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Fenix bfu available

Featured Replies

1 hour ago, romaf12008 said:

What makes you think that I posted it on a russian platform? Will anyone answer the essence of the matter?

It appears in Cyrillic here! Share your video with YouTube!

Missing the PMDG DC6 in MSFS 2024 (she's here, but...).

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8 hours ago, romaf12008 said:

What makes you think that I posted it on a russian platform? Will anyone answer the essence of the matter?

maybe the cyrillic characters?

Missing the PMDG DC6 in MSFS 2024 (she's here, but...).

46 minutes ago, romaf12008 said:

 

First of all, this is not nearly as bad as what you were describing.

Also, a lot of strange stuff in this approach (like having the APU on and the parking brake set) but that wouldn't affect what you are seeing. However, why are you already at idle at 110 ft AGL? The correct procedure for landing is to start flaring at around 30 ft, and that is when you would also pull the throttle back to idle.

Edited by RNAVV19R

Because it's a replay. I taxi to the gate, turn on the APU, put it in parking mode and turn off the recording.

8 minutes ago, romaf12008 said:

Because it's a replay. I taxi to the gate, turn on the APU, put it in parking mode and turn off the recording.

Why didn't you just record while you were actually about to land instead of a replay? Would have been much better if we could see your actual config and ECAM. We can't be sure if anything displayed is accurate, including things like the wind, which very well may have played a role.

Edited by RNAVV19R

I wrote that I was planting without wind.

In general, everything was resolved. I changed the spring on the X56 and did the calibration. In short, now it's as it should be

I really regret that I bought FSLabs A321NEO

  • 2 weeks later...

I've been testing the latest beta version of the sound available since yesterday. In my opinion, the sounds of the CFM engines during takeoff in the cockpit are too loud compared to the sound heard by the passenger sitting next to the front of the engine.

Furthermore, the wind noise is too loud in the passenger cabin. In the previous version, it was more balanced.

4 hours ago, LIML2020 said:

I've been testing the latest beta version of the sound available since yesterday. In my opinion, the sounds of the CFM engines during takeoff in the cockpit are too loud compared to the sound heard by the passenger sitting next to the front of the engine.

Furthermore, the wind noise is too loud in the passenger cabin. In the previous version, it was more balanced.

Comparing sounds taken with a random phone on YouTube to sounds made with top tier equipment. Yeah, 👍🏻 

Eric 

 

 

First of all, thank you again to the developers for sharing the test version. In the latest version test 2.4.0.2206, I noticed that the noise (buzz saw) of the CFM engines in the cockpit during takeoff is more realistic, but the noise of the engines in the passenger view sitting next to the front of the engine has also decreased. In my opinion, in the latest BFU versions, the buzz saw sound during takeoff in the cockpit view and in the passenger view in front of the engine has almost the same volume. In the IAE version, however, the difference is perfect; the buzz saw sound perceived by the passenger in front of the engine is much more intense than that perceived by the pilot. I know they are two different engines, but I believe they still respect the physics of sound, meaning the closer you are to the source of the sound, the greater the volume. Thank you again for your work and dedication.

Edited by LIML2020

  • 2 weeks later...

Updated!

__**2.4.0.2260**__

**Avionics and Systems**

- Fixed some liveries not loading correctly

**Art and Sound**

- [2024] Fixed A320 emergency exit lights having an incorrect material
- Fixed ground electric connection panel missing EXT PWR lines
- Fixed landing gear indicators having a green bleed at the bottom of the indicator
- Fixed backup cockpit door control indicators illuminating during ANN LT TEST
- Fixed OP CLB/DES not maintaining [speed](https://youtu.be/9oZ2XNzVg9w?t=135) target when within 1,000 feet

**EFB**

- Fixed flight status being incorrect for turnaround flights
- Fixed missing loading indicator when importing a plan from SimBrief

Mikael Leinonen

Found a fix for one of the scenarios people are experiencing, and copied in below in case it isn't already been figured out. If the EFBs aren't running I would guess admin/non admin is different for flightsimulator.exe and has to be set to the same, because the person I helped did not have exclusions when the EFB was running and not the displays. After exclusion and reapplying update, the .dll stayed in place and the displays came to life.


And one of the two fenix copilot mods on flightsim.to cause of something similar, but with some displays are running.


If you have a situation where your EFBs work and your displays don't work and also always have a update available in the fenix installer of 37kb then the reason for that is that the file pixie.dll has been removed by your antivirus program. Exclude the folders fenix recommends and run the update. https://support.fenixsim.com/hc/en-us/articles/12457412946447-Performance-issues-with-Windows-Defender
If that doesn't do it, reinstall and it should work as it should

https://flightsim.to/file/75409/fenix-copilot

https://flightsim.to/file/81604/fenix-thanzo-mod-pilot-co-pilot

Edited by Benjamin H

Benjamin Hennes

Ryzen 7 7800X3D | Strix 2080Ti 11GB | 32GB DDR5 | 1TB SSD | Windows 11 Home
XJ4TK5M.jpeg

Deleted. Since user realized their own hardware was the issue. 

Edited by Maxis

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

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