December 25, 20232 yr 8 hours ago, mikegrr said: Does .8 work better than previous versions? I'm using .6. Is there a better experience with the newer version? The 0.8 solves blurred distant ground textures in TAA for me. The same time it's less stable in complex sceneries causing jerking image. Cured by turning off and back on the FG.
December 25, 20232 yr yes AMD now also available Leaked FSR2 to FSR3 mod unlocks Frame Generation in many officially unsupported games - VideoCardz.com Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb, Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black 2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4
December 25, 20232 yr 2 hours ago, pilotter said: yes AMD now also available Leaked FSR2 to FSR3 mod unlocks Frame Generation in many officially unsupported games - VideoCardz.com did it work for you ? i tried all version and didn't work, looks like the instruction for the msfs mod are more complicate than for other games
December 25, 20232 yr 9 minutes ago, michdb8 said: did it work for you ? i tried all version and didn't work, looks like the instruction for the msfs mod are more complicate than for other games nope had no time yet to try due to Christmas formalities😁Also I don't know which version of FSR 2 is in use by Asobo? there are 2 install options from the guide, it's not the one where you just simply put the files in the MSFS folder by the exe. for me this would be in the XBOX games folder. Edited December 25, 20232 yr by pilotter Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb, Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black 2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4
December 25, 20232 yr 18 minutes ago, michdb8 said: did it work for you ? i tried all version and didn't work, looks like the instruction for the msfs mod are more complicate than for other games I tried sdk version (with cyberfsr and d3dproxy), it crashes after a few seconds of loading too.
December 25, 20232 yr 13 minutes ago, ConairMSFS said: I tried sdk version (with cyberfsr and d3dproxy), it crashes after a few seconds of loading too. but on the game settings do you have to put nvidia dlss super resolution or amd frs2 cause is mention something about here (Once installed, select **DLSS** (not FSR2, and not DLSS Frame Generation) ingame to enable FSR3) if i chose nvidia dlss super resolution the sim crash on a 6700xt
December 26, 20232 yr 13 hours ago, Vitold69 said: The 0.8 solves blurred distant ground textures in TAA for me. The same time it's less stable in complex sceneries causing jerking image. Cured by turning off and back on the FG. 0.8 created some really bad glitches close to the airframe in cockpit view, for example the rotor blades of the Bell 407 during startup were all over the place. Going back to 0.7 fixed the problem.
December 26, 20232 yr 0.8 is also causing it to lag and stutter while panning in the Fenix A320 for me. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
December 26, 20232 yr Anyone that can help explain why my GPU spikes to 100% when using the second monitor to view charts etc? What is happening is that the game runs great on the main screen but as soon as i go to the second monitor the GPU spikes and the FPS drops to around 10 independent of scenery etc and MSFS starts to stutter but as soon as i go back to the main monitor everything is working OK. Running a 5800X3D with a 3080 with 10RAM
December 26, 20232 yr 18 minutes ago, Swede80 said: Anyone that can help explain why my GPU spikes to 100% when using the second monitor to view charts etc? What is happening is that the game runs great on the main screen but as soon as i go to the second monitor the GPU spikes and the FPS drops to around 10 independent of scenery etc and MSFS starts to stutter but as soon as i go back to the main monitor everything is working OK. Running a 5800X3D with a 3080 with 10RAM Have you check your VRAM usage? you are probably reaching the limit when you plug in your second monitor System: I ASRock X670E | AMD 7800X3D | 64Gb DDR5 6000 | RTX 4090 | 2TB NVMe | Seasonic Vertex 1000W I LG Ultra Gear 34 UW I
December 26, 20232 yr 23 minutes ago, Swede80 said: Anyone that can help explain why my GPU spikes to 100% when using the second monitor to view charts etc? What is happening is that the game runs great on the main screen but as soon as i go to the second monitor the GPU spikes and the FPS drops to around 10 independent of scenery etc and MSFS starts to stutter but as soon as i go back to the main monitor everything is working OK. Running a 5800X3D with a 3080 with 10RAM I have some problems with my two different refreshrate screens and when shadowplay or instant replay is On
December 26, 20232 yr 8 minutes ago, Ixoye said: Have you check your VRAM usage? you are probably reaching the limit when you plug in your second monitor Yeah just checked with MSI and it was maxing out at 10 so right now playing with the settings to find the sweet spot. Hopefully it will work
December 26, 20232 yr 11 hours ago, captain420 said: 0.8 is also causing it to lag and stutter while panning in the Fenix A320 for me. Some say switching to the old method of displays rendering helps
December 26, 20232 yr my laptop Geforce RTX 2060 enabled HAGS DX12 beta see No Frame generation on not working help me
December 26, 20232 yr 5 minutes ago, Luisdeaf said: my laptop Geforce RTX 2060 enabled HAGS DX12 beta see No Frame generation on not working help me Did you copy the two DLL files into the game folder? Did you run the registry hack DisableNvidiaSignatureChecks.reg? Did you restart your computer? Edited December 26, 20232 yr by crimplene
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