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X-Plane 12: definitively the BEST ...

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I'll have to try that once the 330, (their flag ship marketing aircraft) actually resembles a 330 and has a half decent fmgs. 

 

 

Edited by fluffyflops

 
 
 
 
 
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1 hour ago, fluffyflops said:

I'll have to try that once the 330, (their flag ship marketing aircraft) actually resembles a 330 and has a half decent fmgs. 

 

 

If the FMGS puts an A330 into a dive, I'd be concerned about the realism of the FMGS and what kind of test you plan on doing.  

Plus, you don't need an FMGS to hand fly an A330.  As for actually resembling an A330...the aircraft itself, looks pretty spot on to me.

Regardless of all that...at least in X-Plane, you can actually fly in a way that destroys control surfaces...realistically.  Resulting in realistically damaged flight models.  I don't know of any commercial flight sim that can do this.  #Revolutionary

Edited by GoranM

1 hour ago, GoranM said:

Regardless of all that...at least in X-Plane, you can actually fly in a way that destroys control surfaces...realistically.  Resulting in realistically damaged flight models.  I don't know of any commercial flight sim that can do this.  #Revolutionary

I love all the realistic details in X-Plane that are lacking in most other sims.

Lower flaps way over Vfe and they'll detach. Over-g and the aircraft will fail. Fly in unusual attitudes and the artificial horizon will tumble. Fly upside down in a non-aerobatic aircraft and the engine will be starving for fuel. Fly too high without oxygen and you'll pass out. Roll out too fast on standing water and you'll aquaplane. Fly in heavy icing conditions and you'll crash in a matter of minutes. Do a hot high speed RTO at max weight and your brakes will overheat and stop working if you need to do another RTO (just to list a single thing that the default A330 in X-Plane does more realistically than the "study level" A310 in another sim).

It's one of the reasons I always loved XP compared to other sims, it never felt like a kid's toy.

Actually I think Austin should make it even less forgiving. For example, if you stress your tires with heavy braking and violent turns, they'll blow out, but it needs a lot of beating to get that. The nice thing is that it's not a "scripted" event, but it's based on physics: turn right and the loaded left tire will blow out, and viceversa, etc. etc.

Edited by Murmur

"Society has become so fake that the truth actually bothers people".

1 hour ago, Murmur said:

I love all the realistic details in X-Plane that are lacking in most other sims.

Lower flaps way over Vfe and they'll detach. Over-g and the aircraft will fail. Fly in unusual attitudes and the artificial horizon will tumble. Fly upside down in a non-aerobatic aircraft and the engine will be starving for fuel. Fly too high without oxygen and you'll pass out. Roll out too fast on standing water and you'll aquaplane. Fly in heavy icing conditions and you'll crash in a matter of minutes. Do a hot high speed RTO at max weight and your brakes will overheat and stop working if you need to do another RTO (just to list a single thing that the default A330 in X-Plane does more realistically than the "study level" A310 in another sim).

It's one of the reasons I always loved XP compared to other sims, it never felt like a kid's toy.

Actually I think Austin should make it even less forgiving. For example, if you stress your tires with heavy braking and violent turns, they'll blow out, but it needs a lot of beating to get that. The nice thing is that it's not a "scripted" event, but it's based on physics: turn right and the loaded left tire will blow out, and viceversa, etc. etc.

Murmur, DCS has the failures you mention. At least most, the ones I know are fuel starvation and flying above ceiling height and the aircraft won't be easy to handle, Even hypoxia.  Have tried these in the mighty Mig21.  Not sure about aqua planning and icy conditions. Ignore if DCS is not part of the sim discussion.

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

1 hour ago, Murmur said:

if you stress your tires with heavy braking and violent turns, they'll blow out,

X-Plane and PMDG on P3D do simulate this. You'll get a "tire blown" popup if you manage it. But, imho XP12's lighting is "definitively the best"

We had a lot of fun tuning up the simulation for that, the source videos are still some of my favourites

 

AutoATC Developer

3 hours ago, GoranM said:

Regardless of all that...at least in X-Plane, you can actually fly in a way that destroys control surfaces...realistically.  Resulting in realistically damaged flight models.  I don't know of any commercial flight sim that can do this.  #Revolutionary

Many a bad surprise was had exceeding Vfe...

The most fun surface detachment feature I know is in VSKYLABS' He-162, where the wingtip "Lippisch ears" detach at a certain speed, negatively affecting roll stability. Makes an already awfully handling aircraft handle even more awfully, but you'll be 20% more proud of yourself when you actually made it back to base in one piece.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

1 hour ago, Humpty said:

Murmur, DCS has the failures you mention. At least most, the ones I know are fuel starvation and flying above ceiling height and the aircraft won't be easy to handle, Even hypoxia.  Have tried these in the mighty Mig21.  Not sure about aqua planning and icy conditions. Ignore if DCS is not part of the sim discussion.

