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New version 2.2 of LSFG

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4 hours ago, Fielder said:

Thanks, I've been limiting framerates in NCP in the "Program Settings" of NCP. I'll try RTSS instead.

Try the “front edge sync” option. A lot of people on Avsim have the best result with this in terms of frame time variation.

4 hours ago, Fielder said:

I have been unable to stack native series 4000 FG on top of LSFG. I have to use one or the other. If I use both, fps nosedives to about 5-10 fps and stutters ruin the sim. This is with every version of LSFG.

That’s interesting. I’ve always used DX12 and native FG as the baseline before adding LS. But every time the fps falls below the RTSS-locked fps, I get bad stutters. Example: I lock fps to 50 then double with LS. If fps falls to 48/96, I see stutters.

It’s not a problem in remote areas without AI. But in these situations I don’t need LS 🤷🏻‍♂️

Edited by Cpt_Piett

7950X3D | RTX 4090 | 64GB DDR5

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  • JetClipperJR
    JetClipperJR

    2.11 released - LSFG 2.3 introduces X4 frame generation mode, generating three intermediate frames. The recommended usage scenario starts with the game's base framerate of 60 frames and for monit

  • um WHAT?!   This is crazy....165 FPS with the PMDG 777 at Aerosoft Oslo with 50% AIG traffic. 150 FPS at iniBuilds EGLL, (165 with no traffic). 110 FPS at DD KEWR (with addon KLGA & KJFK

  • Anyway the Dog and Duck seems to be working together OK in MSFS.    

1 hour ago, Cpt_Piett said:

front edge sync

What’s that

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

4 minutes ago, V1ROTA7E said:

What’s that

86P6XcF.jpeg

7950X3D | RTX 4090 | 64GB DDR5

Well...one advantage of locking frames at 30 and upscaling is there is a ton of headroom on the GPU, so DLDSR at 2.25x works beautifully. I'm absolutely fine with 60 FPS using LSFG with minor artifacting at 2x, but super crisp graphics. Not 100% sure if the front edge sync thing is actually doing anything though. I do have VSYNC in the NVCP set to "fast." Not sure if that's doing anything or not tbh.

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

OH and it's been updated to 2.2.1 to help with the artifacting at night while using HDR!!!

 

 

Quote

2.10.2 released
- Reduction of LSFG artifacts on patterned textures and in dark scenes, especially noticeable when HDR is enabled.
- LS1 sharpening correction, now the value 0 should match the original. Improved colors with HDR.
- Added Portuguese and Serbian translations

 

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

Can please someone shed some light on the "Windowed Mode" option?  Whether I have it ticked or not MSFS still enters a full-screen environment after clicking Scale.

Edited by MNORM

4 hours ago, V1ROTA7E said:

OH and it's been updated to 2.2.1 to help with the artifacting at night while using HDR!!!

 

 

 

Awesome, just updated going to test, the patterns on the terminal at KEWR always flicker with LS so this should be a good test!

Thank you for the heads up!

Edit:  Immediate improvement.  Noticeable right away

Edited by psolk

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

  • Author
3 hours ago, V1ROTA7E said:

Well...one advantage of locking frames at 30 and upscaling is there is a ton of headroom on the GPU, so DLDSR at 2.25x works beautifully. I'm absolutely fine with 60 FPS using LSFG with minor artifacting at 2x, but super crisp graphics. Not 100% sure if the front edge sync thing is actually doing anything though. I do have VSYNC in the NVCP set to "fast." Not sure if that's doing anything or not tbh.

For anyone not familiar with DLDSR, there is an option called DSR Factors right below the 2 lines starting with CUDA in Nvidia Control Panel options list. But sometimes DSR Factors isn't listed there. Several days ago I put a section in "Tips" forum about how to make the DSR Factors option show up there. What the option does when enabled is to force MSFS to list higher resolution option choices than the monitor's native resolution.

With my system I can sometimes get away with 1.75x but never 2.25x. (1.75 times 2560x1440).

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

Wow, significant difference with this latest version.  Much better in terms of artifacts and much smoother simultaneously.  Haven't seen any downsides yet only improvements.  

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

20 hours ago, Fielder said:

Thanks, I've been limiting framerates in NCP in the "Program Settings" of NCP. I'll try RTSS instead.

I have been unable to stack native series 4000 FG on top of LSFG. I have to use one or the other. If I use both, fps nosedives to about 5-10 fps and stutters ruin the sim. This is with every version of LSFG.

Tonight I flew one flight in UK from one airport to 8 others in the same flight. Using the new LSFG. Glorious! But they were the Skerries and Shetland addon airports from flightsim.to, Orbx, and Asobo. Asobo made Outer Skerries.

Some of the addon strips were short and grass in the Shetlands, so I used the new payware Cub which only has 60 horsepower. Which can land on half the length of a very short strip and then continue straight out and take off using the other half ! 

Easy for me to see why these original engine Cubs were such a favored bushplane !

Out of interest, for those that are doing stacking of native FG and LSFG, what hertz monitor/screen are you running? With that level of  FG you must be seeing FPS in the 120+ range. I presume you're all using monitors that can display that rate?

 

I think with my 60hz TV's thats one of the challenges, 60 FPS is the most I'd expect to see on my 60hz TV....

Kael Oswald

9950X3D/ 64GB DDR5 6200 @ CL30 / Custom Water Loop / RTX 5090 / 3 x 48" LG C4 OLEDs

  • Author
15 hours ago, Cpt_Piett said:

86P6XcF.jpeg

 

An enlarged view of Cpt. Piet pic:

 

spacer.png

 

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5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

  • Author

If you type a "frame rate limit" in the box it will disappear soon. Use the teeny up and down hours to set it, and it will stay.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

first time trying this.  Seems like it has a hard time with long stutters.  NYC is very heavy normally but I'm a glutton for punishment and have samscene rk bridger JFK EWR and LGA addons. So dipping below 20 and the occasional long stutter is a very real possibility. 

When that happens LSFG just hangs on the last image while MSFS recovers and keeps going.  I need to unscale in order to keep flying.  Happened on final under a mile out at EWR in the 777-300ER. talk about white knuckle! 

my version after the update shows 2.10.2, is that right?

Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)

11 minutes ago, Bill A said:

my version after the update shows 2.10.2, is that right?

Yup. 2.10.2 and LSFG 2.2.1

 

 

 

Lloyd Noel (Ontario, Canada)

Intel i9 [email protected] / NZXT Kraken X73 AIO / MSI MPG Z590 Gaming+ / 64GB DDR4 3600 Corsair Vengeance LPX / Gigabyte RTX4080 Super Gaming OC / Dell S3422DWG Monitor / Corsair RM1000e 1KW PS / 1TB WD Black M.2 (Win 11 Pro) / 1TB Sabrent Rocket M.2 .(MSFS2020) / 512GB Sabrent Rocket M.2 (XP12) / 1TB TimeTec SATA (Misc. & FS Support)

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