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'Grey' Ortho and Haze

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Thanks a lot MrBitsFlyer and Maya2 for the clarifications 🙂

 

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  • Falconjet112
    Falconjet112

    As IRL pilot...one of the reasons why I love Xplane so much is the realistic depiction of haze. It is very realistic and adds depth to the atmosphere.  My understanding is that the GFS GRIB files

  • MrBitstFlyer
    MrBitstFlyer

    All suggestions implemented - XP12 is now looking fantastic!

  • Falconjet112
    Falconjet112

    I can assure you as a GA pilot of a 4-seater light  aircraft who flies from Cardiff airport...that screen shot is spot on in terms of visibility and haze. The UK has recently been sitting under an upp

  • Author
1 hour ago, Maya2 said:

The single and multi rat are constants of the atmosphere and they never change based on conditions.

The turbidity is set by the weather engine, as it controls the haze amount. Overriding turbidity will indeed prevent variations of haze brought by real weather.

That is a shame, I thought it just changed what real weather was inserting during updates.

At least the script can be easily turned off for those days of true low visibility 

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  • Commercial Member
20 hours ago, MrBitstFlyer said:

That is a shame, I thought it just changed what real weather was inserting during updates.

At least the script can be easily turned off for those days of true low visibility 

The turbidity control is for the aerosol turbidity, which is only used for depicting visibilities down to 8 km. So lower visibilities (< 8 km) will still be correctly depicted as such visibilities are depicted not using aerosols but using a water "cloud" (fog) layer rather instead.

Edited by Maya2

After testing "single_rat" at 0.5 (the other two drefs were unchanged) on a flight with real weather I'm back at the default of 1.0. More aerosol just obscures the ugly horizon transition between orthos and the low rest planet model better when one is at cruise altitude...

Edited by Bjoern

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

  • Author
1 hour ago, Maya2 said:

The turbidity control is for the aerosol turbidity, which is only used for depicting visibilities down to 8 km. So lower visibilities (< 8 km) will still be correctly depicted as such visibilities are depicted not using aerosols but using a water "cloud" (fog) layer rather instead.

I noticed this today flying out of KDSM.  Low cloud and rain with low visibility.  When I was far enough west the visibility returned to my pre-set.

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Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
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3 hours ago, MrBitstFlyer said:

I noticed this today flying out of KDSM.  Low cloud and rain with low visibility.  When I was far enough west the visibility returned to my pre-set.

That sounds good, so what settings did you settle on? 

  • Author
On 6/10/2025 at 8:32 PM, Ianrivaldosmith said:

That sounds good, so what settings did you settle on? 

Very odd - the Haze script is now opening with a blank window, even after re-install.

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  • Author

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
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  • 4 weeks later...
  • Author

An update on the settings I am using.  The 'single' setting makes a huge difference when lowered right down from the default 100.  It affects the amount of haze produced when looking towards the sun.  A 'single' setting of 100 blots out the sky with haze, but tuning around the 20 will give great results.  I leave 'multi' at the default value of 125. Reducing this just over saturates the colours around sunrise and sunset.

By reducing 'single' as I describe, you get a much better sky to adjust 'turbidity'.  I find 160 to give a realistic sky with the horizon/sky merging together nicely.

Settings-1.png

The lighting/haze/ and colours with the settings above on my PC.

Hazeadjust-1.png

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

  • Commercial Member
48 minutes ago, MrBitstFlyer said:

An update on the settings I am using.  The 'single' setting makes a huge difference when lowered right down from the default 100.  It affects the amount of haze produced when looking towards the sun.  A 'single' setting of 100 blots out the sky with haze, but tuning around the 20 will give great results.  I leave 'multi' at the default value of 125. Reducing this just over saturates the colours around sunrise and sunset.

By reducing 'single' as I describe, you get a much better sky to adjust 'turbidity'.  I find 160 to give a realistic sky with the horizon/sky merging together nicely.

The lighting/haze/ and colours with the settings above on my PC.

Hazeadjust-1.png

lol.  I had to chuckle at how fantastic that looks.  I don't care what anyone says from the other side.  Those clouds and lighting can't be touched by any other sim.  

(Can't believe I have to say it, but, for the sensitive ones who want to argue, DISCLAIMER.  This is my own opinion.  If anyone disagrees, you have every right to.  I also have the right to not care.)

Edited by GoranM

Since the update of Xplane 12 clouds and lighting... I've not touched the competition and never will again. The Xplane 12 atmosphere is incredibly realistic... especially adding Visual XP to the mix where you can adjust the appearance and density of the clouds. 

I've spotted all sorts of cloud types realistically depicted that I've never seen in the other sim....and as a satellite meteorologist, I am very satisfied with what the weather engine emulates. I'm very hard to satisfy in this regard.

Flying through frontal cloud layers is my favourite activity... it's so word not allowed realistic...including fallstreaks! 

  • Author
6 hours ago, GoranM said:

lol.  I had to chuckle at how fantastic that looks.

I know, almost unbelievable what Laminar has achieved with the clouds and lighting.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
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  • Author
1 hour ago, Falconjet112 said:

especially adding Visual XP to the mix

Is that product still relevant after the cloud and atmosphere changes in 12.2?

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

14 hours ago, GoranM said:

 Those clouds and lighting can't be touched by any other sim.  

Just did a flight in 2024 which I have not done in over month and I fully agree.  It's just the same old sky colors, unlimited visibility and puffy cumulus clouds everywhere (even above FL 300) using Live WX so the overall flight was a disappointment...oh and I also had a DXGI_error CTD at around the 90 minute mark....

Eric

i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11

8 hours ago, MrBitstFlyer said:

Is that product still relevant after the cloud and atmosphere changes in 12.2?

I personnally haven’t used it since over half a year. And I don’t think it is really needed. But perhaps is is worth giving it a try if you already purchased it. Otherwise I don’t think (added to that, knowing that the dev has disappeared and doesn’t update it anymore).

i9 12900k, RTX 3090, 32GB RAM

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