September 17, 2025Sep 17 Commercial Member 27 minutes ago, Nemo said: I'm on MSFS2024 with FSHUD v2 (latest version). I have AIG, FSLT, FSTraffic and GAmod in my 2024 community folder. AIG and FSLTL come with their own traffic injectors. FSTraffic is different, it is either active or not (must be decided before launching MSFS2024). GAmod has no injector at all - it depends on the MSFS2024 settings only. I want FSHUD to control/inject ai-traffic exclusively. What setting do I apply in FSHUD. I'm interested in following scenarios. 1. AIG models only - this is clear and obvious. 2. FSLT models only - not so clear 3. FSTraffic models only - not clear at all 4. One of 1-3 together with GAMod. Is this possible at all? Every traffic add-on installs it's models (AIG, FSLTL, FSTRaffic) - even when you don't start the add-on, models are exists and can be picked up by MSFS for it's default traffic. According Simulator Traffic mode in FSHud - Enabled just intercepts any aircraft that exists in MSFS: Simulator traffic Select one of the following modes: Enable: FSHud - Air Traffic Control intercepts and integrates all AI traffic currently present in Flight Simulator, including traffic injected directly into Flight Simulator by third-party add-ons. Remove: Removes all AI traffic that is currently present in Flight Simulator. Ignore: Ignores all AI traffic currently present in Flight Simulator. This mode is not recommended because those aircraft will behave independently and remain invisible to FSHud - Air Traffic Control.
September 17, 2025Sep 17 Commercial Member Slowness and stability issues have been resolved - please update to the latest version. If you still encounter any problems, please submit a support ticket from within the app so we can review your logs. @Ron Lefebvre My apologies if anything here or in support came across as insulting. The most effective way to resolve issues is to contact support; with logs, we can see what’s happening and fix it quickly. Please update to the latest version and reach out via a ticket with any questions or problems. Thank you.
September 17, 2025Sep 17 4 hours ago, FSHud said: If you still encounter any problems, please submit a support ticket from within the app so we can review your logs. Thanks - the latest version 2.0.240 - updated from within FSHUD :) I've just submitted a ticket, but the submission doesn't allow you to attach images, so you can't illustrate the problem. Apologies if I'm hijacking the topic, but here's my issue (as an example): FSHUD doesn't recognise all the SAPI voices/packages I have installed in Windows: Adam. Edited September 17, 2025Sep 17 by Adamski_NZ
September 17, 2025Sep 17 I know some people don't like discord, but the FSHud discord does have a support channel, which has threads, like a forum. It doesn't replace the built-in ticketing system, as that ensures that the application logs are included, but it does allow a thread to be created (maybe with a similar title to the ticket) which allows screen captures and other information to be added to provide supporting information for the ticket. Ian Box
September 17, 2025Sep 17 39 minutes ago, Adamski_NZ said: Thanks - the latest version 2.0.240 - updated from within FSHUD 🙂 I've just submitted a ticket, but the submission doesn't allow you to attach images, so you can't illustrate the problem. Apologies if I'm hijacking the topic, but here's my issue (as an example): FSHUD doesn't recognise all the SAPI voices/packages I have installed in Windows: Adam. Wow, I may need to check some of these out... Are the SAPI voices any good? Have a Wonderful Day -Paul Solk
September 17, 2025Sep 17 Commercial Member 52 minutes ago, Adamski_NZ said: Thanks - the latest version 2.0.240 - updated from within FSHUD 🙂 I've just submitted a ticket, but the submission doesn't allow you to attach images, so you can't illustrate the problem. Apologies if I'm hijacking the topic, but here's my issue (as an example): FSHUD doesn't recognise all the SAPI voices/packages I have installed in Windows: Adam. Hello, Can it be that you've installed voices when FSHud was already running?
