June 5, 20242 yr 8 hours ago, LRBS said: I want to make sure there's no misunderstanding. It seems that we have different perspectives on this issue. I definitely don't want to start a confrontation, but I don't think accepting that a fix or overhaul is complicated and achieving unrealistic results is what we want. On the other hand, they would not allow other small developers access to the code in order to improve this issue. Now, if we make excuses and pretend that everything is OK when it's not, many people will disagree. The volcanic ash look and what Seb explained is about the core 3D clouds rendering engine in the sim which has nothing to do with them opening up of live weather API and write access. Even if such access was fully opened up 3rd party weather add-on vendors wouldn't be able to fix these types of graphical rendering issues in 3D clouds (i.e. if Active Sky wanted to inject cumulus clouds and the sun happened to be at a certain level then the volcanic ash look will *still* show up). It's not making excuses it's clarifying the facts.. you said Asobo was ignoring the issues at Q&As when in fact Seb has addressed it at Q&As per what I linked to 🙂. For MSFS 2020, they targeted a performance vs rendering detail balance with their 3D clouds, and as Seb said when/if they do an overhaul of that system they could perhaps then improve the situation. They didn't want to consume lots of CPU/processing power to do perfect shadow casting within their rendering of 3D clouds. Edited June 5, 20242 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
June 5, 20242 yr Guys, can you tell me, whith the Beta how is the issue with sudden weather changes? Has that been improved? I bought the AS, but after several flights switched back to native MFS weather... Because sudden weather changes in AS completely ruined my experience... Intel i9-13900K, GIGABYTE GAMING Z790, GeForce RTX4090, 32GB
June 5, 20242 yr 1 hour ago, lwt1971 said: They didn't want to consume lots of CPU/processing power to do perfect shadow casting within their rendering of 3D clouds. This part makes me mad as 99% of us have 5 or more CPUs doing basically nothing at all while we were flying. Offload cloud processing to 2 or 3 of those, and wallah! Problem solved. i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
June 5, 20242 yr 1 hour ago, lwt1971 said: The volcanic ash look and what Seb explained is about the core 3D clouds rendering engine in the sim which has nothing to do with them opening up of live weather API and write access. Even if such access was fully opened up 3rd party weather add-on vendors wouldn't be able to fix these types of graphical rendering issues in 3D clouds (i.e. if Active Sky wanted to inject cumulus clouds and the sun happened to be at a certain level then the volcanic ash look will *still* show up). It's not making excuses it's clarifying the facts.. you said Asobo was ignoring the issues at Q&As when in fact Seb has addressed it at Q&As per what I linked to 🙂. For MSFS 2020, they targeted a performance vs rendering detail balance with their 3D clouds, and as Seb said when/if they do an overhaul of that system they could perhaps then improve the situation. They didn't want to consume lots of CPU/processing power to do perfect shadow casting within their rendering of 3D clouds. I wonder how many times people are going to post that they don't like the clouds in AS, and it has to be explained to them again and again, that the clouds themselves are provided by Asobo???😏
June 5, 20242 yr 29 minutes ago, zorro747 said: Guys, can you tell me, whith the Beta how is the issue with sudden weather changes? Has that been improved? I bought the AS, but after several flights switched back to native MFS weather... Because sudden weather changes in AS completely ruined my experience... Did you adjust the settings in AS?
June 5, 20242 yr \ Depiction of rain. Looked better in motion as opposed to a screenshot. Edited June 5, 20242 yr by fppilot Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
June 5, 20242 yr Those clouds look terribly unrealistic in the AS pic, well unless you like volcanic ash clouds.
June 5, 20242 yr 1 hour ago, MDFlier said: This part makes me mad as 99% of us have 5 or more CPUs doing basically nothing at all while we were flying. Offload cloud processing to 2 or 3 of those, and wallah! Problem solved. The elephant in the room is that xbox over there.
June 5, 20242 yr 20 minutes ago, LanceW said: Those clouds look terribly unrealistic in the AS pic, well unless you like volcanic ash clouds. As I said ......😉
June 5, 20242 yr 2 hours ago, MDFlier said: This part makes me mad as 99% of us have 5 or more CPUs doing basically nothing at all while we were flying. Offload cloud processing to 2 or 3 of those, and wallah! Problem solved. Ideally, IMO, they could scale this if it's at all technically feasible.. where when "Ultra" is selected for clouds quality then they do the extra processing (or more than they do now) to get more detailed shadow casting etc. Easier said than done, but let's see. That said they are overhauling their multiprocessing/threading tech in the core sim to properly make use of all CPU cores available for MSFS 2024 (i.e. to help with the CFD calculations/processing, etc). So given that, and given that weather in MSFS 2024 will at least be a non-trivial enhancement (and maybe even overhaul or complete re-write), let's see what they can do in the new sim. Edited June 5, 20242 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
June 5, 20242 yr Wondering if AS has a plan to fix broken icing logic - that would be my purchase day. Artur
June 5, 20242 yr 3 hours ago, lwt1971 said: in fact Seb has addressed it at Q&As per what I linked to 🙂. For MSFS 2020, they targeted a performance vs rendering detail balance with their 3D clouds, and as Seb said when/if they do an overhaul of that system they could perhaps then improve the situation. They didn't want to consume lots of CPU/processing power to do perfect shadow casting within their rendering of 3D clouds. To clarify, this matter was brought up during the Q&A session; it was not actually resolved. The main point is that, regrettably, despite the passage of a significant amount of time and numerous complaints, this issue doesn't reflect well on the quality of this software. In terms of targeting performance, the platform is still far from being stable/optimized. I hope we can agree that the issue with this unrealistic color rendering is incorrect. 747 Captain for the last 39 years, and still learning.
June 5, 20242 yr I run AS along with Floyd's clouds from flightsim.to. They look far better. AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive
June 5, 20242 yr 17 minutes ago, Car147 said: I run AS along with Floyd's clouds from flightsim.to. They look far better. But those are "only" static presets. Nothing to compare to AS depiction either in Preset or Passive mode.To me they are mutually exclusive. Edited June 5, 20242 yr by roland_lfor Roland MSFS my local airport release: LFOR Chartres-Metropole MSFS Plugins RAAS (registered FSUIPC7 required) MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites
June 5, 20242 yr 19 minutes ago, roland_lfor said: But those are "only" static presets. Nothing to compare to AS depiction either in Preset or Passive mode. Thank you, that clarifies everything. I wasn't aware that someone was able to address this cloud issue to a certain degree. Obviously, this is not as significant as SEB/ASOBOS claims it to be, especially considering that the achievement was made by someone outside the group. This is why I have issues when people look for excuses instead of acknowledging certain shortcomings and not advocating for beneficial fixes for everyone. 747 Captain for the last 39 years, and still learning.
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