October 16, 2025Oct 16 Stability & Performance Fixed a crash occurring when switching Antialiasing Add new Multiplayer replication models option (High Fidelity/Simplified) Fixed an issue that could lead to out of memory General Bug Fixes Fixed HUD color randomly changing after flight restart Fixed an issue where the “Unbind” button in the input bar could be displayed after going through the “controls” menu Fixed an issue where the user had to be hovered on the text box in the multiplayer chat field to be able to type in it Missions Search & Rescue - Hoist (Rotorcraft) Fixed rescuer not going down while hovering over the target Airports Fixed floating lights when launching a flight MyLibrary Fixed the community content not appearing individually in my library Activities Training Fixed briefing text in VFR - Departure training to match new Navigation Log in EFB Source: https://forums.flightsimulator.com/t/sim-update-4-beta-1-6-16-0-release-notes-october-16-2025/742386 Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
October 16, 2025Oct 16 Author 1 minute ago, Tuskin38 said: not up on Steam yet Available for me (at least) on Microsoft Store Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
October 16, 2025Oct 16 5 minutes ago, Tuskin38 said: not up on Steam yet I've found sometimes you have to exit stream and then start back up for new builds to show up if its just been released.
October 16, 2025Oct 16 4 minutes ago, FrankSalo said: I've found sometimes you have to exit stream and then start back up for new builds to show up if its just been released. nah it just hasn't been pushed, I'm looking at SteamDB which tracks steam updates. the Beta branch is public so it can see when it has been updated. (i did just restart to double check though) Edited October 16, 2025Oct 16 by Tuskin38
October 16, 2025Oct 16 Speaking of fixes, has anyone else noticed that sometimes objects (usually building structures) sometimes render before the haze/visibility layer? I know P3D had this problem also and I think it was related to an incorrect setting for the objects interior surface which caused it to render in front of the visibility layer. Object problem, Z accuracy problem, render problem, something else, or just me ;)? Extraordinary claims require extraordinary evidence. - Carl Sagan
October 16, 2025Oct 16 still stuttering when ATC window is opened and huge stutters on landing and take off
October 16, 2025Oct 16 57 minutes ago, FrankSalo said: I've found sometimes you have to exit stream and then start back up for new builds to show up if its just been released. It's available on Steam now.
October 16, 2025Oct 16 53 minutes ago, BrammyH said: I saw a screenshot where the nose lifts on the 747 for cargo. This was done in 1.6.15.0 but yes. It has sounds too. I think it moves about twice as fast as IRL based on videos I can find online. Edited October 16, 2025Oct 16 by Tuskin38
October 17, 2025Oct 17 Author I forgot to update the DLSS DLL and noticed I had great performance/no-stutter/no-out-of-vram-warning with the default DLSS v310.1 😉 Edited October 17, 2025Oct 17 by vbazillio Vincent B. Check my free MSFS sceneries : https://flightsim.to/profile/vbazillio/trending and my hardware configuration.
October 17, 2025Oct 17 3 hours ago, vbazillio said: I forgot to update the DLSS DLL and noticed I had great performance/no-stutter/no-out-of-vram-warning with the default DLSS v310.1 😉 Hi, Thank you, Vincent! That's a surprise. I always thought that DLSS v3.10.4 was better! In fact, I always replace the DLSS files with the newest version, but this time... Wait and see. Greetings
October 17, 2025Oct 17 9 hours ago, Aviator_2024 said: still stuttering when ATC window is opened and huge stutters on landing and take off I don't think this is getting fixed this beta period, if Seb has already worked in this area then you'd think it's done for now 😐 maybe it'll be revisited in SU5. Main thing for me is still no mouse/controller VR fix 🤔, this is worrying now as we're clearly getting closer to release and they still haven't dealt with it 🤨 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
October 17, 2025Oct 17 1 hour ago, MarcG said: I don't think this is getting fixed this beta period, if Seb has already worked in this area then you'd think it's done for now 😐 maybe it'll be revisited in SU5. Main thing for me is still no mouse/controller VR fix 🤔, this is worrying now as we're clearly getting closer to release and they still haven't dealt with it 🤨 Huge stutters on landing or take off would seem to be a rather important issue to fix?? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
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