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MrFuzzy

Frame generation for all RTX cards

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2 minutes ago, MrFuzzy said:

Have you rebooted the PC after enabling HAGS and are you using DX12?

Also check if you copied the files in the right directory. For Steam it is C:\Program Files (x86)\Steam\steamapps\common\MicrosoftFlightSimulator\

You have to copy the files in the folder where FlightSimulator.exe is.

 

Yeah, HAGS enabled and rebooted, I am using DX12 and I copied the 2 files into the directory containing the msfs exe.

The only mistake I made was double clicking the reg file.  I didn't have an option to merge in the dialogue menu though.

 

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It's a bit ironic that Nvidia users can use FSR3 frame generation in MSFS before AMD users. 

But anyway, good to see that things are moving in this area.

I'm pretty sure FSR3 Frame Generation will be implemented with the next Sim Update. And Fluid Motion Frames (AMD's driver side frame generation) are probably ready for an official release soon too. 

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Oh dear... Couple of days ago that adaptive lod thing and now this... I guess they can be used at the same time...? RTX 2060 super owner here so following with interest... 

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Tapani Österberg

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1 hour ago, MrFuzzy said:

I noticed that if render scaling is increased, artifacts affect not only the interface but also the graphics.

That’ll be it. I’m very comfortable with my render scale of 120, and taking it back to 100 might be a compromise too far.

Maybe I’ll try the adaptive LOD at the weekend instead😅


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1 minute ago, scotchegg said:

That’ll be it. I’m very comfortable with my render scale of 120, and taking it back to 100 might be a compromise too far.

Maybe I’ll try the adaptive LOD at the weekend instead😅

Use DSR instead of render scale and you should be fine

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Greetings, Chris

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Will wait for the official version. 

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4 minutes ago, Virtpilot said:

Oh dear... Couple of days ago that adaptive lod thing and now this... I guess they can be used at the same time...? RTX 2060 super owner here so following with interest... 

Jensen Huang reading this thread

jensen-huang.jpg?w=1200&strip=all

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1 hour ago, threegreen said:

I assume this still won't work in VR?

 

1 hour ago, Zcott said:

Interested to know this as well. 

DLSS3 Frame Generation does not work in VR and likely never will. VR already does it's own motion interpolation tuned for latency 

 

Excuse the background text colour, copied from the web.

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1 hour ago, threegreen said:

 

 

1 hour ago, Zcott said:

 

 

Edited by MarcG
Double post

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48 minutes ago, David Roch said:

2. Locate your game's installation directory.

Where exactly should we drop the 2 files?
In that folder? "C:\Users\NAME\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe

I have the store version and dropped mine in my customised location which is "C:\Flight Simulator 2020\Microsoft Flight Simulator\Content

Working as it should (thankfully)

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I use FG on my 4090 for multiple games and it’s just the best thing that’s ever happened in terms of hardware. 

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Ron Hamilton

 

"95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom

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If I understand correctly, this hack is NOT activating nvidia frame generation in cards below the 40 series, which I suspect strongly is genuinly not possible.

Instead, its simply substituiting/interjecting AMD's already card-agnostic FSR technology in such a way as make a given game think its accessing frame generation while actually using AMD's FSR instead.

Which is cool and all, but I think FSR will be coming to most/many games soon anyways, so....... 

Edited by HiFlyer
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4 minutes ago, soppie said:

I have the store version and dropped mine in my customised location which is "C:\Flight Simulator 2020\Microsoft Flight Simulator\Content

Working as it should (thankfully)

Thank you ! 👍

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Best regards,
David Roch

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13 minutes ago, MarcG said:

 

DLSS3 Frame Generation does not work in VR and likely never will. VR already does it's own motion interpolation tuned for latency 

 

Excuse the background text colour, copied from the web.

Thanks, shame about this. 

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30 minutes ago, Virtpilot said:

Oh dear... Couple of days ago that adaptive lod thing and now this... I guess they can be used at the same time...? RTX 2060 super owner here so following with interest... 

Yes, I'm using both now and it's the best performance I've ever had with MSFS.  I had to previously reduce LOD to 85 to avoid panning stutters on the ground which I still have set but now it automatically raises LOD to 150 and then 200 as I climb.  A high LOD setting never caused me stutters above about 5,000 AGL so this seamless transition works perfectly.

The only downside I have noticed is that you are forced to us DX12 with the FSR mod which I never had great experience with and have noticed those same issues now that I have switched from DX11 to DX12 in order to use the FSR mod.  I'm going to have to reduce texture resolution I think but will play around with it some more.


Ryan

 

 

 

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