May 12, 20251 yr 19 minutes ago, Bigmack said: Traffic controller only injects the traffic into 2024. It's the same version that's being used for 2020, AIG has not updated it yet, but it works to inject traffic into 2024. AI manager is the important part that updates 2020 AIG AI to 2024 AI so you won't get floating AI or AI with no lights. Installing AIG is no fast process, it may take a few days to get everything installed correctly, but once done, it runs great. And you get GA traffic included. Also no need to do a dual download. Just install AIG for 2020, then copy the 2020 files into your 2024 install, then convert the models in your 2024 install to 2024 models. Then you're all set. There's a work instruction on the AIG website telling how to do step by step. Not sure if i was clear in my prior post. I am already very aware on the details on AIG's releases. what they have and have not updated and how it relates to MSFS2024 and how AI Manager and Traffic controller work and how they are installed. But thanks for attempting to explain. I was just basically letting you know i had installed the product (AIG for MSFS2024 based on your response and Traffic Controller does indeed inject. The question that remains is does it do anything else .. and that is why i specifically asked you if Traffic Controller was properly working in 2024. I guess i will find out later on tonight when i have more time to actually verify the full feature set. Cheers. AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
May 12, 20251 yr 3 hours ago, Bigmack said: How do you figure it's a 2024 bug that your AI wont land? When all my AI land, taxi and take off as should. Why can't it be an FSLTL issue? According to FSLTL, the current SDK currently does not allow them to fix the issue. So FSLTL will presumably have a fix when the 2024 SDK is updated.
May 13, 20251 yr 5 hours ago, Maxis said: Not sure if i was clear in my prior post. I am already very aware on the details on AIG's releases. what they have and have not updated and how it relates to MSFS2024 and how AI Manager and Traffic controller work and how they are installed. But thanks for attempting to explain. I was just basically letting you know i had installed the product (AIG for MSFS2024 based on your response and Traffic Controller does indeed inject. The question that remains is does it do anything else .. and that is why i specifically asked you if Traffic Controller was properly working in 2024. I guess i will find out later on tonight when i have more time to actually verify the full feature set. Cheers. The only other function I use Traffic controller for is to adjust the amount of AI traffic I want in the sim other than that I really don't use it for anything else. Bill McIntyre Asus StrixB650E-F Gamer, AMD Ryzen 9 7900X3D, Corsair Titanium DDR5 64GB, Samsung 990 PRO-4TB M.2, (4) 2TB SSD's, Corsair H1150i liquid cooler, RTX 2080TI Founders Edition, (2) LG 34" HD Curved Monitor, Sound Blaster Audigy X, 1Kw PC Power & Cooling Power Supply, Corsair Obsidian Full tower Case. MSFS 2024, WIN11 Pro x64
May 13, 20251 yr Author Another thing that is big for me in MSFS 2024 is that I fly much more at least 2x more. When I land, I do another followup flight. I just need that next flight. I might be a good candidate for the career approach, lol dd
May 13, 20251 yr On 5/11/2025 at 10:57 PM, Sky_Pilot071 said: The whole point of this thread was to get folks to think. Sorry if I offended. lol dd I'm almost certain most of us know how to do that without being instructed
May 13, 20251 yr On 5/11/2025 at 10:47 AM, bobcat999 said: Well this is a useless thread. Is this what the 2024 evangelists have to post once in a while to try to convince themselves, because most users won't be fooled. It needs maybe another year, and then I bet we still won't have fixes for the pop-up runway turnoff markers, the random stuttering, the planes floating in the air at airports, settings getting lost etc., etc., etc., Correct. I would like to place a bet that most of those things will never be fixed.
May 14, 20251 yr On 5/12/2025 at 8:56 PM, Bigmack said: The only other function I use Traffic controller for is to adjust the amount of AI traffic I want in the sim other than that I really don't use it for anything else. So AIG traffic controller in msfs 2024 impressions. Did a few circuits over KATL in the afternoon. Overall impression .. clearly not optimized as yet but workable. 👍 Lots of aircraft properly parked at gates (No stacking foolishness) Aircraft left the gates and took off Aircraft landed when able (One runway active ) The couple of issues i noticed Taxi/takeoff and landing roll was dreadfully slow which compounded with the single runway caused back ups and go arounds. Only one runway was active some go around AC decided to fly at 1000ft and circle the airport. Not a good sign .. Default ai will stay at that altitude and start to turn into flocks of aircraft/birds circling the airport at 1000ft. Probably will not be noticeable much if the user is focused on whats going on in the cockpit. I also flew KFLL/KCLT last night and while aircraft were at the gate on arrival (and in the air en route) there didn't appear to be any moving traffic at KCLT but then again this was a midnight arrival .. maybe there were not much ops going on at that time. Aircraft contrails were abrupt when visible. (Probably a LOD issue) Will keep doing a few experimental flights and find a decent compromise to account for the slowness of the taxi and subsequent backups (adjust the percentage of aircraft to spawn to a lower number). In MSFS2020 i have it at 90%. Clearly Traffic Controller cannot handle that type of traffic load efficiently at the moment but maybe 50% to 70% may be doable. So thank you @Bigmack for the heads up. Edited May 14, 20251 yr by Maxis AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
May 14, 20251 yr 20 hours ago, Rusty Spanner said: I'm almost certain most of us know how to do that without being instructed Bingo. 👍
May 21, 20251 yr On 5/11/2025 at 6:12 AM, Rodster said: Yeah, I turned off "Real Time Air Traffic" once I was taking off at JFK and witnessed approximately 20 planes several feet apart and a few commercial airliners flying backwards. That broke the realism factor by 10. Thankfully, Microsoft no longer uses the tagline "As Real As It Gets" for the Microsoft Flight Simulator franchise. Don't get me wrong, I am appreciative of what Asobo has done, as a developer with nary any background in flight simulation development, so major props to them but MSFS 2024 does need work. Just for the record, in nearly 6 months of MSFS2024, I have never seen anything remotely resembling what you just described. Moreover, I have seen no reports of anybody else seeing this stuff either. I don't know about the realism factor, but something is broken here, for sure.
May 22, 20251 yr 14 hours ago, cobalt said: Just for the record, in nearly 6 months of MSFS2024, I have never seen anything remotely resembling what you just described. Moreover, I have seen no reports of anybody else seeing this stuff either. I don't know about the realism factor, but something is broken here, for sure. I saw it several times so I turned it off. Watching three commercial airliners flying backwards 500 ft above the ground is a hoot !
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