September 14, 2025Sep 14 1 hour ago, AnkH said: Landing gears disappear at a ridiculous low distance. Fact. Just some people seem to be blind. Everyone that claims it is not the case: screenshots as proof pls. Hmmmmm...... So, exactly how far away are we supposed to be gaping at these apparently fascinating wheels from, and why aren't we flying our planes, instead? Edited September 14, 2025Sep 14 by HiFlyer We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
September 14, 2025Sep 14 Commercial Member 1 hour ago, HiFlyer said: Hmmmmm...... So, exactly how far away are we supposed to be gaping at these apparently fascinating wheels from, and why aren't we flying our planes, instead? Because MSFS is not only Flight Simulator, it is also a planespotting Simualtor 🙂
September 14, 2025Sep 14 I'm really pleased FSHUD ... but ... going back to the original question "Do the injected aircraft follow real-world/real time schedules" - I'm afraid I can't get it to work with any real success. This is with MSFS 2024 (SU3 standard, not beta), FSHUD and FSLTL (which I think is better than AIG). Tracking RL with Flightradar24 and in-sim with LNM. No problems with arrivals not landing or undercarriage not showing. The difficulty I'm having is setting the correct values for air and ground traffic - as there are THREE places where they appear - and maybe one is over-riding the other. 1) MSFS : Currently Air Traffic Type: OFF, Air Traffic Variety:Low (can't set it to OFF), Parked Aircraft Quantity: OFF. 2) FSLTL : Currently IFR:200, VFR:100, Historic Airline Parked:0, Historic GA Parked:3. 3) FSHUD : Currently Parking aircraft:50, Active aircraft:50. Simulator traffic: Enabled, External traffic: Enabled. Any recommendations as to the above?
September 15, 2025Sep 15 1 hour ago, Adamski_NZ said: I'm really pleased FSHUD ... but ... going back to the original question "Do the injected aircraft follow real-world/real time schedules" - I'm afraid I can't get it to work with any real success. This is with MSFS 2024 (SU3 standard, not beta), FSHUD and FSLTL (which I think is better than AIG). Tracking RL with Flightradar24 and in-sim with LNM. No problems with arrivals not landing or undercarriage not showing. The difficulty I'm having is setting the correct values for air and ground traffic - as there are THREE places where they appear - and maybe one is over-riding the other. 1) MSFS : Currently Air Traffic Type: OFF, Air Traffic Variety:Low (can't set it to OFF), Parked Aircraft Quantity: OFF. 2) FSLTL : Currently IFR:200, VFR:100, Historic Airline Parked:0, Historic GA Parked:3. 3) FSHUD : Currently Parking aircraft:50, Active aircraft:50. Simulator traffic: Enabled, External traffic: Enabled. Any recommendations as to the above? dont have the FSLTL injector running at the same time, FSHUD injects the traffic for you.
September 15, 2025Sep 15 4 hours ago, HiFlyer said: Hmmmmm...... So, exactly how far away are we supposed to be gaping at these apparently fascinating wheels from, and why aren't we flying our planes, instead? I hear you, but depending on how big your screen is, it can be pretty noticeable. It’s nice seeing planes land while you’re holding short, but seeing the gear pop in is a bit silly sometimes. AMD 9950X3D | 64 GB RAM | RTX 5090 FMR: 747 FO, 757/767 CAPT, 737 Check Airman Current 777 CAPT
September 15, 2025Sep 15 1 hour ago, Shrek1970 said: dont have the FSLTL injector running at the same time, FSHUD injects the traffic for you. Aaahh ... now there's a "gotcha". Many thanks, I'll give it a try!
September 15, 2025Sep 15 1 hour ago, V1ROTA7E said: I hear you, but depending on how big your screen is, it can be pretty noticeable. It’s nice seeing planes land while you’re holding short, but seeing the gear pop in is a bit silly sometimes. If you look at my picture, the wheels are still visible on the further away planes, even when they are dangerously close to becoming a single pixel. I could have backed away further, but honestly, I got bored. If people are really looking at planes much further away than that, and straining to see the wheels, I'm afraid we might be getting to the point of Pixel Peeping, in a hunt for perfection at a time when keeping framerates reasonable is also a concern. But..... Here is another picture where the gear is barely discernable in the distance, but still there. Exactly how far away exactly, I ask again, are people expecting/straining to see wheels? Are people playing on 60 inch monitors from a foot away? Its fine if that's the case, but at some point the law of diminishing returns kicks in. Edited September 15, 2025Sep 15 by HiFlyer We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
September 15, 2025Sep 15 3 hours ago, Shrek1970 said: dont have the FSLTL injector running at the same time, FSHUD injects the traffic for you. OK - I tried that. No traffic at all. Probably because *some* form of injection (AIG etc.) needs to be enabled. There's no option for FSLTL as such.
