Jump to content

jmig

Members
  • Content Count

    684
  • Donations

    $50.00 
  • Joined

  • Last visited

Everything posted by jmig

  1. I got to using SteamVR out of necessity. I can't get MS to work. I would prefer to use Windows Mixed Reality and OpenXR. That is what I was using before with Windows 10. To get SteamVR to work I went to SteamVR-Settings-Advanced-Developers and set Steam as the OpenXR. I have disconnected my headset and deleted WMR and OpenXR. I am now using TrackIR. Good grief, that is like going back to B&W TV. I have this silly idea that if I now reconnect the Reverb G2 then redownload the software, it will somehow work. Yeah right! However, I don't know what else to do. I think MSFS has driven me insane. After all, if you continue to do the same thing and expect different results...
  2. Yes, "use latest runtimes" is on. I can get into VR mode by using SteamVR as my OpenXR driver. However, it is very finicky. I am not using the Steam version. I am using the PC version. Often it either won't go back to nonVR and I will get a SteamVR had a problem and shutdown error. If I use SteamVR for DCS, I have no such problems. Thanks for offering to help. John
  3. Yes, OpenXR comes with MMR. OpenXR is installed and set as per instructions. It just gives the error message everytime. OpenXR tools is installed too but I don't use it. Thanks, John
  4. I didn't try a different usb port. I did unplug and reinsert the plugs. I am not sure about second cable? The cable has two connections. One for the video and the other is a C usb with an usb 3 adapter. The head set works fine on Steam. It is just the WMR/OpenXR that is giving me problems. Thank you for the suggestions. John
  5. I am at my wits end and asking for help. I recently formatted my C drive and installed Windows 11. I have MSFS on a separate M2 drive. I fly using a HP Reverb G2 headset. With Windows 10 this worked smoothly. Now, I cannot get the VR to work with Mixed Reality Portal. Every time I hit CRTL-TAB to switch I get an error message saying “The initialization of VR failed. Please check that OpenXR is installed…”. It is installed and the Demo works with the headset. I have deleted and reinstalled Windows Mixed Reality Portal and OpenXR at least a half-dozen times, to no avail. I have reset Windows and MSFS. I tired Repair on everything. I have looked online for possible solutions and found none that help. I have been fighting this for five days now. I can get MSFS, DCS, and P3D to work through SteamVR. However, I get one shot. If I backout of VR to normal, I cannot go back to VR without restarting MSFS. Before, when using WMR I had no such issues. I was able to go back and forth as many times as I needed to. MSFS and WMR should work...but they don't. John
  6. Shack95, I am having the same or a similar problem. With me the program just freezes (turns black if using VR headset) for 10 or more seconds then starts again. I have been troubleshooting since day one and have gotten nowhere. The new 517 driver didn't help. I have tried DX 11 and DX 12. I am on Windows 10. I am in the process of backing up my files. I plan on nuking the C drive and installing Win 11. I will then reinstall FSFS and DCS.
  7. FSUIPC can read Go-Flight buttons and rotaries. You then assign them using FSUPIC Buttons app. Go-Flight's GFDev64.dll must be int he FSUIPC folder. AxisandOhs will read the buttons but not the rotaries.
  8. I really enjoyed the P3D version. It allowed me to use a flight plan to fly somewhere and then shoot an approach to landing. If it still does that, I will be happy.
  9. I agree with the above. i have found them most informative and helpful. Thank You. John
  10. I own AAO and like many of its features. The killer for me is its inability to read Go-Flight rotaries. Of course, as we all with MSFA GO-Flight has abandoned all of its customers. So the easy to use program that will read Go-Flight rotaries and buttons is FSUIPC. So, that is what I still use. I do like the way AOA improves with each update.. It UI is clean and modern. It is easy to capture LVARS and HVARS, if you are into scripting.
  11. I have enjoyed Flysimware's airplanes in P3D. I look forward to seeing and purchasing their MSFS products. Based on what they produced in the past, I think I will like their MSFS offerings.
  12. I third the above. I enjoy the airplane. It has my favorite characteristic. It's fast! I thank the developer(s) for a job well done.
  13. The idiosyncrasies of MSFS(or any flight sim for that matter). I have the T45 and fly it with a reverb G2. I have had no problems. I flew it yesterday. I won't even hazard a guess, as to what the issue is. I will just quote a former President, "I feel your pain." Good luck in solving the problem.
  14. If all else fails RTFM. Otherwise, it hides in a drawer (virtual today). 😉
  15. I have this little red rectangle floating in my VR headset. It is showing something about the CPU/GPU usage. For the life of me, I have NO idea how it got there (I am sure I turned in on and don't remember) or how to get rid of it. It is not the Developer FPS box. It only shows in VR, not on monitor view. Anybody know what this is, and more importantly, how the heck I can get rid of it?
  16. I have a homebuilt cockpit with half-dozen I/O cards plus joystick, throttle, and rudders attached. I have learn from experience that some peripherals do not play well with hubs, even powered. As dogmandbird suggested, you might try connecting directly to a computer usb port. I connected directly to the computer and (knock on wood) have had zero issues with my G2.
  17. I have Hardware-Accelerated GPU Scheduling set to High performance and don't have any issues. When I hit CTRL-TAB the house goes away and the aircraft shows. You might want to reinstall WMM and SteamVR. Since, the game plays on the monitor, it seems to me that the issue is with the VR interface. You might also try setting your MSFS graphics at minimums, just in case it is an overloading of memory issue. If that works, increase. Good luck! issues like these can be a PITA.
