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Is Beyond ATC Functional?

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Could be because I'm sure not everyone does what I do to get to an MSFS set of gate marshals.  I'll let them know, cheers.  

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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  • I won't fly without BATC, it ads so much,,

  • Speedbird193
    Speedbird193

    Huge update just dropped. Some nice things in there, haven’t tried myself yet but especially the shortcuts on STARs is something I was missing for a while.  

  • Not sure what you mean with "goofy" but, as a general explanation, canned pre-made animations that works on a single spot are very easy to be done as natural looking, because you just motion capture t

2020 only right now and you may well be right about that--but...I'm able to interact with MSFS ATC (voices off, so just the ATC window) to request to be directed to a gate.  Problem with my first try which got me to post about this was I couldn't get into the gate because it was occupied.  I get to try again soon ;o)

TBH, I really don't like GSX but currently it's the only show of its type in town.  Can't stand the goofy animation models, the fact it still gets screwed up during launch and it most certainly does, and many other things not the least of which was pushback which is often not what it needs to be, marshals walk thru equipment, pushback trolley comes out of a wall etc ad nauseum.  I'm guessing Virtuali did the best he could but seriously it really doesn't cut it anymore.  This is why I still hope 2024 will let me get rid of it once and for all and I got hope watching trailer where pax were walking down the jetway etc.  

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

2 hours ago, Fiorentoni said:

Hm I don't know the implementation, but I would have thought in that case BATC would simply remove any aircraft from the new gate. So you might have found a bug.

That never worked for me. Most of the times I request a different gate than what BATC assigned automatically there's someone else parked in my spot when I get there. I usually zap them with GSX but that only works in close range so is always a bit fiddly when getting ready to turn into the gate at the same time. Would be neat if BATC would automatically zap it for me when I select a different one to the originally assigned one.

6 hours ago, Noel said:

Rechecked this just now:  turning traffic OFF in BATC does not remove the planes spawned when I started BATC. 

You have followed the guide and turned off ground traffic and multiplayer as well? 
 

 

To adjust the traffic settings, follow these steps:

Go to Options > General Options > Traffic.

Set the following options:

Aircraft Traffic Type: OFF

Ground Aircraft Density: 0

Before starting your flight, on the world map, click on Flight Conditions and make sure that both Multiplayer and Air Traffic are set to OFF. Also, ensure that Live Weather is selected.

 

from (scroll just below the microphone stuff)  https://wiki.beyondatc.net/onboarding/getting-started/#setting-up-your-microphone

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

Does anyone know how to request shortcuts in the STAR?  I don’t see an option on the button menu.

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

2 hours ago, Richard Sennett said:

Some of this will apply to 2020 also I would assume - I'm using 2024 only

https://wiki.beyondatc.net/announcements/msfs2024/

Sure, yes I only am on 2020.  Turns out it works fine, retaining MSFS marshal at arrival simply by requesting whatever gate the gate thru MSFS ATC.  So I'm a happy camper I did not want to sacrifice that using BATC.  Turns out using SLC with BATC is such a great experience I'm loving it all over again 😃

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

2 hours ago, JonathanC said:

You have followed the guide and turned off ground traffic and multiplayer as well? 
 

 

To adjust the traffic settings, follow these steps:

Go to Options > General Options > Traffic.

Set the following options:

Aircraft Traffic Type: OFF

Ground Aircraft Density: 0

Before starting your flight, on the world map, click on Flight Conditions and make sure that both Multiplayer and Air Traffic are set to OFF. Also, ensure that Live Weather is selected.

 

from (scroll just below the microphone stuff)  https://wiki.beyondatc.net/onboarding/getting-started/#setting-up-your-microphone

Thanks for that.  Aircraft Traffic Type has been OFF since using FSLTL years ago and I'm pretty sure on Ground AC Density 0 because I've used 3rd party traffic for a long time.  Only use Live Weather.  It could be that Multiplayer may have been left on I'll check that thanks again.  

Cheers

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

8 hours ago, regis9 said:

Does anyone know how to request shortcuts in the STAR?  I don’t see an option on the button menu.

There should be a "Request Direct to Fix" option in the menu, then you select the waypoint you want the shortcut to (check your charts). I haven't tried it on a STAR yet but it worked without issue on a SID yesterday out of ESSA.

16 hours ago, Noel said:

I don't have another injector for certain, and I note traffic is being controlled by BATC.   This was just tried after a new install so maybe it is working as it's supposed to now after a few flights.  So when you turn off traffic in app do planes quickly disappear?

Why I need this capability has to do with the fact I detest GSX's arrival marshal actions and prefer to use MSFS' and always have.  Today after landing at KLAS I use MSFS ATC to see which arrival gate it directs me to there MSFS marshals will direct me in and so can convey that to BATC for guidance to that gate.  Problem was today BATC had put a static or live plane in that gate so it would have been useful to have traffic removed so I could use the gate.

Cheers

Yeah, they disappear right away.

You can use the traffic map to remove any aircraft.

Get it here: https://www.beyondatc.net/_files/archives/95003b_1e1d13a243bf4a48b5846b2a63700b8f.zip?dn=BeyondATC Traffic Map Setup 1.1.0.zip

  • Commercial Member
15 hours ago, Noel said:

Can't stand the goofy animation models.

Not sure what you mean with "goofy" but, as a general explanation, canned pre-made animations that works on a single spot are very easy to be done as natural looking, because you just motion capture them.

It's a completely different matter when something like a generic walking character must go everywhere (because it's related to variable points on the aircraft), climb stairs, etc. This means its animations are more procedural, so they won't ever look as natural as canned ones that work only in a specific place.