Hence I said in most other sims. I'm aware DCS has most of that, it's a very good sim! I look forward to see a future X-Plane version which is as unforgiving as DCS.  🙂

"Society has become so fake that the truth actually bothers people".

On 12/27/2022 at 4:59 PM, Murmur said:

Lower flaps way over Vfe and they'll detach. Over-g and the aircraft will fail. Fly in unusual attitudes and the artificial horizon will tumble. Fly upside down in a non-aerobatic aircraft and the engine will be starving for fuel. Fly too high without oxygen and you'll pass out. Roll out too fast on standing water and you'll aquaplane. Fly in heavy icing conditions and you'll crash in a matter of minutes. Do a hot high speed RTO at max weight and your brakes will overheat and stop working if you need to do another RTO (just to list a single thing that the default A330 in X-Plane does more realistically than the "study level" A310 in another sim).

none of which I have ever experienced in my real world flying or flight training, therefore I don't miss any of that "in any other sim". But probably a great tool for demonstrating these effects and for illustration purposes.

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

On 12/28/2022 at 12:02 AM, Murmur said:

Hence I said in most other sims. I'm aware DCS has most of that, it's a very good sim! I look forward to see a future X-Plane version which is as unforgiving as DCS.  🙂

Yeah, a lot of room for improvement.  

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

2 hours ago, turbomax said:

none of which I have ever experienced in my real world flying or flight training

 

find a better school.

 

Edited by mSparks

AutoATC Developer

41 minutes ago, mSparks said:

find a better school.

my flight instructor successfully trained me to avoid:

"Fly upside down in a non-aerobatic aircraft and the engine will be starving for fuel.

Fly too high without oxygen and you'll pass out.

Roll out too fast on standing water and you'll aquaplane.

Fly in heavy icing conditions and you'll crash in a matter of minutes"

------------------------

I confess I am a GA, not an aerobatic nor airline pilot. and none of the issues mentioned were part of my ab initio flight training. I am not looking for a better flight school, but for a simulator that lets me simulate my typical flying as a GA pilot as realistically as possible. weather, terrain, fuel management, recognizing and avoiding spin/stall situations were of higher priorities than those other categories. I'll leave those to the serious-hard-core-most-realistic-ever-period avsim pilots.

next time I meet my former flight instructor for the biennial flight review I'll make sure to ask him how we could possibly forget about aqua planing, over-g, flying upside down etc. training.

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

40 minutes ago, turbomax said:

my flight instructor successfully trained me to avoid:

flight instruction should not stop at just avoiding. It should cover (in fact spend 99% of the time) how to stay alive when a failure occurs.

thats why (purely imho) you need so many hours flying between private and commercial licences - to make sure you had at least something go wrong and prove you can handle it properly before more than just yours and your friends lives depend on it.

40 minutes ago, turbomax said:

Fly upside down in a non-aerobatic aircraft and the engine will be starving for fuel.

Fly too high without oxygen and you'll pass out.

Roll out too fast on standing water and you'll aquaplane.

Fly in heavy icing conditions and you'll crash in a matter of minutes"

so you are fine with becoming a statistic if you:

get flipped upside by severe turbulence

get a blocked pitot tube and dont recognise the signs of hypoxia when you climb to high

have no choice but to land on standing water

or get trapped above icing conditions?

I'm pretty sure surviving all these things should have been covered in detail in your training, if not you should find a better school that will give you proper training.

this sort of stuff 

 

Edited by mSparks

AutoATC Developer

that is standard training material you can do in "other simulators" just as well. the mostest-ever-period things those "other simulators" are lacking, including my flight school, are:

"Over-g and the aircraft will fail.
Fly upside down in a non-aerobatic aircraft and the engine will be starving for fuel.
Fly too high without oxygen and you'll pass out.
Roll out too fast on standing water and you'll aquaplane.
Do a hot high speed RTO at max weight and your brakes will overheat and stop working if you need to do another RTO"

"this sort of stuff "

fully developed spin training has been removed from ab initio flight training because more pilots got killed in training it rather than in normal flying. still good idea to know how to get out of it, mentally prepare and simulate in a simulator.

which is why airline flight schools should choose x-plane over "other simulators". period.

 

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

Ok…and exactly how would one recover from an arbitrary catastrophic control failure like the one posted in the video? Pause and reset failures in the real world doesn’t seem to work. 

Chris

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