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Question TAA and DLSS FG 572.16

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I have a 3080 and have been chasing the DLSS 4 holy grail and have had not much success. Tried all the video suggestions and I have the the regeit to get the overlay showing K. I am getting 108 FPS but still have to deal with the blurries on pmdg fenix etc. Running TAA FG on I am getting around 85-90 with no blurries. Just wondering your thoughts. Seems to me 80+ FPS no blurries is a no brainer? I can post pics if need be. (572.16)

Chris Chiozza

4 minutes ago, cchiozza said:

I have a 3080 and have been chasing the DLSS 4 holy grail and have had not much success. Tried all the video suggestions and I have the the regeit to get the overlay showing K. I am getting 108 FPS but still have to deal with the blurries on pmdg fenix etc. Running TAA FG on I am getting around 85-90 with no blurries. Just wondering your thoughts. Seems to me 80+ FPS no blurries is a no brainer? I can post pics if need be. (572.16)

One thing that change blurries pretty noticeably was Anisotropic Filtering. In your Nvidia Control Panel for MSFS, change it to 16x, and in the sim, turn it off. 

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

Stick with TAA and limit fps to 60 (or 30 )

Edited by Bert Pieke

Bert

2 minutes ago, Bert Pieke said:

Stick with TAA and limit fps to 60 (or 30 )

This

  • Author

Just was wondering if I was doing something wrong or not. Still struggling with 2024 for sure in TAA. I keep trying but sometime it works and other times it face plants..

Chris Chiozza

54 minutes ago, cchiozza said:

Just was wondering if I was doing something wrong or not. Still struggling with 2024 for sure in TAA.

Honestly, I don't think TAA isn't really worth it anymore. It's way too demanding, and the image quality isn't really all that great. Using DLSS swapper, Nvidia Inspector with the correct profile (here) is the easy way to get it to work.

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

  • Author
6 minutes ago, V1ROTA7E said:

Honestly, I don't think TAA isn't really worth it anymore. It's way too demanding, and the image quality isn't really all that great. Using DLSS swapper, Nvidia Inspector with the correct profile (here) is the easy way to get it to work.

Thanks for the help, I will take a look.

Chris Chiozza

12 minutes ago, V1ROTA7E said:

Honestly, I don't think TAA isn't really worth it anymore. It's way too demanding, and the image quality isn't really all that great. Using DLSS swapper, Nvidia Inspector with the correct profile (here) is the easy way to get it to work.

When we stopped at Rwy 17L to watch a plane come in and then for me to TO I decided to flip to TAA, instead of NVSR + DLAA:  the unlocked fps went from 104 to 74!

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

2 minutes ago, Noel said:

When we stopped at Rwy 17L to watch a plane come in and then for me to TO I decided to flip to TAA, instead of NVSR + DLAA:  the unlocked fps went from 104 to 74!

Why the obsession with FPS? Surely it is fluidity and clarity (of instruments especially) that you should be after. 74 is more that enough.

Cheers

Steve Hall

No obsession it's a case of having headroom for when there are much more demanding scenarios.  My example illustrates just how much more demanding TAA is.  I used TAA for years until I ran out of headroom to accommodate BATC's traffic injection system, on top of a couple of other apps, and I have resisted using NV Frame Generation because of heinous artifacts that are hard to ignore and those are maximized when TAA is used, so now we use DLSS4 with NRSR + DLAA + Frame Gen and image quality and performance are truly phenomenal with the exception of now improved but still significant ghosting/smearing of glass cockpit characters.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

20 minutes ago, Noel said:

with the exception of now improved but still significant ghosting/smearing of glass cockpit characters.

So why not stick with TAA (for now)?

Bert

1 hour ago, Noel said:

No obsession it's a case of having headroom for when there are much more demanding scenarios.  My example illustrates just how much more demanding TAA is.  I used TAA for years until I ran out of headroom to accommodate BATC's traffic injection system, on top of a couple of other apps, and I have resisted using NV Frame Generation because of heinous artifacts that are hard to ignore and those are maximized when TAA is used, so now we use DLSS4 with NRSR + DLAA + Frame Gen and image quality and performance are truly phenomenal with the exception of now improved but still significant ghosting/smearing of glass cockpit characters.

Just like in expensive hifi gear, It’s All About The Dynamic Range. 😇
-B. A former audiophile, long past, but since retired to flight simulators . Can’t afford two expensive hobbies!

Edited by btacon

2 hours ago, V1ROTA7E said:

One thing that change blurries pretty noticeably was Anisotropic Filtering. In your Nvidia Control Panel for MSFS, change it to 16x, and in the sim, turn it off. 

Sounds interesting.... I need to try...

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

21 minutes ago, Bert Pieke said:

So why not stick with TAA (for now)?

When we stopped at Rwy 17L to watch a plane come in and then for me to TO I decided to flip to TAA, instead of NVSR + DLAA:  the unlocked fps went from 104 to 74!
 

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

All of these with msfs Dynamic Settings ON

Default KSFO to default KOAK DLSS quality 90 TAA 76

Orbx EGLC to IniBuilds EDLL DLSS quality 50 TAA 20

KSFO flight: TAA makes sense. 

EGLC flight: 20 fps is not good!

TAA takes away dynamic range and it really shows up in tough scenery areas.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

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