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PW 32N neo in town

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13 hours ago, G-YMML1 said:



I(I HATE this new fashion of terminal interiors and fancy cabins), and VRAM usage will return to normal. Or someone would send me a check for $3k for 5090.

but.. remember eye candy sells, proformance doesnt.  thats why we have pointless terminal interiors,burgerking girls with tight tops on and 350s with engine covers on,  The devs usp that stuff to high heaven, and the Kids love it.  Gimmicks.  

 
 
 
 
 
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  • GCBraun
    GCBraun

    Demanding full price (or 72 Euros) for existing A321 costumer has to be a bad joke. They seem to be stuck in the P3D market reality. I’d rather wait a decade for Fenix to release their NEOs. Will

  • Fiorentoni
    Fiorentoni

    Well so after gathering many first reviews in all kind of places, the consensus seems to be that the FSL A321neo is still horrible on performance, much worse than the A350, especially in regards to VR

  • Fiorentoni
    Fiorentoni

    To be totally honest, as a Fenix lover who is just a bit impatient I'm merely looking for reasons to *not* buy the FSL. But they aren't making it a tough decision either, so ... I guess I will just be

I got the Experimental Build installed and its definitely more intensive on system performance.  So far its not real bad and still playable but it definitely tends to pause and stutter when panning around and in exterior view.  Looks like its a notch above the previous build but still behind the what Fenix is doing.  

I have not yet put it into airline service.  Trying to figure out the basics with it so far.  Out of the box the Fenix A32X just works and with a bit of trial and error you can get flying pretty quickly.  This FSL A321N is a bit stubborn and often just decides not to work for me and requires a complete system reboot. 

One issue I am having is steering on the ground does not seem to work.  The nose gear only moves a little bit making it impossible to steer on the ground.  I see in the options menu on the FMC (whatever Airbus calls it) to link rudder with the nose gear steering but YES or NO don't seem to make any difference.  Because my computer gets other uses and used by others I basically just have a joystick and use the keyboard for the rest.  O and ENTER on the Numerical pad control the rudder.  Using FS2024 but have it set for FS2020 Keyboard.  I think its a simple setting someplace but I can't find it. 

20 minutes ago, longhaul747 said:

I got the Experimental Build installed and its definitely more intensive on system performance.  So far its not real bad and still playable but it definitely tends to pause and stutter when panning around and in exterior view.  Looks like its a notch above the previous build but still behind the what Fenix is doing.  

I have not yet put it into airline service.  Trying to figure out the basics with it so far.  Out of the box the Fenix A32X just works and with a bit of trial and error you can get flying pretty quickly.  This FSL A321N is a bit stubborn and often just decides not to work for me and requires a complete system reboot. 

One issue I am having is steering on the ground does not seem to work.  The nose gear only moves a little bit making it impossible to steer on the ground.  I see in the options menu on the FMC (whatever Airbus calls it) to link rudder with the nose gear steering but YES or NO don't seem to make any difference.  Because my computer gets other uses and used by others I basically just have a joystick and use the keyboard for the rest.  O and ENTER on the Numerical pad control the rudder.  Using FS2024 but have it set for FS2020 Keyboard.  I think its a simple setting someplace but I can't find it. 

Are you pushing the rudder disconnect button on the tiller when attempting to steer on ground?

1 hour ago, Bigt said:

Are you pushing the rudder disconnect button on the tiller when attempting to steer on ground?

No I am pretty sure I have not.  At the moment the only way I can steer it on the ground is to use the slew mode.  I actually just tried both options and making sure I did not press that button and sure enough the nose gear only turns a little bit.  I see the rudder move but the nose gear not much at all.  I am pretty sure if I had a joystick with a dedicated Tiller this would work fine but not everyone has that.  

 

26 minutes ago, longhaul747 said:

No I am pretty sure I have not.  At the moment the only way I can steer it on the ground is to use the slew mode.  I actually just tried both options and making sure I did not press that button and sure enough the nose gear only turns a little bit.  I see the rudder move but the nose gear not much at all.  I am pretty sure if I had a joystick with a dedicated Tiller this would work fine but not everyone has that.  

 

You're actually supposed to press that button in order to steer on the ground.

 

There should be an option on the FMC to enable it. By default it doesn't stay down if you click it.

Edited by simsuper80

Marco D'Agostino

40 minutes ago, simsuper80 said:

You're actually supposed to press that button in order to steer on the ground.

 

There should be an option on the FMC to enable it. By default it doesn't stay down if you click it.

Oh Yes I see! When I push that button it steers normally.  Actually if I start to steer and it only goes a little bit and I press the button the nose gear goes full over.  Unfortunately as mentioned it only works when you push that big button in the center of the tiller.  As soon as you release the button it goes back to moving only a little bit.  It might be realistic but its not really practical in the simulator in most cases.  I think I might know where it is and will try turning the default feature off.  Hopefully I will only have to press that button once while on the ground since I can't just reach over with my hand and hold the button down. 

    

On 2/6/2026 at 4:48 PM, ZKOKQ said:

I turned off Resizeable Bar in the Bios and performance came good

Yeah but nobody has to do this for any other plane...