September 15, 2025Sep 15 1 hour ago, HiFlyer said: the wheels are still visible on the further away planes The WizzAir clearly has no gear. And I’m talking about planes coming in on approach where you’d clearly be able to see the gear against a white or blue background whereby the aircraft silhouette looks incomplete….or in SFO for example when a plane touches down with no gear on the 28’s as you’re taxiing out while near the terminal area. To answer your question regarding expected viewing distance: as far as necessary to prevent floating planes. This has nothing to do with FSHud and everything to do with MSFS’s aggressive LOD reduction. This was never an issue in previous sims, and was honestly nice to see that the issue isn’t present in x plane. Edited September 15, 2025Sep 15 by V1ROTA7E AMD 9950X3D | 64 GB RAM | RTX 5090 FMR: 747 FO, 757/767 CAPT, 737 Check Airman Current 777 CAPT
September 15, 2025Sep 15 10 hours ago, FSHud said: It depends on what FSHud version, simulator, scenery, and traffic type you're using. Setting FSHud parking traffic to 120 is too much - it can lead that the aircraft will start to get parked at much less likefull parking spots. The problem is that regular jetway gates are extremely underpopulated compared with non-jetway parking. No matter how the "parking" number is set. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
September 15, 2025Sep 15 1 hour ago, V1ROTA7E said: The WizzAir clearly has no gear. ? WizzAir ? But anyway I think I know whut' you are saying, I just suspect the sort of near infinite view distance you want might just be inconsistent with MSFS's higher framerates. Other sims may indeed have had what you are looking for in this regard, but those other sims also would have very likely been comparative slideshows if they attempted to match the current MSFS polygon count. The whole thing is a series of compromises. How many would trade fluidity and framerate for infinite view distances? I was in XPlane 12 earlier today with all max settings, and was very aware of the shadows beneath the trees popping in rather noticeably as I flew. Was I bothered? Nope. Until we all have supercomputers, all sims will have their compromises and sacrifices to the Gods of FPS. EDIT: Are people using dynamic settings? My understanding is that they change the sim on the fly to maintain FPS, and if I was a developer, I suspect one of the first things I would consider sacrificing is view distance, including pixel-sized landing gear on AI planes..... Edited September 15, 2025Sep 15 by HiFlyer We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
September 15, 2025Sep 15 17 minutes ago, Nemo said: The problem is that regular jetway gates are extremely underpopulated compared with non-jetway parking. No matter how the "parking" number is set. On my case, I set the FSLTL injector to about 200 planes. I Then set FSHUD to about 40 active and 60 parked planes. It can then take several minutes for the gates to start filling up, and depending on the airport, some never do, I assume due to something in the way the various 3rd party developers set things up. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
September 15, 2025Sep 15 1 hour ago, HiFlyer said: ? WizzAir ? The plane on the night shot in the back looks like WizzAir. Has no gear. The plane on the runway in the back has no gear, at least not visible in this absolute mess of a picture, what resolution do you use? And those two pictures look like absolutely manually selected to proof your point of landing gear visible far away, pls show me screenshots from daytime with proper quality from EGLL, KJFK, KLAX and other big hubs where variety is bigger. This pixel mess is no proof for me, in the daytime shot you can see the water on ground effect for the closer plane, but the quality is so bad, you can not even tell for this plane if the landing gear is shown or not... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
September 15, 2025Sep 15 Commercial Member 2 hours ago, Nemo said: The problem is that regular jetway gates are extremely underpopulated compared with non-jetway parking. No matter how the "parking" number is set. This not correct - therefore I've said "it depends". Gate is prioritized - but it can be that the gate contains airline codes or much larger radius than the aircraft wingspan. (Unfortentatly you didn't provide simulator and scenery details). Also - it is unknown what FSHud version you're using, because this was changed in latest versions.
September 15, 2025Sep 15 2 hours ago, HiFlyer said: On my case, I set the FSLTL injector to about 200 planes. I Then set FSHUD to about 40 active and 60 parked planes. It can then take several minutes for the gates to start filling up, and depending on the airport, some never do, I assume due to something in the way the various 3rd party developers set things up. I thought that the FSLTL injector should not be active when FSHUD is in charge for injecting traffic? - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
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