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GSX pro update

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8 minutes ago, KERNEL32 said:

saying that GSX is "junk" is your opinion, but may give others a really bad taste which is not quite fair to the dev IMO

I chose that phrase with some actual thought behind it - I didn't just write whatever came to mind. Not that you have any reason to believe me, but I did spend time thinking about whether the junk label was really fair before I hit submit.

I concluded it's entirely fair to the dev because the dev is blaming everything under the sun except his code for the problem. I'm far from the only one who is a) having the problem and b) being told to apply a bunch of "fixes" that either don't work, or break/disable something else in order to make GSX behave. The dev can't sell a product for a year that doesn't work for a large number of people and expect everyone to sit around and not talk about the glaring problem they're not fixing out of "fairness" to the dev.

The Venn diagram of people who buy GSX and PMDG planes has a lot of overlap. If GSX can't work right when a PMDG plane is installed, then it's junk. If I have to take off my VR headset, alt-tab out of the sim, and restart Couatl every few minutes, it's junk. If it still doesn't work even after applying all of the above-mentioned fixes that require me to remove everything else in the community folder or restarting Couatl, then it's really junk.

GSX in P3d/FSX had bugs, but it generally worked. When the dev gets the MSFS version to that point, I'll stop calling it junk. 

Edited by eslader

Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light

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I haven't had to restart GSX in several months. No crashes or anything. Works 100% fine.

I don't make profiles, just use them, so I have no idea about any issues on that side.

Edited by Tuskin38

Had few crashes including yesterday. Physically could not push back with it. I did not know of any update. Like in P3D it use to tell you if one was available. 

3 hours ago, eslader said:

The dev can't sell a product for a year that doesn't work for a large number of people and expect everyone to sit around and not talk about the glaring problem they're not fixing out of "fairness" to the dev.

Really? A large number of people? Or is it really only a few dozen at most? Yes, the developer can come across as blunt and overly descriptive about how GSX is not to blame. On my side, I have to say that GSX has performed flawlessly in both P3D and MSFS about 99% of the time.

I'm sympathetic to people who face non-stop problems as I know some setups just don't seem to play nicely with some software, no matter what they try. Though unless I see pages and pages of complaints from different people about the same issues, I'm going to lean towards it being a user side issue rather than a product one.

Edited by F737MAX

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

I can’t use GSX to its full potential because of the number of objects it creates and when I fly to another airport, buildings, traffic etc doesn’t appear as we’ve got to the object limit. 
 

I don’t use it for boarding or unloading, don’t use it for vehicles, I practically only use it for pushback otherwise the rest of my flight is affected. 
 

So, yes I agree the programme is not up to its P3D standards in any way 

AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo
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13 minutes ago, BWBriscoe said:

I can’t use GSX to its full potential because of the number of objects it creates and when I fly to another airport, buildings, traffic etc doesn’t appear as we’ve got to the object limit. 
 

I don’t use it for boarding or unloading, don’t use it for vehicles, I practically only use it for pushback otherwise the rest of my flight is affected. 
 

So, yes I agree the programme is not up to its P3D standards in any way 

You've surely clicked the declutter objects box in I think it's Live Update's settings interface?  I guess you must be saying it's the fact you see that as sub full potential and so that's a major problem for you.  I use it for boarding, deboarding, and pushback, but avoid using the arrival GSX marshal as I prefer MSFS' marshal for that role the animation is so much better.  The Dev did a good job on animations overall, but they still aren't what we would really like to see.  I think upgrades to the PAX animations are quite good overall.  I appreciate the variety of marshals in GSX for international airports.  I would have to agree with others who say it's high 90's percent fine.  Every once in a while it will do something weird at departure in a gate not ideal for the plane will upon pushback suddenly rotate 180+ degrees (or what have you) and that's just goofy.  I'd rather have it tell me it can't do it correctly and I would then use MSFS pushback.  Clearly, it's not able to sense its surroundings well which I have to guess is more of an SDK issue.  Yesterday it did this and at the end of its spin-in-place crashed into an object and killed 20 minute of preflight prep!  Dang I hate that when that happens!  Fortunately...it is a rare occurrence.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

9 hours ago, F737MAX said:

Though unless I see pages and pages of complaints from different people about the same issues, I'm going to lean towards it being a user side issue rather than a product one.

https://www.google.com/search?q=gsx+pro+stuck+on+loading+screen+site:www.fsdreamteam.com

 

And that's just from his site. Flightsim.com, Reddit, etc are all full of the same issue.

