November 5, 20232 yr Did someone say comical? DCS Xplane 12 I believe that when people point out obvious issues with flight physics and ground handling physics is to ultimately get those developers of the various platforms to improve. Seeking attention to get improvement, yeah that's a pretty common approach. Not sure why this became platform specific, but they all have some serious issues. Obviously the videos above are a bit silly, but it doesn't determine from the unreality of said platforms and one hopes for improvement. I couldn't care less what one's favorite platform is, that just seems limiting. The issue I have is that "improvement" seems to be defined as "visuals" rather than flight physics and ground handling. I'd be happy to give up visual fidelity CPU/GPU cycles for MUCH improved flight physics and ground handling. This is NOT an attack on any particular platform, just a desire for developers to stop the visual candy consuming all my CPU/GPU cycles and start working on what really matter for "Simulation" ... the physics. EDIT: sadly physics doesn't sell well Edited November 5, 20232 yr by CO2Neutral
November 5, 20232 yr Commercial Member 4 hours ago, CO2Neutral said: Obviously the videos above are a bit silly, but it doesn't determine from the unreality of said platforms and one hopes for improvement. Not more silly than the OP's videos. It is a joke talking about ground physics at crosswinds of 150 knots.
November 5, 20232 yr Commercial Member This one seems also to have wrong ground physics: (4) Unmanned parked plane takes off in high winds! - YouTube
November 5, 20232 yr 2 hours ago, fsiscool said: Not more silly than the OP's videos. It is a joke talking about ground physics at crosswinds of 150 knots. What, you never practiced crosswind landings in a C 152 with a 150 knot crosswind? 😉
November 5, 20232 yr 5 minutes ago, Bobsk8 said: What, you never practiced crosswind landings in a C 152 with a 150 knot crosswind? 😉 I want try that on a flying carpet. Missing the PMDG DC6 in MSFS 2024 (she's here, but...).
November 5, 20232 yr 3 hours ago, fsiscool said: It is a joke talking about ground physics at crosswinds of 150 knots. Pardon? I hope you did understand that the extreme winds were simply chosen to demonstrate an effect and not to reproduce in real? i9 12900k, RTX 3090, 32GB RAM
November 5, 20232 yr 8 hours ago, CO2Neutral said: I believe that when people point out obvious issues with flight physics and ground handling physics is to ultimately get those developers of the various platforms to improve. This is not about obvious sim issues being discussed, as ground handling is a very well known problem area in MSFS both by us users and MS/Asobo, and they've mitigated it in MSFS 2020 as it stands, and have plans to re-work in the future (see https://www.avsim.com/forums/topic/639070-ground-physics-weird-behavior/?do=findComment&comment=5026437 for all what they've done and said about this). What many who know the OP (and cohorts) are calling out is due to the OP's posting history and obvious attempts to get clicks on their YT. As soon as the ground handling topic was exhausted on this thread he moved on to yammering on about other "realism" aspects and demanding "facts" lol. As someone posted a bit back, even his sig is a dead giveaway 😀 Edited November 5, 20232 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
November 5, 20232 yr Commercial Member 1 hour ago, flying_carpet said: Planes which don't get tossed around, even at 150 kts crosswind, or to point that out? There is nothing to point out at such winds. It is so far outside the operational wind speed limits, that there is no point in simulating those conditions. Any real aircraft is tied to the ground at such wind speeds and MSFS apparently seems to simulate that. And even if it wouldn't, it proves nothing. 1 hour ago, Franz007 said: I hope you did understand that the extreme winds were simply chosen to demonstrate an effect and not to reproduce in real? Nobody even knows how the real aircraft behaves at ten times higher wind speeds than the operational limit. It is a pointless excercise. Realistic would be that the aircraft is tied to the ground at a parking position. Everything else is as silly as the comical situations in the other posted videos. It certainly does not prove anything about MSFS ground physics.
