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NEW-feature wish list for MSFS 2024

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Newbie friendly, not-a-pilot, not-a-dev wish list:

    1. Ability to name and save CUSTOM waypoints and POI
    2. Printer-friendly printing of Navlog, VFR map, checklist
    3. Windshield wipers and graphic effects ON the plane
    4. REALLY simple built-in instant replay:
        a. Press short-cut key or go to menu
        b. Press OK
        c. Done (last 60 seconds replayed)
    5. PCL (Pilot Controlled Lighting)
    
(A bug fix is not a new feature!)

Hardware: i7-8700k, GTX 1070-ti, 32GB ram, NVMe/SSD drives with lots of free space.
Software: latest Windows 10 Pro, P3Dv4.5+, FSX Steam, and lots of addons (100+ mostly Orbx stuff).

 Pilotfly.gif?raw=1

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1. Much better ground handling

2. Vastly improved air traffic control

3. AI that includes life at smaller airports

4. Not a beta program that needs 3 years of ‘fixes’

 

I thank everyone who buys 2024 at launch to let the small minority of us to hear your reviews before committing to it. 
 

 

 

1) Agree on better ground handling and fix default physics in general (doesn't have to be perfect, but at least bring them to Carenado levels).

2) Fix the twitchy landings. Test the top 5 most popular controllers and offer a default profile that is actually decent. 

--- I have watched numerous videos on Youtube from pilots comparing the real flight of a plane to the MSFS version, and most of them agree the problem is the response physics are way too twitchy. One guy tried 4 different controllers and 100 different settings for over a week, and he said it only offered mild improvement. Specific complaints were ridiculous amount of vertical surge after barely adjusting elevator trim, stuck rudder trim not responding to controls at times in several planes, unrealistic landing bounces at an angle and speed that would never cause a bounce. This mainly applies to the default planes.

3) Fix the CACHE engine and offer better Aerial imagery (stop overly compressing the imagery, when all that really needs to be done is to fix the cache). The rolling cache does not work correctly to say the least, everyone turns it off. If they fixed the rolling cache, they could increase the effective perceptible resolution of the aerial imagery by reducing the compression used. MSFS has one of the worst bandwidth wasting designs I've ever seen, instead of properly caching they just ignored the bugs and kept increasing the compression to compensate.

 

 

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

  • Ability to translate camera further or closer from the aircraft in external view, like in every other game on the planet.
  • A weather expansion that focuses on realistic weather. If I hit freezing rain, I know warmer air is above me. Also flying through a squall breaks the plane.
  • A damage model. I just find it added entertainment and fun bringing a limping airplane into a safe landing. I think damage models are what made Kerbal Space Program so popular.
  • Non-sepia night lighting. Bonus points if lights become smaller and less pronounced with distance and are off during the day.
  • Flight Training Mode: Start the plane inbound to an IAP, practice partial panel, lightgun signals, checkrides with a pass or fail, etc. Bonus points if I can inop things, like the localizer.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

If Asobo fixes the weather I couldn't care less if they changed anything else about the sim.  The cumulus clouds look great but that is the only variety.  I want all types of cloud depiction including cirrus, proper in-cloud turbulence, realistic turbulence (ironic that the current realistic setting is anything but realistic), a proper weather radar, etc.  When planning flights currently, weather is the least of my concerns as it has no effect on the aircraft.  I can fly a 172 through a hurricane with no issue...forget needing to avoid towering cumulus clouds in an airliner.

Ryan

 

 

 

Per OP request, my newbie-friendly list:
 

  1. Have PAPI lights positioned where they are supposed to be located.
    (Helps to be on profile and makes for better landings, unlike now).
     
  2. Fix the overdone weathervaning into the wind when taxiing (ideally improve all ground handling physics).
     
  3. Windsocks to be correctly positioned, be visible from further away and show the correct wind direction.
     
  4. Restrict ground vehicles from appearing on taxiways and runways.
     
  5. Remove all unrealistic hazards either on or near airfields.
    e.g. trees or terrain spikes near runway ends, cracks in airfield terrain on or near runways and taxiways, taxiway edge lighting in inappropriate locations on taxiways, etc.

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

3 hours ago, bofhlusr said:

 

    5. PCL (Pilot Controlled Lighting)
    
(A bug fix is not a new feature!)