 

Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light

9 hours ago, BWBriscoe said:

can’t use GSX to its full potential because of the number of objects it creates and when I fly to another airport, buildings, traffic etc doesn’t appear as we’ve got to the object limit. 

thats not  gsx  issues  that  msfs  limitation

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

The updates of version 2.7.2 and version 2.7.3 took a long time to complete, between 20-25 minutes... Only to me? In previous versions it finished in 5-7 minutes

15 hours ago, pete_auau said:

thats not  gsx  issues  that  msfs  limitation

Yes, but GSX is an MSFS 'add on'. There's no point designing an addon that can't run in the sim it's designed for...

AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo
64GB (2x32GB) DDR5 6000MHz Corsair Vengeance
32GB GeForce® RTX 5090 Graphics Card

33 minutes ago, BWBriscoe said:

Yes, but GSX is an MSFS 'add on'. There's no point designing an addon that can't run in the sim it's designed for...

Except GSX was designed for MSFS.
Asobo subsequently 'broke it' when they implemented the SimConnect sim object limit with the arrival of SU10.

https://forums.flightsimulator.com/t/arrival-airports-traffic-and-fps-have-disappeared/552363

 

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

10 hours ago, BWBriscoe said:

Yes, but GSX is an MSFS 'add on'. There's no point designing an addon that can't run in the sim it's designed for...

so  what  about all the other  addons   eg  airports  etc  ai  traffic

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

I've used GSX from its early days - pretty much from Day 1 of its FSX existence.   I'd never do without the pushback utility - but I have found that over time, I don't much bother with any other aspect of it now. If I have time, then I'll do the de-boarding sequence and watch it all happen.  Visually, it's a pretty  impressive achievement,  to be fair..

One thing I have noticed since the latest update is while pushing back the Fenix,  until the towbar is disconnected, the engine sound is at maximum N1 thrust and the landing gear bump sounds play continuously.  Annoying.  

 

  • Commercial Member
On 9/9/2023 at 2:39 PM, eslader said:

If GSX can't run because of a missing library, it should pop a dialog that says "X-library is missing, please install." 

How a program that cannot even *start* because of a missing library can possibly "pop-up" a message, if it can't start ?

The installer will of course install everything that it needs that is not normally installed in a default Windows installation but, if something that it IS supposed to be available in a standard Windows installation is missing, you can't expect the installer to fix all your Windows problem, whatever they might be. If we could do that, we would sell it as a system repair utility, it will surely be more popular than GSX...

  • Commercial Member
13 hours ago, BWBriscoe said:

Yes, but GSX is an MSFS 'add on'. There's no point designing an addon that can't run in the sim it's designed for...

GSX runs perfectly in MSFS. If you hit the maximum Simobject limit, it's NOT because GSX, it's because you already had other add-ons, like AI Traffic with Injection that raised the number of Simobjects and TOGETHER with GSX, you reach the limit. I'm saying "together", hoping you are not misunderstanding I'm "blaming" other products, because I surely not.

The limit is a global limit, and can be reached with or without GSX, with or without AI traffic, with or without very complex airports but, obviously, if you put ALL these things TOGETHER it will way more easier to reach it, so it's your responsibility to act on the various instruments that are available in each add-on to keep the number Simobject under control, and each add-on usually has several means to do that. So no, it's nobody's "fault", it's a Simulator limitation you need to learn to cope with, until will be eventually removed.

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