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Official Aerosoft-Toliss A340 trailer and livestreams of it

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Having looked at the cockpit again, I notice that the textures on the side pillars and window surrounds are rather low resolution. I would want those to be improved significantly before I consider a purchase. I think that the modelling around some of the dials/knobs is also a bit questionable.

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

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  • Tuskin38
    Tuskin38

    Oh grow up.

  • Many people mention, how smooth the performance with the Aero A340 is. Even on big airports (main destinations for the 600). I guess the performance was one main reason, they don't use high res text

  • Nuno Pinto
    Nuno Pinto

    The guy in that video needs glasses. The difference is quite large in favour of the IniBuilds where texturing is concerned. I immediately noticed it when i loaded the A346, it feels "X-Plane-ish" whil

21 minutes ago, Christopher Low said:

I notice that the textures on the side pillars and window surrounds are rather low resolution

Oh, even the YouTube preview videos show tons of sloppy oversights that would get any freeware designer thrown in their face...seriously, I don't want to see anything like that in a flight simulator in 2026. Who do the guys at AS think they are? Are they living under a rock?

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Edited by MrLamb

'It is better to be silent and be thought a fool than to speak and remove all doubt.'

2 hours ago, MrLamb said:

Even the exaggerated (and rather carelessly executed) weathering doesn't help... it's reminiscent of poorly made plastic model kits. It seems the AS graphic designers were unaware of the old weathering principle: as soon as the weathering is consciously perceived visually, it's already too much of a good thing...

The odd thing is that the texture design is done by Atarium. 

His liveries and cabin packs are among the best in the freeware community. 

 

It seems making flightdeck textures demands another skillset.

4 minutes ago, Farlis said:

The odd thing is that the texture design is done by Atarium. 

His liveries and cabin packs are among the best in the freeware community. 

I know...seriously, I couldn't believe my eyes when I saw the latest preview videos. Presumably, what I saw there is the final version. Ouch.

'It is better to be silent and be thought a fool than to speak and remove all doubt.'

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

1 hour ago, Farlis said:

The odd thing is that the texture design is done by Atarium. 

His liveries and cabin packs are among the best in the freeware community. 

 

It seems making flightdeck textures demands another skillset.

It depends on how much Aerosoft did pay Atarium. The lower the payment, the lower the work hours. It seems, that it isn't the cockpit only. Overall the visuals of the 340-600 are mediocre.

OR: they have a performance issue, hence they are trying to preserve performance by sacrificing visuals.

Edited by Watsi


 

Seems tomorrow Aerosoft gets a total overrun 🤣

cheers 😉

08.2024 new PC is online :  ASUS ROG STRIX X670E-F GAMING WIFI Mainboard,  AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage  HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG  3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2

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15 minutes ago, Watsi said:

OR: they have a performance issue, hence they are trying to preserve performance by sacrificing visuals

Given that Aerosoft is supposed to regain lost trust, this would be a rather disadvantageous business decision in the medium term.

(At least) a cockpit on a 'pro' product should look like a 'pro' product.

Others are already demonstrating how it's done with a 'pro' product, even without any annoying marketing hype.

'It is better to be silent and be thought a fool than to speak and remove all doubt.'

In short, low resolution textures have no place in a next generation flight simulator in 2026. I have been saying this for years (and that was when I had a 2015 specification PC), so we certainly do not need them now.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Personally I disagree, given a choice between cockpit visuals or systems or flight modelling, I’d personally prefer development budget to be spent on the systems and flying.

 

17 minutes ago, Matchstick said:

Personally I disagree, given a choice between cockpit visuals or systems or flight modelling, I’d personally prefer development budget to be spent on the systems and flying.

 

Yes, but when the product is classed as a Pro product, those who have a PC that can handle all the eye candy and the systems should have them all.

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34 minutes ago, Matchstick said:

Personally I disagree, given a choice between cockpit visuals or systems or flight modelling, I’d personally prefer development budget to be spent on the systems and flying.

 

Why is this black and white argument always made, especially given that Aerosoft is a relatively large company? This entire venture was because we knew Aerosoft had a pedigree to make fairly good aircraft visuals and toliss has a pedigree to make good systems and flight modelling. 

There's a fair assumption that we'd essentially be having the best of both worlds here. This aircraft looks to have a worse visual fidelity than Aerosoft's previous releases and it's rather curious as to why.

Edited by Lucky38i

13 minutes ago, Amon1973 said:

Yes, but when the product is classed as a Pro product, those who have a PC that can handle all the eye candy and the systems should have them all.

That’s a valid opinion but not one I share.

Eye candy is just dressing to me, I want systems depth and a sophisticated flight model from a “Pro” product.

If it can deliver that and great visuals that’s lovely but if something had to give then it’s graphics every time for me. But other people will feel differently.

12 minutes ago, Lucky38i said:

Why is this black and white argument always made, especially given that Aerosoft is a relatively large company? This entire venture was because we knew Aerosoft had a pedigree to make fairly good aircraft visuals and toliss has a pedigree to make good systems and flight modelling. 

There's a fair assumption that we'd essentially be having the best of both worlds here. This aircraft looks to have a worse visual fidelity than Aerosoft's previous releases and it's rather curious as to why.

I’m not sure there’s really anything quite so black and white here.

Every development project  has to balance the resources put into different areas and I don’t believe there’s a single right answer.

For example we’ve seen previous Aerosoft MSFS aircraft projects look good but fail fundamentally in other areas.

Maybe this time they’ve tried a different balance ?
(though I certainly can’t rule out they simply didn’t have the time/money to spend on visuals)

 

 

Edited by Matchstick

Assuming that the product will cost more than 50 USD, I expect both high standard visuals and working systems. And I can't stand companies overpromising and underdelivering. 

To me, it appears to be again the AS publishing pattern I'm familiar with. But let's wait and see.

'It is better to be silent and be thought a fool than to speak and remove all doubt.'

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