January 14, 20242 yr Cheers Paul. The World is divided into two groups. Those who say "Give me a link" and those that provide the link. WWG1WGA
January 14, 20242 yr 12 minutes ago, Christopher Low said: is there a replay function already in the simulator that I have missed? It's already there. OS: Win11 Home; Mobo: Asus TUF Gaming Z690-Plus WiFi D4; CPU: Intel i5-12400 (Alder Lake) 4.4 GHzRAM: Corsair Vengeance DDR4 64Gb (4x16GB) 3600 MHz; GPU: MSI Radeon RX 5700XT [8GB] SSD: Corsair Force MP510 (for OS); 2x 1TB & 1x 2TB Sabrent Rocket Nvme PCIe 4.0 (one for sim, two for addons)HDD: Seagate 3TB (Data); Seagate 1TB (Programs), ASUS TUF Gaming VG32VQ1B Curved 31.5" monitor, 1440p, 38Mbs ethernet Fulcrum One Yoke, Honeycomb Bravo throttle, Thrustmaster Airbus TCA sidestick & throttle, Logitech Pro pedals, Xbox wireless gamepad (1st gen)
January 14, 20242 yr Thanks for letting me know! Is it a proper replay mode? In other words, will it record everything in my PMDG 737-600 (accurate sounds/flap animations/thrust reverser door animations etc)? The replay tool in P3D was hopeless for that. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
January 15, 20242 yr 14 hours ago, Christopher Low said: Thanks for letting me know! Is it a proper replay mode? In other words, will it record everything in my PMDG 737-600 (accurate sounds/flap animations/thrust reverser door animations etc)? The replay tool in P3D was hopeless for that. I'd like to know the same thing.... I recall from P3D when using a complex aircraft, running the replay tool would result in flaps/gear and all sorts of other things often changing state.... Kael Oswald 9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs
January 15, 20242 yr To whom it may concern @ Microsoft. Would it be too much trouble to issue out receipts for purchases from market place that states what was actually purchased and the amount?? Instead of the cryptic receipts that I have no idea what it means How hard could it be to issue a receipt for what was purchased, that way I have a record for future needs. Thank you. Edited January 15, 20242 yr by tonywob Removed requoting the entire post Bill McIntyre Asus StrixB650E-F Gamer, AMD Ryzen 9 7900X3D, Corsair Titanium DDR5 64GB, Samsung 990 PRO-4TB M.2, (4) 2TB SSD's, Corsair H1150i liquid cooler, RTX 2080TI Founders Edition, (2) LG 34" HD Curved Monitor, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case. MSFS 2024, WIN11 Pro x64
January 16, 20242 yr On 1/14/2024 at 5:36 AM, Paul K said: As I always say, clear your Direct X Shader cache and the tile bleed problem is sorted. CCleaner does it automatically for me, and I never have the problem. That never works for me. I've cleaned the shaders and on the very next flight it happens to me. Follow me on : Instagram See my Trailer: A Year Of Flight
January 16, 20242 yr 25 minutes ago, spearmint_flyer said: That never works for me. I've cleaned the shaders and on the very next flight it happens to me. Sorry to hear that. You've definitely got it ticked in CCleaner Application / Windows ? It certainly worked for me - haven't had the problem since. Surely not everybody was kung fu fighting. https://rationalwiki.org
January 16, 20242 yr 22 minutes ago, Paul K said: Sorry to hear that. You've definitely got it ticked in CCleaner Application / Windows ? It certainly worked for me - haven't had the problem since. Are we talking about the same thing here? We might not be. DX12? The only thing that works for me is activating the setting in the dev menu, which as we know, only works temporarily, but definitely clears it, as it is supposed to. The DX11 tile swapping issue is already confirmed as a server data / mismatch problem, nothing to do with shader cache. They solved it for Malta as apparently they thought that was the only area affected. I don't know how they came to that conclusion unless they don't read their own forums, which they say they do. I think the lack of transparency and communication on the tile issues shows they seem to want to avoid the issue for some reason. The Malta comment they made is just laughable. It is almost like they go out of their way to misunderstand the issue. Edited January 16, 20242 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
January 16, 20242 yr 6 hours ago, bobcat999 said: Are we talking about the same thing here? We might not be. DX12? The only thing that works for me is activating the setting in the dev menu, which as we know, only works temporarily, but definitely clears it, as it is supposed to. The DX11 tile swapping issue is already confirmed as a server data / mismatch problem, nothing to do with shader cache. They solved it for Malta as apparently they thought that was the only area affected. I don't know how they came to that conclusion unless they don't read their own forums, which they say they do. I think the lack of transparency and communication on the tile issues shows they seem to want to avoid the issue for some reason. The Malta comment they made is just laughable. It is almost like they go out of their way to misunderstand the issue. I'm talking about where you get parts of taxi ways and runways appearing as bare earth, so to speak. Is that not what is meant ? Surely not everybody was kung fu fighting. https://rationalwiki.org
Archived
This topic is now archived and is closed to further replies.