September 17, 2025Sep 17 27 minutes ago, FSHud said: Can it be that you've installed voices when FSHud was already running? Thanks for the quick response ... to be honest, I can't remember (LOL!). I'll close FSHUD, remove the additional voice packages from Windows then reinstall them. I'll see if FSHUD picks them up ;)
September 18, 2025Sep 18 8 hours ago, FSHud said: Slowness and stability issues have been resolved - please update to the latest version. If you still encounter any problems, please submit a support ticket from within the app so we can review your logs. As of now, update server is very slow: barely 32 MB downloaded in 5 minutes. Is this normal? Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
September 18, 2025Sep 18 3 hours ago, Adamski_NZ said: Thanks for the quick response ... to be honest, I can't remember (LOL!). I'll close FSHUD, remove the additional voice packages from Windows then reinstall them. I'll see if FSHUD picks them up ;) I think we should ignore this "problem". I tried to remove the old voices and got nowhere. Google finds dozens of posts with similar removal/reinstall problems. I tried all the voodoo I could find but no luck. Microsoft's language/speech functions are an absolute mess. 38 minutes ago, Luis Hernandez said: As of now, update server is very slow: barely 32 MB downloaded in 5 minutes. Is this normal? It was slow for me too ... but I just made a coffee and relaxed ... it got there in the end :)
September 18, 2025Sep 18 14 hours ago, FSHud said: Every traffic add-on installs it's models (AIG, FSLTL, FSTRaffic) - even when you don't start the add-on, models are exists and can be picked up by MSFS for it's default traffic. According Simulator Traffic mode in FSHud - Enabled just intercepts any aircraft that exists in MSFS: Simulator traffic Select one of the following modes: Enable: FSHud - Air Traffic Control intercepts and integrates all AI traffic currently present in Flight Simulator, including traffic injected directly into Flight Simulator by third-party add-ons. Remove: Removes all AI traffic that is currently present in Flight Simulator. Ignore: Ignores all AI traffic currently present in Flight Simulator. This mode is not recommended because those aircraft will behave independently and remain invisible to FSHud - Air Traffic Control. Your explanations are not very helpful. I have understood what's the difference between ignore/remove/enable - not that difficult. And if want FSHUD to take control I have to check "enable" but then remain 3 other settings which can be individually checked or not, giving 2^3 = 8 combinations. Not sure if every combination makes sense (probably some are redundant). Where is this explained in your manual or videos? AIG is easy. But I fail to to get FSTraffic to work properly with FSHUD. What combination do I need? When I start FSHUD it first removes 50-60 parking a/c which have been injected by FSTraffic during airport loading. FSHUD does not bring them back, no matter what setting I use. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
September 18, 2025Sep 18 Yes, it is not really clear. Tick the box next to "external" and it should work. In my case, when using AIG TC, I always start FSHud first and only if it is up and running, I start AIG TC and click on "inject" in AIG TC. It then starts populating the sim. But it takes ages compared to AIG TC alone, where the traffic is fully loaded in 10-20 seconds, it takes easily up to 2-3 minutes for FSHud. And another 5 minutes until anything happens (call for pushback e.g.). If I am not entirely wrong, the three above mentioned options only play a role if traffic is already present in the sim, which I avoid by starting the injector(s) only after FSHud is up and running. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
September 18, 2025Sep 18 Commercial Member 1 hour ago, Nemo said: Your explanations are not very helpful. I have understood what's the difference between ignore/remove/enable - not that difficult. And if want FSHUD to take control I have to check "enable" but then remain 3 other settings which can be individually checked or not, giving 2^3 = 8 combinations. Not sure if every combination makes sense (probably some are redundant). Where is this explained in your manual or videos? AIG is easy. But I fail to to get FSTraffic to work properly with FSHUD. What combination do I need? When I start FSHUD it first removes 50-60 parking a/c which have been injected by FSTraffic during airport loading. FSHUD does not bring them back, no matter what setting I use. For FSTraffic - only Simulator Option Intercepts it - set Simulator to Enabled and wait up to 5 minutes (most pesimistic case) - if you did see traffic previously and now still don't see the traffic open the ticket. Other options are necessary - if you want to bring other traffic sources combined with FS Traffic source (for example AIG Traffic). 1 hour ago, AnkH said: Yes, it is not really clear. Tick the box next to "external" and it should work. In my case, when using AIG TC, I always start FSHud first and only if it is up and running, I start AIG TC and click on "inject" in AIG TC. It then starts populating the sim. But it takes ages compared to AIG TC alone, where the traffic is fully loaded in 10-20 seconds, it takes easily up to 2-3 minutes for FSHud. And another 5 minutes until anything happens (call for pushback e.g.). If I am not entirely wrong, the three above mentioned options only play a role if traffic is already present in the sim, which I avoid by starting the injector(s) only after FSHud is up and running. It takes longer if Simulator Scenery was rescanned and you're on the first visit for the airport - it can take to fill all traffic up to 5 minutes. This happens because - need to validate if destination airport even exist, map destination airport, build flight route to destination airport - otherwise, yes - you get it instatly with default MSFS, but then you wonder why there are so many bugs - because it doesn't assume anything and traffic simply disappears on the middle. For airborne traffic - we want to see traffic with separations and not like in default MSFS - one aircraft overlaps on another - all of this requires calculations which takes time - because the resources also limited - if you're using on average modern CPU more than 3 threads for this calculation - it becomes very feelable in terms of MSFS FPS (it starts to drop highly) - besides, those calculations are continious during all of your flight where many other things are happening. Edited September 18, 2025Sep 18 by FSHud
September 18, 2025Sep 18 It was not a criticism, more like making Nemo aware that it might take quiet some time until things get moving with FSHud. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
September 18, 2025Sep 18 Commercial Member 1 minute ago, AnkH said: It was not a criticism, more like making Nemo aware that it might take quiet some time until things get moving with FSHud. We will add this note to our traffic settings tutorial: https://www.fshud.com/site/knowledge/traffic-settings-v2
September 18, 2025Sep 18 Perfect. What I still dont fully understand is the two different options for AIG: if I select "enable" but tick the box for AIG, FSHud will then read the AIG database to inject AIG based traffic. So no need for AIG TC, correct? What changes if I use "enable", select "external" and run AIG TC alongside, with "use FSHud" activated in AIG TC? I do not see any explanation for this anywhere. Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
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