I would absolutely LOVE to see PCL.  I've asked for this in a few iterations of sims in the last decade.

For me though, more accurate field conditions with metar especially regarding visibility and cloud bases is my number one request.  And I'd like to see opaque clouds...where you don't see the approach lights until 200 ft (precision mins).

Two is reasonably accurate ATC - preferably region specific.

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

With how gorgeous the sim is we need a really decent replay system, yes I know we have the experimental version and some 3rd party tools but I want a decent inbuilt replay system to relive those awesome landings and approaches.

Oh and tower view and flyby pretty please.

Thomas Derbyshire

basic, easily usable camera systems and the ability to have multiple windows open. FS2000 type stuff 🙂

Dynamic LOD with setting so I can have 400 in the air and set to gradually reduce to less than 50 on the ground. Its been my experience that taxing in airliners at international airports with lots of ground traffic hammers performance but if I go into setting and change the load from 400 to 50 when I'm on the ground or even less the frame rate shoots up to north of 30fps (which is what I want) and makes no difference to visuals at all! Why cant the sim use this fact on the fly to preserve performance at no cost?

Edited by FBW737

Intel Core i9-10900K at 5.2GHz, Corsair H115i PRO, ASUS MAXIMUS XII HERO Z490, G.SKILL Ripjaws V Series 32GB (4 x 8GB) 15-16-16-36, ASUS TUF Gaming GeForce RTX 3090, SAMSUNG 970 EVO PLUS M.2 2280 1TB x 3, Corsair HX Series HX1000 Watt PSU, Pimax Crystal LIght.

I completely forgot. This one is absolutely my most important request:

No simobject limit.

I should be able to use 100% traffic with max GSX passengers and an airport full of vehicles, and if my sim can run it, then it runs it. Limiting me to 1000 for the entire flight is dumb.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

In addition to some of the previous wish list items, I would like the night sky improved. Currently it's an immersion killer. 

5Take Care, Will Clark

My computer: Intel 14900K, Motherboard ROR Maximus Z790 Formula, PSU Dark Power 1600, Ram DDR5 (7200) Vengeance 32GB CL38, ASUS 4090, Keyboard Logitech ASUS, Mouse ROCCAT LEADR Wireless, Corsair M.2 SSD 4TB x2, Headset Astro A50 Wireless, Microphone Elgato Wave 3, Stream Deck Elgato XL, GoXLR, Loopdeck Live, Chair Steelcase Gesture with Headrest, Case: Lian Li O11 Dynamic XL ROG White, Custom Built water cooling, Ek Lian li xl distro plate, Fittings EK & Bitspower, Monitor LG C1 48 OLED, Desk Speakers Audio Engine A5+ White.

- Complete UI overhaul, to something more snappy and functional. Not the clunky mess we have now.

- Replay mode that actually works and is easy to use, akin to X-Plane's

- Less aggressive LOD switching / distance on streamed imagery, remain sharper for longer

- Weather improvements in every regard, depiction, accurate, get closer to a more realistic look.

- Improved night lighting, i.e render distance of lights and a more believable rendering of them in the distance, not a blob.

- Open up access to as many APIs are possible, especially camera API so we can get proper camera apps and effects that aren't physically shaking the plane and stuff.

- Minor one but, do something about the duplicate airport thing. Having to use a third party application to scan for airport conflicts is a bit FSX-era and then if you don't, you'll actually see two airports rendered on top of each other. That's a bit amateur hour.

[MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]

 

At first place: Fix that anoying DX12 Issues with the texture shining through and stuttering things eagerly, and this is also for MSFS 2020..

What is the benefits for people using 4XXX cards with such a issue goeing still on that long now..🤔

Put a lot of money into the Hardware and that stuff dosent work nice because of those DX12 issues ???

cheers 😉

Edited by pmplayer

08.2024 new PC is online :  ASUS ROG STRIX X670E-F GAMING WIFI Mainboard,  AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage  HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG  3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2

Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.

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10 hours ago, bofhlusr said:

Newbie friendly, not-a-pilot, not-a-dev wish list:

In keeping with the OP's requirements, common sense suggestions : 

- The World Map UI giving the altitude and true wind at chosen airports

- A toolbar allowing to switch on and off easily the said World Map layers instead of the wretched "open filters" nested menus

- Airport close environment not to be hidden by huge opaque white labels which make uneasy to  prepare an approach

 

 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

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