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Better Beyond ATC Videos with Vectors.

Featured Replies

  • Replies 46
  • Views 8k
  • Created
  • Last Reply

So as not to start a 4th thread...

 

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

So it sounds like they want to inject traffic using FSTL (sic). Great idea not reinventing the wheel.

Edited by WestAir

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

They'll end up being contracted by ASOBO and will integrate FS 2024 🤣

 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

5 hours ago, jcomm said:

They'll end up being contracted by ASOBO and will integrate FS 2024 🤣

 

That would be good. I don’t think Asobo has any interest in tackling ATC. Or they have no idea how.

31 minutes ago, Danno said:

That would be good. I don’t think Asobo has any interest in tackling ATC. Or they have no idea how.

They have an interest it seems but they're still advertising for this position;

https://jobs.eu.lever.co/asobostudio/7d481e27-5113-4cd7-98ff-326c25142c05

Better off passing this to a separate Dev like they did with Working Title, who I thought were going to work on ATC but perhaps not anymore.

Edited by MarcG

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

I really don't want to get my hopes up, but so far everything I've seen makes this addon look like it could be what everyone has been wanting since the dawn of flight simulation.   Ultra realistic ATC everywhere, at anytime.  No more 2 hour unicom flights on Vatsim.  

I really can't wait.

  • Author

After listening to the video by the developer, I think Beyond ATC will quickly make all other ATC programs obsolete. 

 

 

 

Perhaps but not until it fully controls AI like FSHud or like VoxATC will. Not another useless Pilot2ATC system where the addon ”recognices” AI but wont control it.

  • Author
23 minutes ago, mikced76 said:

Perhaps but not until it fully controls AI like FSHud or like VoxATC will. Not another useless Pilot2ATC system where the addon ”recognices” AI but wont control it.

Vox ATC what terrible in P3D. so I don't have much hope for it in MSFS, and right now it isn't in MSFS. If you watched the videos on Beyond ATC, there is alot more going on there than any other ATC program that I know of. As pointed out in one of the videos, controlling AI is going to chew up FPS. 

 

 

 

57 minutes ago, mikced76 said:

Perhaps but not until it fully controls AI like FSHud or like VoxATC will. Not another useless Pilot2ATC system where the addon ”recognices” AI but wont control it.

According to the video, B-ATC will work with FSLTL to control traffic. I don't have FSLTL, so I don't know what that will look like, but that's what the B-ATC dev said in the video.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

13 hours ago, WestAir said:

According to the video, B-ATC will work with FSLTL to control traffic. I don't have FSLTL, so I don't know what that will look like, but that's what the B-ATC dev said in the video.

I doubt if the dev actually said that. I think that's your interpretation. FSLTL only injects traffic. MSFS controls it from then on. 

24 minutes ago, tup61 said:

I doubt if the dev actually said that. I think that's your interpretation. FSLTL only injects traffic. MSFS controls it from then on. 

I wouldn't even call it a misinterpretation. I was just flat out wrong.

The Dev brought up FSLTL while discussing his plans for direct control, stating "why reinvent the wheel when these guys have already spent years of dev time doing it?" And I misunderstood what he was getting at. 

He switched topics too fast for my dumb brain, haha.

Edited by WestAir

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

Guys there‘s a common misconception about how traffic programs „control“ AI. Actually, as of now no traffic program can control the MSFS ai traffic. So what e.g. FSHUD does instead is injecting traffic multiple times a second and making it „feel“ like they were actually controlled by AI. But they don‘t even „fly“ in MSFS, their position is just injected over and over again, a bit like what that real-live-traffic PSXT (spelling) does. This means, however, an external ATC program controlling trarffic cannot useANY of MSFS default AI systems. That‘s why FSHUD uses so many ressources and can only inject about 20% of the real actual traffic that gets „delivered“ by FSLTL/AIG; it has to basically reinvent AI traffic for itself and do all calculations  and stuff, instead o.
For the very same reason FSHUD also cannot use MSFS services (no jetways attached, no pushback), which makes everything look really weird on the apron. So that‘s not a concept that can work in the future.
What‘s really needed is Asobo opening up an API to directly control MSFS traffic via MSFS tools, e.g. „connect jetway“ or „fly heading 250“. Only then ATC progams could really control MSFS traffic and do it efficiently and smoothly.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

  • Author
20 minutes ago, Fiorentoni said:

Guys there‘s a common misconception about how traffic programs „control“ AI. Actually, as of now no traffic program can control the MSFS ai traffic. So what e.g. FSHUD does instead is injecting traffic multiple times a second and making it „feel“ like they were actually controlled by AI. But they don‘t even „fly“ in MSFS, their position is just injected over and over again, a bit like what that real-live-traffic PSXT (spelling) does. This means, however, an external ATC program controlling trarffic cannot useANY of MSFS default AI systems. That‘s why FSHUD uses so many ressources and can only inject about 20% of the real actual traffic that gets „delivered“ by FSLTL/AIG; it has to basically reinvent AI traffic for itself and do all calculations  and stuff, instead o.
For the very same reason FSHUD also cannot use MSFS services (no jetways attached, no pushback), which makes everything look really weird on the apron. So that‘s not a concept that can work in the future.
What‘s really needed is Asobo opening up an API to directly control MSFS traffic via MSFS tools, e.g. „connect jetway“ or „fly heading 250“. Only then ATC progams could really control MSFS traffic and do it efficiently and smoothly.

Another thing I was thinking about this morning. More than having problems with AI aircraft traffic interfering with my flights which for me  is pretty minimal, immersion breaking  is much more frequently caused   by fork lifts, buses, follow me cars, fuel trucks, fire trucks, etc on taxiways, crossing runways, parking on the runway centerline when I am taking off and landing. etc. My guess is these ATC programs that are supposed to control AI, will have zero affect on this issue. 

Edited by Bobsk8

 

 

 

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