February 25, 20251 yr Found it https://msfsaddons.com/2025/02/25/inibuilds-a350-and-msfs-2024s-turning-point-an-exclusive-interview-with-microsoft-and-inibuilds/
February 25, 20251 yr The new LOD system was also essential because performance had become unpredictable. Some third-party airports required supercomputers to run smoothly—some of them weren’t optimized at all. We needed a way to ensure the sim remains playable for a broad range of hardware, including older PCs. AHHHH so this explains the awful new LOD system then.
February 25, 20251 yr 44 minutes ago, Ianrivaldosmith said: Found it https://msfsaddons.com/2025/02/25/inibuilds-a350-and-msfs-2024s-turning-point-an-exclusive-interview-with-microsoft-and-inibuilds/ Looks like a different interview also with Jorg and iniBuilds CEO, seems to be more focused on the A350 and is by msfsaddons and written (vs video). Edited February 25, 20251 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
February 25, 20251 yr From the msfsaddons interview https://msfsaddons.com/2025/02/25/inibuilds-a350-and-msfs-2024s-turning-point-an-exclusive-interview-with-microsoft-and-inibuilds/ ... I didn't realize SU2 was planned for early as late April (not sure if he means start of the beta, or if beta for it will start even earlier). SU3 planned for late June. Vasco: Regarding Sim Update 1—there’s already been a lot of discussion about how some simmers were disappointed with the launch. But do you see Sim Update 1 as a turning point, a moment for redemption for the team? A moment where simmers can start to feel confident in the future of the platform? Jorg: I think it’s the beginning of something. We released three quick patches initially, but this is the first update where we’ve actually spent several months working on it. At some point, though, you have to draw a line and decide what makes it into an update—otherwise, you’re never done. But I feel like this is the first real step forward. From my perspective, every simmer has a different threshold. Some people feel that MSFS 2024 isn’t where they need it to be yet, so they’re still flying in MSFS 2020. I know quite a few who have made that choice. But others are having a great time in 2024—it really depends on what you’re doing. At a technical level, performance is definitely better in 2024. Visually, it looks better. But it comes down to individual needs and expectations. Sim Update 1 will address a lot of issues, but not everything. That’s why we’ve already announced Sim Update 2, planned for late April. And then Sim Update 3—I’d like to have that ready by the time we all meet at FSExpo in Providence. By then, I think we’ll have tackled most of the issues that have been raised. We’re being methodical about this. We’re going through the feedback snapshot from top to bottom, and if you look at it, we’re making significant progress. Out of the top 120 reported issues, we’re actively working on around 90 of them. Many of those are either fixed in Sim Update 1 or in progress for Sim Update 2. I can’t tell people when it’s the right time to fully switch over to 2024—that’s a personal decision. Some will decide based on what they hear from friends or see on streams. But I can say that we’re making huge strides, and the team—including Ubaid’s team—is fully committed to fixing the issues that simmers are reporting. Vasco: Looking at the latest feedback snapshot, it seems most of the issues are either in progress or already fixed—many of them slated for Sim Update 2… Jorg: Yeah. And in our last feedback session, we got a lot of input about VR. That’s something we’re now taking a hard look at. There’s a dedicated VR community that’s really important to us. Not all VR devices have issues, but some clearly do, and we need to investigate those. Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
February 25, 20251 yr 58 minutes ago, Ianrivaldosmith said: The new LOD system was also essential because performance had become unpredictable. Some third-party airports required supercomputers to run smoothly—some of them weren’t optimized at all. We needed a way to ensure the sim remains playable for a broad range of hardware, including older PCs. AHHHH so this explains the awful new LOD system then. I wish this was an option, so individuals could tune the LOD for their system and the type of flying they do. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
February 26, 20251 yr 2 hours ago, Ianrivaldosmith said: The new LOD system was also essential because performance had become unpredictable. Some third-party airports required supercomputers to run smoothly—some of them weren’t optimized at all. We needed a way to ensure the sim remains playable for a broad range of hardware, including older PCs. AHHHH so this explains the awful new LOD system then. It’s only awful because devs didn’t spend time on making LODs and they were told in the 2020 SDK that this was being turned on eventually. They still didn’t make LODs on their models so now they disappear. Once they go back and make LOds then it should be better and performance will go up too. Even worse Asobo themselves and 1st party devs also didn’t create enough LODs on a lot of assets and broke their own rules! Thats one of the reasons they talked in the last stream about having to go back and update assets and it would take time. Im strictly talking from a scenery perspective as thats what I know. Aircraft devs are another matter. Anyway it takes a lot of time and energy to make the LODs for every model. I’m not surprised people took shortcuts but now with the details possible in 2024 yes it was necessary to force devs to use the LOD system.
February 26, 20251 yr Basically this is going to take 2 to 4 years to finish. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
February 26, 20251 yr Author 37 minutes ago, RobJC said: Basically this is going to take 2 to 4 years to finish. That's what you got from that interview? SU3 drops in June so......how? Haha 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
February 26, 20251 yr Read the MSFSAddons interview last night, was decent overall, good to see an update for 2020 is coming (finally) at some point. Again he mentioned the VR community as being "important" but we've heard that before and nothing changed, proof will be in the pudding of SU2 and the fixes that will come as will everything else regarding MSFS24, as ever actions speak louder than words. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
February 26, 20251 yr I have been getting reduced detail in buildings lately using 2020, with no changes my side Its clear that one of the main features of cloud gaming is that the provider has control of content after you have paid for it and can make changes as they see fit sometimes unannounced. I dislike this.
February 26, 20251 yr Nice interview! Thanks for posting this! Good to see that Jorg understands what went wrong, and that upon reflection, he acknowledges that a year of beta testing (or alpha + beta testing) was needed before MSFS 2024 was released. Personally, I think at least 6 months of testing with the public, either a pure 6 month beta with all 3rd party developers and normal users testing MSFS 2024, or perhaps a 3 month alpha with only 3rd party developers testing (including companies like Fenix and Navigraph) and then normal users joining for the last 3 months, would have been fine. But if Jorg can convince the higher ups at Microsoft to go with a full 1 year of public beta testing, that would be even better. Fortunately for Jorg and the MSFS team, their mistakes aren't game ending because the competition is weak. If Lockheed Martin suddenly decides to dump a lot of money into the next version of P3D, or Google or Amazon decide to jump in and make their own civilian flight simulator, then Jorg and Microsoft couldn't have afforded to make so many mistakes. As it is now, the competition is very weak so I think Jorg and the MSFS team can recover from their mistake. The MSFS 2020 release was also very problematic and many mistakes were made, but because of the weak competition, they were able to recover and when the first batch of high fidelity airliners were released for MSFS 2020 in the spring of 2022, they were able to pick up momentum. Similarly, the competition is weak so Jorg and the MSFS team will have time to "right the ship." And things are certainly looking much better for MSFS 2024 with SU1. Having said that, if they ever make an MSFS 2028 or whatever, yeah, a 1 year period for beta testing would be ideal. Edited February 26, 20251 yr by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
February 26, 20251 yr 5 hours ago, Krakin said: That's what you got from that interview? SU3 drops in June so......how? Haha In before Its December, and were just then finally celebrating the arrival of SU3
Create an account or sign in to comment