November 5, 20232 yr 7 minutes ago, flying_carpet said: And it hasn't melted buildings 😁 - they are always sharp. But in fact that's not the topic of this very thread. I know! I was trying to make a joke and lighten up things a bit. All sims have strong points and weak points. I've said it earlier in this thread; play the sim you like and be done with it. 10 minutes ago, flying_carpet said: No, that's fake news. Noted! Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
November 5, 20232 yr 1 hour ago, lwt1971 said: This is not about obvious sim issues being discussed, as ground handling is a very well known problem area in MSFS both by us users and MS/Asobo, and they've mitigated it in MSFS 2020 as it stands, and have plans to re-work in the future (see https://www.avsim.com/forums/topic/639070-ground-physics-weird-behavior/?do=findComment&comment=5026437 for all what they've done and said about this). What many who know the OP (and cohorts) are calling out is due to the OP's posting history and obvious attempts to get clicks on their YT. As soon as the ground handling topic was exhausted on this thread he moved on to yammering on about other "realism" aspects and demanding "facts" lol. As someone posted a bit back, even his sig is a dead giveaway 😀 Yeah, and that Youtube channel is about as exciting as watching a tree grow.
November 5, 20232 yr On 11/1/2023 at 11:12 PM, A330B747 said: Guess what happen if x-plane reach the same graphics like MSFS .... All the guys like me ... will switch in a 24h to xplane. THATS WHY Asobo team has decided for a new sim. THATS WHY Asobo team has decided to give a fax. 🤣 Edited November 5, 20232 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
November 5, 20232 yr I just tried to replicate the OP's experience with the default 172 and I couldn't! I put the default 172 at the end of RW31 at LFBP and set up a left crosswind (220 degrees). Gradually increasing the wind speed I noticed that at about 10kts the aircraft started to shake its wings and tail but stayed still on the ground. That shaking became worse as I increased wind speed up to ~45 kts. At around that speed, the aircraft weathervained into the wind. Once into the wind it stayed there until the speed was increased to above ~70kts when the aircraft started to want to fly. I also tried to take of with a crosswind of 24kts. as expected, it was impossible to stay on runway heading with just the rudder. I had to use a bit of right brake to stay more or less aligned until I gained enough speed for the rudder to become effective to counter the wind. All in all I did not see what was shown in the video. Edited November 5, 20232 yr by orchestra_nl Flightsim rig: CPU: AMD 5900x | Mobo: MSI X570 MEG Unify | RAM: 32GB G.Skill Trident Z Neo | GPU: Gigabyte RTX 3090 | Storage: M.2 (2 & 4 TB) | PSU: Corsair RM850x | Case: Fractal Define 7 XL Display: Acer Predator x34 3440x1440 | Speakers: Logitech Z906 Controllers: Fulcrum One Yoke | MFG Crosswind v2 pedals | Honeycomb Bravo Quadrant |Thrustmaster TCA Quadrant | Stream Deck XL & Plus | TrackIR 5 Tobii eye tracking
November 5, 20232 yr 3 minutes ago, orchestra_nl said: I just tried to replicate the OP's experience with the default 172 and I couldn't! I put the default 172 at the end of RW31 at LFBP and set up a left crosswind (220 degrees). Gradually increasing the wind speed I noticed that at about 10kts the aircraft started to shake its wings and tail but stayed still on the ground. That shaking became worse as I increased wind speed up to ~45 kts. At around that speed, the aircraft weathervained into the wind. Once into the wind it stayed there until the speed was increased to above ~70kts when the aircraft started to want to fly. I also tried to take of with a crosswind of 24kts. as expected, it was impossible to stay on runway heading with just the rudder. I had to use a bit of right brake to stay more or less aligned until I gained enough speed for the rudder to become effective to counter the wind. All in all I did not see what was shown in the video. And of course, the max crosswind component of the C 172 is 15 knots.
November 5, 20232 yr 24 minutes ago, Bobsk8 said: If you put enough lipstick on a pig, it starts to look like a Playboy Bunny. You’d need a hell of amount of lipstick to get rid of the melted buildings then, and popping ground textures, and blurry runways above 1000ft. Massive amounts. You see how each sim has flaws? And each sim has pluses. Some people in here can’t engage in that debate, because they’re too busy in the playground ‘my sim is better than your sim and if you don’t believe me, I’ll throw my toys out of the pram and cause a big thread in avsim to be locked because I’m too immature to debate’
November 5, 20232 yr 3 hours ago, fsiscool said: Nobody even knows how the real aircraft behaves at ten times higher wind speeds than the operational limit. It is a pointless excercise. Realistic would be that the aircraft is tied to the ground at a parking position. Everything else is as silly as the c Still don’t got it… i9 12900k, RTX 3090, 32GB RAM
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