December 2, 20241 yr Author 17 minutes ago, qqwertz said: Hmm. I got FSHud early on and wasn't too enthusiastic about it back then. I followed the development with interest but had troubles joining beta (some problem related to Flight1's app, I think). So I waited patiently until the new version got out of beta, only to discover that I will have to pay an upgrade fee to use it. Time to jump ship. Peter That update price is for msfs 2024 version. MSFS
December 2, 20241 yr Just now, CFIJose said: Do you want me to start the flight at 10pm EST just to see if there's AI traffic? What EST do you want me to check? 10p EST should work. Essentially looking for a local start time that is the middle of the night for UTC and generates no active traffic as a result... Have a Wonderful Day -Paul Solk
December 2, 20241 yr Author 25 minutes ago, psolk said: 10p EST should work. Essentially looking for a local start time that is the middle of the night for UTC and generates no active traffic as a result... I just checked and AI is generating at 10pm, 3 am UTC MSFS
December 2, 20241 yr 10 minutes ago, CFIJose said: I just checked and AI is generating at 10pm, 3 am UTC Thank you. Weird then. I have no idea why my night flights aren't generating Active traffic once I am enroute. It generates on the ground at departure but by the time I land I have 0. Thanks for trying. Have a Wonderful Day -Paul Solk
December 2, 20241 yr Commercial Member 14 minutes ago, psolk said: Thank you. Weird then. I have no idea why my night flights aren't generating Active traffic once I am enroute. It generates on the ground at departure but by the time I land I have 0. Thanks for trying. First of all, let me clarify what type of traffic are you using? Because if it's externally injected or taken from MSFS traffic - times doesn't make much sense, it just picks aircrafts that appears and times are coming relative.....
December 2, 20241 yr 3 minutes ago, FSHud said: First of all, let me clarify what type of traffic are you using? Because if it's externally injected or taken from MSFS traffic - times doesn't make much sense, it just picks aircrafts that appears and times are coming relative..... AIG, sorry I should have specified that! I only have AIG checked in the traffic options! BTW, love how you increased the traffic numbers, thank you for that. Leaving Newark I think I had 50 parked and 48 active. Huge improvement. Have a Wonderful Day -Paul Solk
December 2, 20241 yr 3 hours ago, psolk said: Are you sure? I was able to update to 2.0 at no charge, it looks like the cost is to upgrade to 2024... 2 hours ago, CFIJose said: That update price is for msfs 2024 version. Sorry for the confusion, I realize my post was misunderstand-able. Yes, the upgrade fee is for 2024, and I am now using MSFS 2024 exclusively. I have read good things about the new FSHud, but the old version I that I purchased was a bit wanting (no voice recognition, random vectoring, no ability to ask for DCT waypoint). It seems all fixed now, but an upgrade fee for a program that I didn't use much is just too much of a deterrent for me.
December 2, 20241 yr Commercial Member 2 hours ago, psolk said: AIG, sorry I should have specified that! I only have AIG checked in the traffic options! BTW, love how you increased the traffic numbers, thank you for that. Leaving Newark I think I had 50 parked and 48 active. Huge improvement. So all AIG traffic comes in UTC - and we take those times AS-IS. There is no manipulations on time zones and it is not necessary. Even if we will start to mess up with local times - the time zones in Simulator are incorrect and it will cause to complete chaos.... There is MSFS UTC global time that simulator sends (according to time selected in simulator) - and all injections performed by this time...
December 2, 20241 yr 32 minutes ago, FSHud said: So all AIG traffic comes in UTC - and we take those times AS-IS. There is no manipulations on time zones and it is not necessary. Even if we will start to mess up with local times - the time zones in Simulator are incorrect and it will cause to complete chaos.... There is MSFS UTC global time that simulator sends (according to time selected in simulator) - and all injections performed by this time... I will try the same flight later in the evening (sim time) again as I have done it 3 times so far, once during the day and everything worked exactly as expected and two at night where by the time I landed at KEWR there was 0 active traffic and 50 parked both flights. Have a Wonderful Day -Paul Solk
December 7, 20241 yr Just a quick thank you to the FSHUD team. We are always so quick to moan when things go wrong but sometimes it deserves a mention when things go right. Had a couple of user errors and an AI question today trying to get things set up with the latest build. Used the contact support within the app itself and had a response to my ticket before I even finished my flight. Within 3 emails we worked out what I was doing wrong, they pointed out how to resolve the issue and all is exactly as expected. Pretty good support to submit a ticket, get a response and have it resolved within less than 2 hours. Just a quick public thank you for the support. Those things go a long way in my book. Have a Wonderful Day -Paul Solk
December 8, 20241 yr Since I asked this question in the BATC thread, I will ask it again here. Does FSHud 2.0 include major improvements to the AI plane animation during take offs and landings? The default AI system is pathetic in this regard. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
December 8, 20241 yr 9 hours ago, Christopher Low said: Since I asked this question in the BATC thread, I will ask it again here. Does FSHud 2.0 include major improvements to the AI plane animation during take offs and landings? The default AI system is pathetic in this regard. I wonder if this is dependent on the AI traffic models being used. I use AIG, which is currently being updated. 7950X3D | RTX 4090 | 64GB DDR5
December 8, 20241 yr 13 hours ago, Christopher Low said: Since I asked this question in the BATC thread, I will ask it again here. Does FSHud 2.0 include major improvements to the AI plane animation during take offs and landings? The default AI system is pathetic in this regard. There still isn't much of a flare on landing but they don't squat and leap like a ski jumper on take-off LOL... I'm not sure how much control FSHud has over this... Edited December 8, 20241 yr by psolk Have a Wonderful Day -Paul Solk
December 17, 20241 yr On 12/2/2024 at 1:26 AM, CFIJose said: How many users are using default navdata? I'm wondering if a yearly navdata subscription is needed to ensure stability. I got a couple of ctds along the same route (KLGA-KBOS) right after the last msfs navdata update. Had not ha a CTD in a long time. I tried the flight without FSHUD and no CTD. I'm also wondering where is the FSHUD folder with the installation files located? I found on in program files. I'm looking for a doc or user folder. Thanks. Are you still having a CTD at KBOS? I am also having those and haven't been able ti find a solution Ramon De Valencia AMD 9950X3D / 64GB DDR5 6000MHz / RTX 5090 / 1200 watt PSU MSFS 2020 and 2024
December 17, 20241 yr Author 21 minutes ago, ttbq1 said: Are you still having a CTD at KBOS? I am also having those and haven't been able ti find a solution I was never able to solve my CTD issues. So I moved on to BATC as soon as Traffic support was released. It's so weird that the ap worked so well at first and then after an update I started getting CTDs. Best regards. MSFS
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