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TU-154 coming from FlightSim Studio AG

Featured Replies

Great projekt can't wait..😋

cheers 😉

08.2024 new PC is online :  ASUS ROG STRIX X670E-F GAMING WIFI Mainboard,  AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage  HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG  3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2

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7 hours ago, james42 said:

Who remembers the old Project Tupolev 154M for FS9?

Wasn't that the one where the developer immediately threw a massive temper tantrum as soon as anyone suggested providing tool tips in English? 😆

Edited by Ricardo41

It will be finished in 2048 but you can already pay for it early acces

Edited by rob0203

Love the green cockpit and the analog gauges 😀

The fan is exactly the same as in the Mi-XXX helicopters 😅

FS2024
A36 Bonanza - B737-800 - A320 - MBB BO 105

54 minutes ago, Ricardo41 said:

Wasn't that the one where the developer immediately threw a massive temper tantrum as soon as anyone suggested providing tool tips in English? 😆

No, the "developer" was a group of people actually and tooltips were available for most part, though not all instruments.

At any rate, I'm sure you can still get a refund for the big bucks you had paid for it...

20 hours ago, Tuskin38 said:

god finish the ERJs first

Sorry to be picky but you mean the E-Jets 😉

The ERJ series is a completely different aircraft series.

ERJ = ERJ135-145

E-Jets = E170-E195

Bill 😎
FS2024 • Currently in 'GA mode' : A2A Comanche 2024 & Aerostar • Black Square C208, Bonanzas, Barons, TBM850, Dukes • COWS DA40 & DA42 • Bluesky Grumman AA5 • FSW Legacy, C24R Sierra & C414 • Echo Falco F8L • FFX HJET, Visionjet and P180 2024 • Got Friends A32 Vixxen • FSReborn Sirius TL3000, Sting S4 and Piper M500 • Flyboy Rans S6S • Skyward DA50RG • SWS Zenith CH701, RV-8, RV-10, RV-14, PC12 • Milviz C310R • Air Foil Labs Bristell B23 
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3 hours ago, JYW said:

Sorry to be picky but you mean the E-Jets 😉

The ERJ series is a completely different aircraft series.

ERJ = ERJ135-145

E-Jets = E170-E195

Oops 😅

19 hours ago, Lucky38i said:

Yeah let’s get the art team to work on systems cause that’s a great use of your workforce. that 3D modeller will make a great contribution to the autopilot rework.

That's exactly the point. Maybe FSS should allocate their limited budget on additional programmers that understand AP dynamics and finish an "experimental" plane that's been languishing for three years, verses spending money on 3D modelers starting a new project.

Finally something different!

1 hour ago, caneman said:

That's exactly the point. Maybe FSS should allocate their limited budget on additional programmers that understand AP dynamics and finish an "experimental" plane that's been languishing for three years, verses spending money on 3D modelers starting a new project.

And if their 3D modellers are employed, you're suggesting they should.. fire them? Then when they've fired the modellers, spend money on hiring programmers, spending 6 months acclimating them to the codebase. Only to finally finish the E-Jets, left with a team only consisting of programmers, which you now need to fire because you need modellers, animators, sound designers etc for the next project. As oppossed to utilising their current workforce to start working on the next form of cash flow, where they are best suited?

Not to mention adding more programmers to a situation doesn't suddenly equate to faster development times.

This is fairly simple project management stuff in most businesses, it really isn't that difficult to fathom why FSS is doing what they're doing.

1 hour ago, caneman said:

That's exactly the point. Maybe FSS should allocate their limited budget on additional programmers that understand AP dynamics and finish an "experimental" plane that's been languishing for three years, verses spending money on 3D modelers starting a new project.

Did you miss the big post last page?

16 minutes ago, Lucky38i said:

And if their 3D modellers are employed, you're suggesting they should.. fire them? Then when they've fired the modellers, spend money on hiring programmers, spending 6 months acclimating them to the codebase. Only to finally finish the E-Jets, left with a team only consisting of programmers, which you now need to fire because you need modellers, animators, sound designers etc for the next project. As oppossed to utilising their current workforce to start working on the next form of cash flow, where they are best suited?

Not to mention adding more programmers to a situation doesn't suddenly equate to faster development times.

This is fairly simple project management stuff in most businesses, it really isn't that difficult to fathom why FSS is doing what they're doing.

Yes its a moot point at this juncture. The community that has been supporting FSS has seen several new airplane models get developed and brought to market in the last three years, while the Ejets were stays "experimental". Clearly FSS has struggled to find developers that can build a working AP for the Ejet. I'm sure its very difficult to find that kind of skillset in the marketplace, but that was the suggestion. Find those folks, finish the Ejet, then start on the next one with modelers etc. Much better way to build brand equity than promise "coming soon" for three years.

21 minutes ago, Tuskin38 said:

Did you miss the big post last page?

Yes, saw the last post and from everything I've read in the discord, the plan is to release v1.0 next week. Btw, the last experimental release was a huge step backward and basically broke what was almost a fully working AP. I'll be interested in seeing how well the V1.0 performs.

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