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Frame generation for all RTX cards

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1 minute ago, MrFuzzy said:

It should be:

C:\Program Files\WindowsApps\Microsoft.FlightSimulator_VERSION NUMBER__8wekyb3d8bbwe

That's curious, I have the store version and dropped mine in my customised location which is "C:\Flight Simulator 2020\Microsoft Flight Simulator\Content -  I saw someone say this in the thread over on flightsimulator.com I think. It's working fine for me oddly enough.

AMD 9800x3d, 64 GB 6000 RAM, RTX5090, 2 x NVME, 2 x ssd Win11 Monitor 1 Samsung G9 5120x1440 Monitor 2 Samsung 3440x1440

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  • Really? It's night and day difference. I'm testing the mod right now, on my "old" 3090, and I get a steady 60 fps, with PMDG 737-800, parked at FSDT KORD, at 5120x1440 32:9, I barely hit 40 befor

  • I'm testing this right now and my mind is blown.  I now understand why all the hype about FG.  3080ti, 4K, mostly high/ultra settings and have been pegged at 60FPS on first test flight in the Fenix. 

  • I was one of the people who basically ordered an RTX 4000 series card only because of Frame Generation. And FG is really impressive.  Now I'm glad everyone gets to participate in that experience. 

34 minutes ago, jrw4 said:

One caveat: this does not work with HDR according to the GitHub site. I'll give this a pass until then, as I enjoy the HDR image quality so much and am typically getting 50 fps or even more with the default arrangement. Plus my monitor won't run above 60 Hz anyway. 

Honestly, I can't much tell when I'm running 60 fps vs 30 fps, so there's no point in reaching for anything faster. Must be all those years I spent looking at 30Hz screens.

Working with HDR on an LG OLED for me

2 minutes ago, soppie said:

That's curious, I have the store version and dropped mine in my customised location which is "C:\Flight Simulator 2020\Microsoft Flight Simulator\Content -  I saw someone say this in the thread over on flightsimulator.com I think. It's working fine for me oddly enough.

Yes, exact same for me...just a different custom install location.  I put the files in that content folder and it works.

Ryan

 

 

 

Looks like everyone has some sort of access to frame gen now.

RTX 4000 series - Built in to the sim (Requires Dx12)

RTX 2000-3000 series - Modded AMD dll to enable FSR3 Frame gen (Requires DX12)

AMD 6000-7000 series - Tech preview drivers (Runs in both DX11&12)

Awesome !

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

Well i know what i will be doing today. 

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

40 minutes ago, MarcG said:

Not really a shame because we already have the technology and have for years, if FG was included for VR it wouldn't be much different from Motion Reprojection and if used side by side it probably wouldn't do much if anything. That's what I gather from techies more in the know than I when I've asked them about FG. 🙂

But how does one get motion reprojection working without artifacts? Even around 45 FPS in VR it still produces artifacts, so it's virtually useless for flight simming.

Edited by threegreen

  • Commercial Member
23 minutes ago, virtuali said:

Really? It's night and day difference.

I'm testing the mod right now, on my "old" 3090, and I get a steady 60 fps, with PMDG 737-800, parked at FSDT KORD, at 5120x1440 32:9, I barely hit 40 before but, to prevent tearing I locked it at 30 fps so, going from 30 to 60 on that large 49" screen was like getting a whole new computer!

Yes, there are visual artifacts, a lot of them when rotating the view when there are 2D elements visible on screen (like open menus), but it works great, and it might give a glimpse of what an eventual official FSR3 implementation in the sim would look like.

I think users gaining the most from this mode, are those with 3080/3090s, which while still perfectly capable cards, have been rendered "obsolete" by the 4000-series, because nVidia wanted to make the new ones appear much better than they really are, by not allowing frame generation on the previous models.

If you own a good card like a 3080/3090 (I think even something like a 2080Ti should work well), wait at least for the official FSR3 implementation by Asobo before deciding to buy a 4000.

I'm getting higher FPS but a lot of stutters...I've always had more stutters when using DX12. 

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3 minutes ago, iFlySimX said:

I'm getting higher FPS but a lot of stutters...I've always had more stutters when using DX12. 

If you have a 10 or 12 GB 3080 you might have to go a notch down on texture resolution using DX12.  It is a VRAM hog in MSFS in my experience.