If you want an example of this difference, in GSX, just compare the Marshaller animation with it's "marshalling", with the one when it dances after a perfect parking. That's the same object, which is procedurally animated in one case, and motion-captured in the other.

That's even without taking into account the MSFS engine is not really made for human animation. The MSFS 2024 engine is supposed to be a bit better (but it's still based on procedural approaches), but all the improvement have currently *zero* documentation in the SDK, and the tools Asobo used to create default passengers or other humans haven't been included in the SDK so, right now, there's no way for 3rd parties to use any of the supposedly better character animation features in MSFS 2024 to create custom ones. 

And of course, we are obviously improving and replacing older models with every update, it's quite clear to notice Wingwalkers which has been added lately, are better animated than older models, and each and every model that start getting older, will be eventually replaced so we don't have anything left from P3D models, and all these updates will obviously free. It just takes a lot of time to do theses things (GSX has thousands of models/textures/animations), and we can't JUST focus on graphic updates, it's a balance, we also need to add features.

 

Quote

the fact it still gets screwed up during launch and it most certainly does

No, it's not. Or, at least, very rarely (like I need to start MSFS 30 times in a row to find ONE case of the menu stuck, which even in that case, it's always solved by restarting the Couatl engine).

We are 100% sure it's a simulator problem with Simconnect getting stuck for some reason and MAYBE we found a new way to detect this and auto-restart automatically if it happens.

 

15 hours ago, Noel said:

and many other things not the least of which was pushback which is often not what it needs to be, marshals walk thru equipment, pushback trolley comes out of a wall etc ad nauseum. 

The Pushback is almost ALWAYS what it needs to be, at least in most of the cases where both Left/Right positions are possible.

A Custom Pushback if required only where either the space is too limited, or in a cul-de-sac end of a terminal (where one direction would put you in front of a wall the the other inside a building) so some combined pull-push would be required, and of course if there are obstacles. But it's not under discussion that, when you program a Custom Pushback (or you found it in an airport profile), in those minority cases where it's required, it WILL be performed correctly.

ALL of these "many other things" you are attributing to GSX "issues", are in fact related to the fundamental issue that, GSX ( and ANY other add-on that would need to read the airport ), is completely "blind" in relationship to airport structures. The only thing we can read about the airport are parking spots, taxiways and runways. There's no way to know where actual 3d static details are, let alone their shape, which makes impossible to go around them.

Many times this can be improved by rearranging the startup position of GSX vehicles (which would solve the "pushback trolley comes out of a wall" ), which are usually found in Airport profiles, but those can't solve every problem, some sceneries place details in positions that are just not possible to sort out with a profile. In one case, we have users complaining about the "GSX Passengers Bus crashing into a Lamp post", when in fact that particular airport placed the Lamp post *exactly* in the middle of a Vehicle Road!!

We might have some improvements in future GSX upgrade, since the airport profile creators community has asked the ability to define custom Approach routes for GSX vehicles coming from far away, like Catering, Deicing, Baggage/Cargo Trailers, etc. and this will surely improve many other cases, but it will be A LOT of work for profile creators, because there's no way to do this automatically, precisely because there's no way to obtain informations about the actual 3d structures, especially considering the era of reading airport .BGL file ended with MSFS 2020 SU10, where the Navdata API has been added, making it the only sensible way to read airport data, which is more and more important now with MSFS 2024, where most of the time there isn't *any* .BGL file to read (because of Streaming) and of course the Marketplace airports are encrypted, so even if it might be *theoretically* possible (and extremely complex) to read 3d models from the airport files, it wouldn't make any sense trying anything like that, because it would only work with non-streamed and non-Marketplace airports. So no, manually created Airport Profiles are the only way to deal with this reliably.
 

Edited by virtuali

3 hours ago, Speedbird 217 said:

There should be a "Request Direct to Fix" option in the menu, then you select the waypoint you want the shortcut to (check your charts). I haven't tried it on a STAR yet but it worked without issue on a SID yesterday out of ESSA.

Thanks I did see that, however it will only give you STAR waypoints, not waypoints on the actual approach.  In my case I was flying the HABBS7 into CYUL and wanted to get clearance to the initial approach fix to the runway 24R ILS.  The STAR has a long downwind leg, well beyond where you could logically cut over to the ILS approach, but I couldn’t select the initial approach fix as a direct to.  

I would expect that in low traffic conditions they wouldn’t make you fly to the end of the downwind.

It sounds though like what I was trying to do isn’t part of the update, only cutting STAR legs short before the transition to the approach.

Edited by regis9

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

12 minutes ago, regis9 said:

It sounds though like what I was trying to do isn’t part of the update, only cutting STAR legs short before the transition to the approach.

That was my impression too, yes.

4 hours ago, virtuali said:

We are 100% sure it's a simulator problem with Simconnect getting stuck for some reason and MAYBE we found a new way to detect this and auto-restart automatically if it happens.

Like I said--I think you've done the best you could under the circumstances.  

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

7 hours ago, regis9 said:

Thanks I did see that, however it will only give you STAR waypoints, not waypoints on the actual approach.  In my case I was flying the HABBS7 into CYUL and wanted to get clearance to the initial approach fix to the runway 24R ILS.  The STAR has a long downwind leg, well beyond where you could logically cut over to the ILS approach, but I couldn’t select the initial approach fix as a direct to.  

I would expect that in low traffic conditions they wouldn’t make you fly to the end of the downwind.

It sounds though like what I was trying to do isn’t part of the update, only cutting STAR legs short before the transition to the approach.

Oh really? That's a bummer! I hope they will expand the scope of this.

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