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Good essay on how ground physics still feel Mehhh in MSFS

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7 hours ago, LRBS said:
Yes, I did. I tested it at the maximum demonstrated crosswind and found it to perform excellently.
I could be wrong about the flight controls being a bit twitchy, but again, my hands and perspective must be off based on what I fly. YES, THEY GOT IT PRETTY GOOD ON CROSSWINDS!

So I was correct with my satement when I reminded people that the new ground friction model needs to be applied to an aircraft first before it benefits from it. If an aircraft behaves badly upon touchdown it's not the sim's fault it is the developers who haven't worked with the sim variables sufficiently. Many default aircraft also don't have those capabilites implemented. ASOBO alsways concentrates on just a handful to test out their new systems. 

So if the C172 behaves like it should then this proves their systems work.

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  • As far as I'm aware the ground friction model is something aircraft developers have to activate and tweak. It does not simply work out of the box. So it is best to check this with aircraft where this

  • ahsmatt7
    ahsmatt7

    I don’t know if it’s a language barrier or something else but his video don’t show a lack of friction. They show too much. Specifically at the point of touchdown during a crosswind landing. The second

  • Tuskin38
    Tuskin38

    Again, depends on the aircraft and how the developer programmed it. In my experience not every aircraft feels that way.

  • Author
10 hours ago, lwt1971 said:

Out of curiosity, have you evaluated the ground handling of the C172 (G1000 version) in 2024? Evaluating that would be the true evaluation I think of MSFS 2024's core ground handling capabilities, or lack thereof (at least for GA aircraft).

 

Yes, I did, and it's pretty on-rails for my liking...

Apply full power, on takeoff from a paved rw with light wind, leave your feet off the rudder and see for yourself...

Might be ground physics, might be lack of proper prop effect modelling, I really don't know, but for a model that uses the most out of the MSFS FM capabilities, it still leaves a lot to be desired IMO...

Flying gliders since 1980

Flightsimming since 1992

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1 hour ago, Farlis said:

So I was correct with my satement when I reminded people that the new ground friction model needs to be applied to an aircraft first before it benefits from it.

No question about it. We still have issues with how their dynamics and FDE work in certain areas that need further tweaking. But at least they are starting to add new SDK entries to address the shortcomings. I think they have new programmers with better experience.

747 Captain for the last 39 years, and still learning. 

5 hours ago, jcomm said:

Apply full power, on takeoff from a paved rw with light wind, leave your feet off the rudder and see for yourself...

Might be ground physics, might be lack of proper prop effect modelling, I really don't know, but for a model that uses the most out of the MSFS FM capabilities, it still leaves a lot to be desired IMO...

I agree. There should be at least an effect to the left, but you don't need any right rudder input at all... X-Plane on the other hand has completely exaggerated this effect, as the plane veers straight of the runway in an almost 90 degree angle if you don't use rudder, which also is not quite realistic 🤔 I don't know about other sims, but the ones I use indeed still leave a lot to be desired...

Edited by Rimshot

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

On 3/17/2026 at 7:21 AM, jcomm said:

 

Seriously. This is just ONE persons opinion. Not gonna waste time watching a YouTube video regarding ground handling. Not gonna support YouTubers looking for clicks! People make these videos constantly. I'd rather use my time to enjoy the game.

The topic has been beat to death for one thing. Secondly we are talking about a game from Microsoft. Not sure how perfect folks think this product will ever be but it's pretty good right now as it is ground handling and all!

 

  • Commercial Member

It feels to me like yaw in MSFS is not controlled by the physics of the front wheel when on the ground but rather it tries to spin the aircraft around a central point on the model with an approximation of what it thinks is correct.

When in an aircraft where the nosewheel is very far forwards (i.e. the MD80), it feels even more pronounced.

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

Whatever anyone thinks, the nosewheel on airliners does not react realistically in either MSFS 2020 or MSFS 2024. A slight tap on my joystick when taxiing at 10 knots in a straight line will make the nose of the aircraft "jump" to the side. It simply should not do that. It feels like I am moving a paper aeroplane rather than a 60 ton monster. In my opinion, this is probably the only aspect of ground handling that needs to be corrected. The rest feels pretty good to me.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

20 hours ago, ryanbatc said:

Ok I just did some patterns in Duluth in the Fenix A320.  Man what a beautiful bird lol.

I'm not the greatest airliner guy but using by feel and how I think things should be it seemed right on.  I had a direct left crosswind at 15 knots.  Nothing crazy but nothing light either.  On short final I kicked in a little rudder and aileron to align the nose down the runway, left wing down of course...  totally fine... I even stuck it on centerline.

SU5 beta?  maybe that's the difference.  I used to have crappy Saitek pedals but with these Winwings (or WINCTRL) it's very different now!

(wind out of the SW here but it does change to 183 at 15 on short final)

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55153996845_697911f068_o.png

 

 

Normaly Fenix, all there planes, does a very well landing and center Roll after landing, therefore the TFDi MD-11 is most the time very bad in this case.

This is partly because it almost never lands towards the centerline; in my opinion, this could be improved with a code update but somehow they don't will do such an update..

cheers 😉

Edited by pmplayer

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  • Commercial Member

See I can't get on with the way the Fenix lands but I think the FSLabs is outstanding how it transitions from air to ground - you can feel the rears sticking to the tarmac as the plane settles, especially if crabbing.

Is it even possible to get it right when everyone thinks differently?

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

Not to mention that hardly any of us has flown hardly any MSFS planes in RL.

Then throw in a thousand other factors like weather and you have a blowout topic.

dd

  • 2 weeks later...

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