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Noel

How did this happen to Sofia, Bulgaria?

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Flew into this city and was amazed at the detail in this city at night which I don't see in US cities.  How did this happen, how many other 'cities' have this much night lighting detail with litup windows in the buildings etc?

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Noel

System:  9900K@5.0gHz@1.215v all cores, MSI MPG Z390M GAMING EDGE AC, Noctua NH-D15S w/ steady supply of 40-60F ambient air intake, Corsair Vengeance 32Gb LPX 3200mHz DDR4, Sabrent NVMe 2Tb x 2, RTX 3080 Ti FE, Corsair RM 850W PSU, Win10 Pro, LG Ultra Curved Gsync Ultimate 3440x1440, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frametime Variance achieving ultra-fluid animation at lower frame rates.

 

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I think they adjusted the global lighting since I flew one from my local in Houston last night and had the same visual experience. Outstanding ASOBO..

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Regards,

Pivot

i9-10900k * 64Gb Ram * MSI RTX 2070 G7 * Steel Series Arctis Pro Wireless Headset * Win11 Home x64 * Oculus Rift-S * TrackIR 5 * TM Warthog Combo, Honeycomb Alpha & Saitek Pro-Rudders

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Could it be caused by the autogen buildings in Sofia? AFAIK, in photogrammetry cities, there is not such a dense night lighting of building windows, let alone the "TV flickering" effect.

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50 minutes ago, Pivot said:

I think they adjusted the global lighting since I flew one from my local in Houston last night and had the same visual experience. Outstanding ASOBO..

No kidding wow that's great! 

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Noel

System:  9900K@5.0gHz@1.215v all cores, MSI MPG Z390M GAMING EDGE AC, Noctua NH-D15S w/ steady supply of 40-60F ambient air intake, Corsair Vengeance 32Gb LPX 3200mHz DDR4, Sabrent NVMe 2Tb x 2, RTX 3080 Ti FE, Corsair RM 850W PSU, Win10 Pro, LG Ultra Curved Gsync Ultimate 3440x1440, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frametime Variance achieving ultra-fluid animation at lower frame rates.

 

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Looks great.


Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

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3 hours ago, meerkat said:

Could it be caused by the autogen buildings in Sofia? AFAIK, in photogrammetry cities, there is not such a dense night lighting of building windows, let alone the "TV flickering" effect.

Yep that's the reason.

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3 hours ago, Pivot said:

I think they adjusted the global lighting since I flew one from my local in Houston last night and had the same visual experience. Outstanding ASOBO..

Is this from the latest patch they did this? 


Eric 

 

 

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Looks fantastic.  I rarely fly at night, so will try Sofia and a few more cities to see how much has been improved.


Ryzen 5600X, AM4, 6 Core 12 thread - Nvidia 3080 - 32 Gig DDR4 RAM - Windows 11 64 bit MSFS 2020 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

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26 minutes ago, B777ER said:

Is this from the latest patch they did this? 

No, nothing changed.


Alvega

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7 hours ago, Fiorentoni said:

Yep that's the reason.

I flew into KSEA w/ PG turned off and didn't see anything quite like that.  PG is really not a good thing often is it, in areas not optimized for it. What exactly is MSFS' 'autogen'?  It looks a whole lot more plausible than autogen in P3D.  So many weird looking buildings/plants w/ PG enabled often it would seem.  Will that eventually be resolved?  I think I will fly w/ PG off for a while and see how it is.

Oh, and I absolutely had PG on for that screen capture at Sofia.  Just today I turned it off for the first time in many months.

Edited by Noel
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Noel

System:  9900K@5.0gHz@1.215v all cores, MSI MPG Z390M GAMING EDGE AC, Noctua NH-D15S w/ steady supply of 40-60F ambient air intake, Corsair Vengeance 32Gb LPX 3200mHz DDR4, Sabrent NVMe 2Tb x 2, RTX 3080 Ti FE, Corsair RM 850W PSU, Win10 Pro, LG Ultra Curved Gsync Ultimate 3440x1440, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frametime Variance achieving ultra-fluid animation at lower frame rates.

 

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1 hour ago, Noel said:

Oh, and I absolutely had PG on for that screen capture at Sofia.  Just today I turned it off for the first time in many months.

Since there’s no photogrammetry for Sofia it does‘t matter if it‘s turned on or off, you always get autogen buildings. I agree with the explanations above, night lighting in non-PG areas looks better. 


i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

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3 hours ago, Noel said:

I flew into KSEA w/ PG turned off and didn't see anything quite like that.  PG is really not a good thing often is it, in areas not optimized for it. What exactly is MSFS' 'autogen'?  It looks a whole lot more plausible than autogen in P3D.  So many weird looking buildings/plants w/ PG enabled often it would seem.  Will that eventually be resolved?  I think I will fly w/ PG off for a while and see how it is.

Oh, and I absolutely had PG on for that screen capture at Sofia.  Just today I turned it off for the first time in many months.

The difference to P3D is that MSFS autogen is created by an AI algorithm interpretating satellite photos. Therefore building types are more accurate in big cities. Also autogen in general is much better quality (model, night lighting) in MSFS.

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14 hours ago, B777ER said:

Is this from the latest patch they did this? 

Well all I can add is Houston wasn't lit up like this (streets & ground clutter) before this latest update and I didn't opt into the beta for this update. It has been a while since I've flown though.

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Regards,

Pivot

i9-10900k * 64Gb Ram * MSI RTX 2070 G7 * Steel Series Arctis Pro Wireless Headset * Win11 Home x64 * Oculus Rift-S * TrackIR 5 * TM Warthog Combo, Honeycomb Alpha & Saitek Pro-Rudders

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