Ryan

 

 

 

24 minutes ago, virtuali said:

I think users gaining the most from this mode, are those with 3080/3090s, which while still perfectly capable cards, have been rendered "obsolete" by the 4000-series, because nVidia wanted to make the new ones appear much better than they really are, by not allowing frame generation on the previous models.

Even without frame generetion, in non-cpu-bound games, the performance increase was/is substantial...

Whether substantial enough to justify the scalper prices is another question.

https://youtu.be/FTxIJgx0pxU?si=RJ-ahstAwu-ZPn8x

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Don't know what I made wrong: I get an endless starting screen forever (that screens, that comes up as first)

 

HAGS enabled.

reg merged

driver 546.29

3080 with 12GB

restarted PC

no DLSS tweaks (as far as I know, but DLSS swapper?)

 

when I remove the both files (dlssg_to_fsr3_amd_is_better.dll and nvngx.dll) sim starts as it should

any ideas?

 

EDIT:

seems indeed not to work with DLSS swapper.
Iremoved both files 
nvngx_dlssg.dll
nvngx_dlss.dll

and MSFS is starting now as it should

Edited by guenseli

Guenter Steiner
--------------------------------------------------------------------------------------

Betatester for: A2A, LORBY, FSR-Pillow Tester
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38 minutes ago, virtuali said:

Really? It's night and day difference.

I don't mean to be contentious here, but I just don't perceive a discernible advantage to higher fps rates in a flight sim. Perhaps I'm looking for the wrong thing, but if there's something specific I should look for please share. I can imagine that if I sit at the gate and a truck passes in front of the a/c and at right angles to my direction of view, yes, that would look different. But that kind of thing doesn't happen often in flight sim. I'm not suggesting that there isn't a perceptible difference under the right circumstances, but those instances don't seem to arise when I use MSFS. 

42 minutes ago, jschaper said:

With HDR, that’s not my experience so far. Just tried it and it works normally

That's odd, but the developer says "no"

https://github.com/Nukem9/dlssg-to-fsr3/issues/14https://github.com/Nukem9/dlssg-to-fsr3/issues/14

But as I scroll down the page, some of the users dispute the developer's position. We have all seen lots of instances in which something that is supposed to work does not, but precious few in which something that a developer says won't work actually does. This may be one of those, I guess. May 2024 bring even more!

John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2

i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor

 

36 minutes ago, Maxis said:

AMD 6000-7000 series - Tech preview drivers (Runs in both DX11&12)

Really wish we had software based FG. I can't really tell if AFMF actually  does anything in MSFS or quite frankly in any of the games I've tested it with. You can't use a regular FPS indicator because it's driver level FG so you need to use AMD's own FPS indicator which further hasn't provided me any boosts in FPS from AFMF. I Still await FSR3 implementation 😕

6 minutes ago, Lucky38i said:

Really wish we had software based FG. I can't really tell if AFMF actually  does anything in MSFS or quite frankly in any of the games I've tested it with. You can't use a regular FPS indicator because it's driver level FG so you need to use AMD's own FPS indicator which further hasn't provided me any boosts in FPS from AFMF. I Still await FSR3 implementation 😕

I can clearly tell

1 .. The green light for fluid motion frames literally tells you when its activated when you start the sim. It pops up on the upper right corner for me as it detects that the sim has started.

2.  The built in Frame rate counter in the radeon software gives you the fluid motion framerate + the additional latency it may generate if desired.

3.  Using RTSS/afterburner to get your "baseline/real" framerate count you can clearly tell that the frames are doubled.

4. Most importantly the sim feels massively improved and stutter free in the most complex scenarios since my fresync monitor has a 40-100mhz range so as long as my sim's real frames don't drop below 20 fps which nets me 40 fps with fluid motion frames enabled the monitor will be completely in sync and smooth.

Edited by Maxis

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Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

I think I may have solved this now.  It seems that when I replaced the nvngx_dlss.dll previously, I renamed the  nvngx_dlssg.dll but forgot to change it back.  It's working now but I have a horrible flashing line across the centre of my screen, so I will see if disabling HDR makes any difference.

Edit - Disabling HDR resolved that so I need to see if I can live without HDR.

Edited by cianpars

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

4 minutes ago, Maxis said:

1 .. The green light for fluid motion frames literally tells you when its activated when you start the sim.

Yes I know how to operate AFMF, I'm just not seeing any discernable difference in fluidity.

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