September 8, 2025Sep 8 Commercial Member 17 hours ago, Burburad said: Hello! I recently purchased FSHUD, and I’m interested in how to input my own navigation data. I want to figure this out, but I don’t understand where to get these files, what file format the archive should be, or where to obtain it at all. Thank you very much for your product—it has taken the level of flying in the simulator to a whole new level—but I would really like to clarify this point regarding the navigation data. Thank you in advance for your response! Hello, You can find FSHud or Little Navmap for Linux/Macos files to download in Navigraph downloads page: https://navigraph.com/downloads It is also briefly written in our Navdata Settings screen: Thank you Edited September 8, 2025Sep 8 by FSHud Added image for better understanding
September 12, 2025Sep 12 Hello, I'm new here and to FSHud as well! I just want to thank you for your work. I switched from Batc due to the lack of vectoring. In FSHud, I was surprised when I was landing at EHAM with 40 active AI and FSHud was vectoring everyone around — including me. I don't regret a single penny! Are you currently working on any major new features?
September 13, 2025Sep 13 Having followed this thread, I'm now considering buying FSHUD. However - would someone be kind enough to answer the following questions? 1) Does FSHUD work seamlessly with FSLTL? 2) Back to the original question: will FSHUD+FSLTL follow real world scheduled flights? 3) Does FSHUD also suffer from the "no landings" [MSFS 2024] Asobo bug? 4) On some YT videos (even the most recent one on the official FSHUD site) I see aircraft taxiing with no undercarriage. Has this been fixed? Sorry for all the questions ... and TIA!
September 14, 2025Sep 14 4) no, not fixed. This is a MSFS issue for years and those amateurs over at Asobo simply ignore it. Like many other things you would instantly notice if you run your sim just one single time. /rant over Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
September 14, 2025Sep 14 11 minutes ago, AnkH said: 4) no, not fixed. This is a MSFS issue for years and those amateurs over at Asobo simply ignore it. Like many other things you would instantly notice if you run your sim just one single time. /rant over [sigh] ... curiously, I don't get this problem with just FSLTL. I'm wondering whether FSHUD+FSLTL would work correctly.
September 14, 2025Sep 14 9 hours ago, Adamski_NZ said: Having followed this thread, I'm now considering buying FSHUD. However - would someone be kind enough to answer the following questions? 1) Does FSHUD work seamlessly with FSLTL? 2) Back to the original question: will FSHUD+FSLTL follow real world scheduled flights? 3) Does FSHUD also suffer from the "no landings" [MSFS 2024] Asobo bug? 4) On some YT videos (even the most recent one on the official FSHUD site) I see aircraft taxiing with no undercarriage. Has this been fixed? Sorry for all the questions ... and TIA! 1) yes, works with fsltl and aig inyectors 2) yes, bcs fsltl injector do that 3) no , the landings are ok 4) unafortunatelly never will have it Edited September 14, 2025Sep 14 by motishow
September 14, 2025Sep 14 UPDATE: I bought FSHUD and installed the standard (non-beta) version 2.0.232. Just one very quick test flight (without RTFM as per usual). I'm impressed!! Very easy/intuitive GUI - and I can confirm FSLTL aircraft landings *with undercarriage* (!). My next test will be to compare it with real world Flightradar24 ...
September 14, 2025Sep 14 Commercial Member 20 hours ago, Adamski_NZ said: Having followed this thread, I'm now considering buying FSHUD. However - would someone be kind enough to answer the following questions? 1) Does FSHUD work seamlessly with FSLTL? 2) Back to the original question: will FSHUD+FSLTL follow real world scheduled flights? 3) Does FSHUD also suffer from the "no landings" [MSFS 2024] Asobo bug? 4) On some YT videos (even the most recent one on the official FSHUD site) I see aircraft taxiing with no undercarriage. Has this been fixed? Sorry for all the questions ... and TIA! Hello, Regarding section 4 - I think there was missunderstand of your question and answer of several users. The meaning was that Landing Gear is missing in our demo video - this was a model problem in MSFS 2024 which was fixed by model developers (AIG, FSLTL and other traffic add-ons) long time ago. Another problem that @AnkH mentioned is related to the fact that the landing gear tires are sometimes above the ground and sometimes under the ground. This happens with and without FSHud and depends on the airport and the area in the airport (you can see discussion about it in AIG Traffic models Discord channel). It seems like MSFS bug, because from model (model developers side) contact points was set correctly, and from FSHud perspective - it just sends command to MSFS to bind aircraft to ground. Thank you
September 14, 2025Sep 14 Is there a reason that on big airports like Toronto Pearson, FSHUD prefers apron parking over gate parking? I see only 10-15 a/c at the regular gates but more than 100 at parking areas. In FSHUD "Parking" is set to 120, active = 20. I understood that "Parking" includes a/c at the gates? Am I wrong? - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
September 14, 2025Sep 14 1 hour ago, FSHud said: Hello, Regarding section 4 - I think there was missunderstand of your question and answer of several users. The meaning was that Landing Gear is missing in our demo video - this was a model problem in MSFS 2024 which was fixed by model developers (AIG, FSLTL and other traffic add-ons) long time ago. That's not the case. The landing gear issue still (especially front gear) remains unsolved. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
September 14, 2025Sep 14 21 minutes ago, Nemo said: That's not the case. The landing gear issue still (especially front gear) remains unsolved. From my experience, it's been solved for quite some time. AIG Is the most likely to have sunken gear, followed by FSLTL and then FStraffic which appears not to have sunken gear at all for me We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
September 14, 2025Sep 14 Commercial Member 21 minutes ago, Nemo said: That's not the case. The landing gear issue still (especially front gear) remains unsolved. I've mentioned it in this comment: 1 hour ago, FSHud said: It seems like MSFS bug, because from model (model developers side) contact points was set correctly, and from FSHud perspective - it just sends command to MSFS to bind aircraft to ground. Regarding this: 25 minutes ago, Nemo said: Is there a reason that on big airports like Toronto Pearson, FSHUD prefers apron parking over gate parking? I see only 10-15 a/c at the regular gates but more than 100 at parking areas. In FSHUD "Parking" is set to 120, active = 20. I understood that "Parking" includes a/c at the gates? Am I wrong? It depends on what FSHud version, simulator, scenery, and traffic type you're using. Setting FSHud parking traffic to 120 is too much - it can lead that the aircraft will start to get parked at much less likefull parking spots.
September 14, 2025Sep 14 Landing gears disappear at a ridiculous low distance. Fact. Just some people seem to be blind. Everyone that claims it is not the case: screenshots as proof pls. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
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