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SU14 Will Release Tomorrow

Featured Replies

2 hours ago, FBW737 said:
This photo could pass as an MSFS screen shot at a glance for sure!
 

Well apart from the avionics being much more interesting than the MSFS's G1000Nxi 😉

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11 hours ago, edpatino said:

Those who participated in the beta have an idea about the download size of SU14 (not disk space, please). Just curious!.

About 4 Gig

AMD Ryzen 7 3700X 4.2 32 gig ram, Nvidia RTX3060 12 gig, Intel 760 SSD M2 NVMe 512 gig, M2NVMe 1Tbt (OS) M2NVMe 2Tbt (MSFS) Crucial MX500 SSD (Backup OS). VR Oculus Quest 2 Windows 11 25H2 

YouTube:- https://www.youtube.com/channel/UC96wsF3D_h5GzNNJnuDH3WQ   2k+ Videos & Streams

BATC and FSFO FB Group:- https://www.facebook.com/groups/1571953959750565 Flight Sim First Officer (FSFOv6) and SoFly Beta Tester

Reality Is For People Who Can't Handle Simulation!

 

1 hour ago, mpo910 said:

I´m using DX11 and DX12 both, for tests, and even DX12 has the airport ground tile swapping

Please could you clarify what you mean by that exactly?

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2                                                     

If you are fed up with the ghosting, i.e. those trails behind AI Aircraft and the airport people walking around, update your nvngx_dlss.dll file which is in the "Content" folder. These are not updated with either driver or sim updates. It makes a big difference and also gives you some extra FPS.

EDIT: https://www.youtube.com/watch?v=hyJZ4djtuto&list=PLSu8qpkOpUROfuRtij-w1qFJuY7CUQgnq&index=1

Edited by SierraHotel

AMD Ryzen 7 3700X 4.2 32 gig ram, Nvidia RTX3060 12 gig, Intel 760 SSD M2 NVMe 512 gig, M2NVMe 1Tbt (OS) M2NVMe 2Tbt (MSFS) Crucial MX500 SSD (Backup OS). VR Oculus Quest 2 Windows 11 25H2 

YouTube:- https://www.youtube.com/channel/UC96wsF3D_h5GzNNJnuDH3WQ   2k+ Videos & Streams

BATC and FSFO FB Group:- https://www.facebook.com/groups/1571953959750565 Flight Sim First Officer (FSFOv6) and SoFly Beta Tester

Reality Is For People Who Can't Handle Simulation!

 

28 minutes ago, tonywob said:

Great thanks, I missed that. So, I'll be getting up at 4am to start this then :unsure:

or, you can enroll in the beta right now and you will get the same version that will get released to the masses tonight, and you will avoid the bottleneck.

Ramon De Valencia

AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU

MSFS 2020 and 2024

Tomorrow, when? because I'll read this topic the next month and I can read "tomorrow" again. Tomorrow is today 2023/12/5?

Missing the PMDG DC6 in MSFS 2024 (she's here, but...).

6 minutes ago, Claudius_ said:

Tomorrow, when? because I'll read this topic the next month and I can read "tomorrow" again. Tomorrow is today 2023/12/5?

Tomorrow is today and it will be yesterday soon in New Zealand.

Yes, today 5th December.

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

1 hour ago, tonywob said:

Does anyone know how big this update is in terms of download? MS's servers are awfully slow for me, so I need to prepare in advance, especially since I have to work on the sim as well :biggrin:

Just to add "Mr Biology" is an incredibly smart guy.. he's well known from the X-Plane world for his sky/clouds addon in XP11. Fantastic tool, and glad he's bringing his talents to MFS as well.

Approx 11GB.....rough estimation if I recall correctly. You can do something to not get into the "big crowded load.......just opt-in to the beta and download it now. When the final release comes, you should probably do not have to do anything (because the current build will most likely be the release build number.....). That is how it went in the passed.

Regards,

Marcus P.

xaP1VAU.png

20 minutes ago, Jazz said:

Please could you clarify what you mean by that exactly?

When using DX12, some users, incl. myself, and anknowledged by asobo, see default BING MAP ground textures localy (not covering the whole airport) loading on top of the addon custom ground tiles. But with the latest BETA this seemed to be reduced. This is a Cash issue on ASOBO/MS Code. With SU15 this should be resolved. With DX11 I don´t see this behavior at Airports! But With DX12 and DX11 there is another issue, ground tile loading while in flight at NON Airport locations. This is a server side data issue on MS/ASOBO side and you need to report where you see this, because they clean up the data base and that should make it better. No update on your/our end is needed for that issue

Regards,

Marcus P.

xaP1VAU.png

14 minutes ago, mpo910 said:

When using DX12, some users, incl. myself, and anknowledged by asobo, see default BING MAP ground textures localy (not covering the whole airport) loading on top of the addon custom ground tiles. But with the latest BETA this seemed to be reduced. This is a Cash issue on ASOBO/MS Code. With SU15 this should be resolved. With DX11 I don´t see this behavior at Airports! But With DX12 and DX11 there is another issue, ground tile loading while in flight at NON Airport locations. This is a server side data issue on MS/ASOBO side and you need to report where you see this, because they clean up the data base and that should make it better. No update on your/our end is needed for that issue

The reason I asked is because the reason I can't use DX12 is because of the vanishing airport textures revealing the satellite textures below. Essentially, large parts of the airport would just vanish. I have been frustrated by this since the beginning. I had hoped when I read that that the issue had been fixed but I see that you said it's just been reduced. However, you suggest that come the SU15 update, whenever that will be, then the issue will FINALLY be resolved.

Am I understanding this correctly?

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2                                                     

1 minute ago, Jazz said:

Am I understanding this correctly?

Yes, I think you do

Regards,

Marcus P.

xaP1VAU.png

4 minutes ago, mpo910 said:

Yes, I think you do

Thank you. This is excellent news. I had given up on the idea they would ever fix this in this iteration of the sim.

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2                                                     

42 minutes ago, mpo910 said:

With SU15 this should be resolved.

May I ask how you know that? Is there a source I can read?

5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2                                                     

Since it has been quite a while since I Iast participated in a beta run, what will us SU14 beta users have to do in order to push SU14 final?

.) When SU14 final is ready do we first have to unenroll from the XBox Insider Beta?

.) Or will the update process take care of that automatically?

Thanks!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

1 hour ago, SierraHotel said:

About 4 Gig

Looks reasonnable. Thanks!

Edited by edpatino

Cheers, Ed

MSFS2020 Steam  // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers

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