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

1 hour ago, longhaul747 said:

Oh Yes I see! When I push that button it steers normally.  Actually if I start to steer and it only goes a little bit and I press the button the nose gear goes full over.  Unfortunately as mentioned it only works when you push that big button in the center of the tiller.  As soon as you release the button it goes back to moving only a little bit.  It might be realistic but its not really practical in the simulator in most cases.  I think I might know where it is and will try turning the default feature off.  Hopefully I will only have to press that button once while on the ground since I can't just reach over with my hand and hold the button down. 

    

Yea its somewhere in the FMC settings but without looking for it on my computer, I couldn't tell you. You might have to search for the problem online.

 

Basically, the option makes it so the button stays down after you click on it.

Edited by simsuper80

Marco D'Agostino

59 minutes ago, simsuper80 said:

Yea its somewhere in the FMC settings but without looking for it on my computer, I couldn't tell you. You might have to search for the problem online.

 

Basically, the option makes it so the button stays down after you click on it.

Thanks for the pointers.  I was able to finely fix it.  First you do have to still push the button.  I appreciate the realism but it would be nice to have option to bypass this.  Its just not needed in the sim.  The Fix is in the FMC under Options - Arrow over to page 3 - Controls - Rudder Pedals.  This is where it gets a bit confusing and probably why when I messed with these options it still was not working correctly.  For my set up I definitely want the Pedal Control NWS set to ON.  Turning this off nothing will work on my set up at least.  Below it is an option called PEDAL DISC BTN STICKY.  Turn that one to ON and you can now taxi normally as long as you push the button on the tiller down. 

Glad I got this taken care of.  Now I need to figure out how to turn off the failures.  I think failures are a cool novelty item but I don't need them every day.  For some reason the sim always seems to overdue it.  Just sitting here trying to get the nose wheel steering to work I have had a Nav failure of some sort a lavatory fan failure and the right engine randomly failed and shut down.  I had this same problem with the new PMDG 737-800 before I finely figured out how to turn them off.  The terminology is often not exactly correct in the settings menu either.

I did manage to do a flight in the A321 Neo from SEA-DFW.  Everything worked pretty well and if you are familiar with the Fenix you should be right at home in this plane.  I can only compare to the Fenix but I guess that one is my reference.  I felt the FSL A321Neo felt a lot lighter and sportier on takeoff over the Fenix.  I have no idea what is accurate but considering the popularity and support of the Fenix I assume its flight dynamics modeling is pretty correct.  I find when I take off in the Fenix its pretty darn heavy until you get the flaps up.  I think Fenix has some exaggerated flap drag over the FSL bird to the point at high gross weights its a bit dicey until you retract the flaps.  Often on the Fenix you have to climb steep but slow and once you get a few thousand feet up you level off and accelerate until you retract the flaps.  Once the flaps are up they fly much the same.  The FSL does not seem to require this sort of care on takeoff.  In fact I don't feel any real flap drag at all with the FSL and if you are not careful you can over speed pretty fast even with a full payload. 

Once at altitude like above 20,000ft they feel much the same.  Except in the FSL you can climb a tiny bit faster and its happy with an initial cruise altitude a few thousand feet higher over the Fenix Ceo.  Fuel burn is one of those things no particular model is 100% accurate 100% of the time but in my unscientific observation the Neo burns about 200 to 400 lbs of fuel per engine per hour less over the non sharklet IAE engined A321 Ceo.                   

  • Author
13 hours ago, micstatic said:

Yeah but nobody has to do this for any other plane...

You actually should so many misformed people about that one 

 

 

André
 

posting a youtube link does not speak for all cases.  

5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors, Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next

  • Commercial Member

Well... having previously had poor performance with the FSLabs A320neo after the update, I actually had a flight today which was flawless and performance was fine.

All I changed was ... I rolled back to "public" then installed "experimental" again:

  • Starting out with the "Public" branch .. everything was fine.
  • Installed the "Experimental" branch ... cockpit was fine, but panning to the rear (and external views) was a stutterfest. Decided not to fly.
  • Rolled back to the "Public" branch .. everything was fine again, flew from EGCC -> ENGM ... great
  • Decided to try the "Experimental" branch again ... this time everything was perfect even viewing the exterior and cabin. 

So .. maybe it's a shader/cache issue?

I have to say ... it is a really good aircraft this FSLabs addon. I was expecting the worst and now I feel like I've been missing out.

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

I tried turning resizable bar off and didn’t notice any difference one way or another.

Optimization has never been a strong suit of FSL.  Even with my 5090 there’s a very slight lag when changing views, panning etc.  

Even with that, I’m enjoying this PW version of the NEO.

Now that both NEO/LR variants are complete, I wonder if they’ll add the XLR?

Edited by regis9

Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

  • Author
15 hours ago, micstatic said:

posting a youtube link does not speak for all cases.  

Whatever you like keep it enabled 🤣 It doesn't surprise me your answer... You wouldn't notice a difference with you're 4090  😉

Edited by virtualstuff

 

André
 

  • Author
8 hours ago, regis9 said:

I tried turning resizable bar off and didn’t notice any difference one way or another.

Optimization has never been a strong suit of FSL.  Even with my 5090 there’s a very slight lag when changing views, panning etc.  

Even with that, I’m enjoying this PW version of the NEO.

Now that both NEO/LR variants are complete, I wonder if they’ll add the XLR?

With an RTX 5090 you shouldn't. but anyone with 16 Gb or less will see the difference in MSFS not related to any aircraft.

 

André
 

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