  18. I usually build a new flight sim computer every four to five years. My last build was about five years ago, so I am researching components to build, considering my age, probably my last computer. I have budgeted $2500 for the system, not counting the nonexistent graphics card. I have a RTX 2070S that I will use until someone who has less money than Jeff Bezos can afford to buy a 3000 series GPU. I am leaning toward the i9 10900KF CPU. However, all of the motherboard choices are rather confusing. I know that I should get a Z490 chipset. I have looked at the Asus ROG Maximus or a Strix because I have used Asus in the past and have had good luck with them. However, I would consider other brands. The prices of motherboards run from two to three hundreds to over a thousand, all with the Z490 chipset. So, why the large price variance? What should I look for in a motherboard? I do know that I want an M2 slot, and for the mother board to have some sort of intelligent overclocking. My current system is overclocked to 5 Ghz and that seems like a sweet spot for the flight sims. I am also looking for as many usb ports as possible. I am using a cockpit with six different controllers plus a HP Reverb G2 VR headset. I plan on using water cooling and a 850 to 1000 Watt power supply. Thanks, John
  19. Alan, Since we are telling war stories (too bad there is no ale or cider), I will tell you a T-41 story that you might like. In my pilot training class was a fellow who had played defensive end for the Air Force Academy football (American) team. You can imagine that he was rather large and muscular. Anyway, he had an even more vocal instructor than most of us. One day, he was in front of me to takeoff. I moved into number one position as he took the runway. He sat there for longer than usual. Then the aircraft turned around and taxied off the runway back to the ramp area. I figured that he had a mechanical problem and took off. After I returned from my flight's debriefing I learned what had happened. The instructor had already been yelling at him for real or imagined grievances. One of the items on the before takeoff checklist was to close the small vent window on the left hand side. He missed that and the instructor laid into him like a girlfriend after you return home drunk as a skunk. So, in his anger, he grabbed the vent handle and yanked it close so hard that the handle broke off in his hand. Obviously, they had to naturally cancel the flight and he taxied back to the ramp. He told me later when we had advanced the T-37's that his instructor never yelled at him again.
  20. Mescalero? I didn't know that was its name. I flew it early on during USAF pilot training, but we only knew it as the T-41. Many a pilot's dream died in that airplane under the eyes and vocal cords of the ex-WWII civilian IPs. I remember being yelled at for being 15 feet off my assigned altitude. You did learn to fly the assigned altitude and heading.
  21. As yurei said above, MSFS does not play well with ON/OFF toggle switches. I have had success with FSUIPC to program toggle switches and MSFS normal binding to program the momentary push buttons on the HOTAS. @Rotten88Scoundrel, Have you tried using MobiFlight on the Leonardo?
  22. I have never actually flown a F-15. I do, however, have over 800 hours in the F-4. I was able to purchase the DC F-15 for $15.00 because I already owned the P3D version. It is worth $15.00. Flight dynamics and handling are important to me. I was happy to find that its handling was solid and steady, as a heavy large wing loaded aircraft should. Landing was as solid as the real world F-4 was, and I assume the real F-15 is. I did find the T/O to be squirrelly at around 120-130 kts. just before rotation. I don't know if that is a model or MSFS issue. As a retired real world pilot, I tend to stay inside the cockpit. I am not a stickler on visual detail. I never paid much attention to it in real airplanes, nor do I in virtual airplanes. Can I easily read the gauges and MFDs and is the important stuff there? That is what is important to me. I find the cockpit details to be good enough. The same for the sound. Where I am disappointed is in the avionics. Dean (DC-Designs) states that this is not a study-level model. I agree that a MSFS model does not need the weapon systems. I do want to navigate, however. My "C" model is missing the VOR/TACAN arrow and the ILS steering bars. While it will tune a VOR/ILS station and show its designator and DME on the HUD and HSI, I never got the steering bars. I mentioned this on Sim-OutHouse and Dean stated that this would be fixed in an up-coming patch. If that is fixed, I will be happier with this model. I also find the MFD(s) pitiful. There is one fixed image or screen. You can not change screens or select NAV sources. This, to me, is a serious lack of basic aircraft functionality. If the GF1000 can be coded, a basic MFD can be coded. I should be able to switch the weapons load out screen from the primary MSD ("E" model) to a side MFD and put the HSI in the middle, where 99% of pilots would have it. I should be able to select GPS, TACAN/VOR, and ILS NAV sources. This isn't study-level, it basic avionics. As for the people complaining about the lack of supersonic flight, on average, less than one percent of flight time is supersonic. Yes, it would be fun to blast through Manhattan supersonic and watch the windows blow out (if MSFS did that) of the skyscrapers. However, that is not something pilots are allowed to do in real life. 😉 FSX (not sure of P3D) never simulated correct supersonic flight either. In supersonic flight the air molecules cannot move out of the way fast enough. So, they are packed together denser than normal. This is the compressability factor of a gaseous medium, like air. The compressed air flowing over the flight control surfaces make them more effective at supersonic speeds. The real aircraft will limit the movement of elevators and ailerons during supersonic flight. Otherwise you could get a pronounced and dangerous pitch up or roll of the aircraft for the same stick movement. This same compressing of the air molecules is what caused the destabilization of early aircraft in the trans-sonic region of flight that cause deaths of some early test pilots. Modern designs like the F-15 are designed so the only way the pilots know they are supersonic is looking at the Mach meter. I don't know how MSFS coding will handle supersonic flight? I guess that is why it is taking so long to implement. I agree with the majority in that this isn't worth $41.00 USD. If Dean can add the additional functionality listed above and improve the cockpit visuals and sounds, I think it will edge closer to being worth the asking price. Even then, however, I think $25-30.00 USD would be more market friendly.
  23. I wonder how I was able to map my GF-MCP with FSUIPC7, if the SDK is so limited? Somehow John and Pete figured it out.
  24. I believe it should be in the SDK. Or, it is under the Developer's module.
×
×
  • Create New...