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galfed

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Everything posted by galfed

  1. This is what I am experiencing right now in real world flying. Cancelled seven flights for May because of that and it is pretty easy for me. I feel how the nose and the sinus are, normal free or still pain or running nose. I don't use antibiotics but similar things without side effects, what probably takes a bit longer to really work. As soon as I can equalize pressure in the ear again without anything feeling strange, I get an x-ray to check out the sinus area and then I start again planning lower altitudes first. Damage to the ear or disorientation during flight is a complete no go for me, but I continue on the sim of course Great question! Manfred
  2. This is a great question and some help is possible. You can change at least the ILS frequencies as I read and also there is an update for the magnetic variation, which is changing every year. In real world flying I have already come across some runways having new numbers and it is great to have it in the sim too of course. The painting is a different thing. Anyway, check this link out and see, if it is of some help for you! http://www.aero.sors.fr/navaids.html Many greetings from Germany, Manfred
  3. Very easy to work with and free is 4K-Video-Downloader. You can get it here: http://www.chip.de/downloads/4K-Video-Downloader_61772840.html Copy and paste youtube link into the downloader, choose resolution (up to 4k if offered in the video) and download it to any place you want. Many greetings from Germany, Manfred
  4. Thank you, that helped! Manfred
  5. Great information, thank you! I need some additional help on this. I purchased the GTN 750 two weeks ago and using it because on of the planes I fly in real world has it installed. I also "updated" it to the database from last year. So now my question, I somehow couldn't figure out, how I get the update file. Also after creating a new account for the forum (the old log in probably had expired) the access to the forum is denied. I read somewhere that I need a moderators permission also. But how? So my primary wish is to update, can someone please help me in how to do that? Secondary question but not so important, how did you guys manage to have access to the forum about the Garmin GTN series? Many greetings from Germany, Manfred
  6. I sometimes use the windowed mode when I want to run additional programs like blue skys moving map or AI tools, you name it. For that I use FSX borderless, you can get it here: http://simmershome.de/fsx-oder-p3d-im-fenstermodus-ohne-rahmen-das-tool-v-1-1/ Very easy to use and for me it works, when I shut down FSX in full window mode. For the next start I only have to klick on the fsx borderless button in the taskbar and FSX starts in window mode without any bars. The other way of switching it on and off with this tool doesn't work in my case. The right click option was new for me, I'll try it the next time. Great question by the way! Enjoy your filming, Manfred
  7. So you probably didn't have the chance to read the article at Simmershome http://simmershome.de/out-of-memory-im-fsx-und-p3d-ausschliessen/ To summarize it, the author compares Windows 7 and Windows 8 using a resource monitor and found a difference in how windows reserves a block of memory when a new scenery "comes into sight". He found that Win 7 reserves to much space for memory compared to what is really needed to work with that special scenery. Win 8 does it different using “Memory Combining”. He states that especially older programs run better with it because this technique eliminates all of the multiple copies of dlls that are using up memory space because of Multi Tasking. Because of that Win 8 reserve only a bit more of space for the scenery than Win 7 that reserve as he wrotes 25% more. In Win 7 he had this steps, the first one being the most important one: Setting AF to 4x then if necessary reducing "LOD-Radius auf 4,5" if still in need than reducing scenery details and or AI traffic Same computer but Win 8 he uses no such settings because he doesn't have that problem at all. The text ends with an outlook to more upcoming writings about solving typical Win 8 problems. Concerning photoscenery activation I see on my computer in top down view and zoomed out every scenery worldwilde when it is activated, no matter where I fly, which I used for some space flight movies some time ago. I hope I could help with that very short summary of the german article. Many greetings from Germany, Manfred
  8. I am flying with FS9 and FSX for 10 years now and used notebooks. Two years ago I changed that to make it more real world flying like. The target was to substitute one real world flying hour with about 10 hours on the sim to save money. Real world flying is something I do since 1969 so quite some time already. My brother wanted my pretty good TV that I used and I looked for something else while being out for shopping with my daughter. I think you guess what happend. She got financed a brand new bridge camera and I ended up with a 55 inch Sony 3D TV after trying one 50 inch before that. It took some adjusting to get everything so that I could fly and work on that big screen. Until then my brother only commented flying as playing around instead of being serious - The moment he saw the cockpit he was stunned, the instruments are as big as in real life and I would say, the ratio is now: three hours simming are good for one hour real world flying. A2A and Garmin GTN are making it possible even more. Sometimes I switch to 3D with shutter glasses and boom, you are in the cockpit and on the apron. It is not that sharp like in 2D, so I wouldn't use it for every flight of course. This is simulated 3D from the Sony TV, not the Nvidia 3D option. Colours are pretty good though and if it is not that much working inside the cockpit this is closer to 2 hours sim for 1 hour real world flying. Beside no movement it is like in our full motion redbird simulator at our airport but more real because of the 3D effect. Frame rates are of course the same like in 2D because the simulated picture gets rendered by the TV. With Cessna yoke and pedals and trimwheel and so on this is enough to keep the procedures in the brain active and not to train a too much different way of doing the flying when using the sim. I think you know what I mean if you ever compared flying the sim on a small monitor or TV and than hopping into a real world plane. I was happy with every stage of all that sim flying and testing. I am shure, the next step is on the horizon already. Great question by the way!
  9. FlusiFix for years offers the ability to slow down traffic. No other changes to the FPS hit are made, only the car speed can be adjusted to a normal level.
  10. Hi Manny, yes it does. AviatorPro is the course you would be looking for. Aviator90 is a free course with all the basic private pilot knowledge. The Pro course is with a monthly fee, you can get out of course every month if you like. The course seems to be on the list for a complete overhaul but it already has a lot of knowledge videos and quite a lot of them are outstanding with content for single engine and dual engine also. IFB Basics, IFR Charts, some cross country flights, one series with even detailed NDB Approach flying and so on... Some of the last videos I personally did not like but that is about 10 percent of an otherwise very good training for me. Take care, Manfred
  11. This is an interesting topic and I tried to follow it as good as possible. If not mentioned already I can suggest to head over to Chris Palmers Angle Of Attack and to go through the free Aviator90 course, which is pretty much a 45 episodes training like you would get when starting real world training. Or grab some money and start real world training, if a normal private pilot license is to expensive, light sport or ultra light would do it just the same. Or for the price of some better addons and together with a friend sharing the cockpit experience one or two instructional flights would also be something adding to the passion for the flying experience. Sometime the getting bored feeling is just an indication for going the next step. I am pretty shure, the moment you set your feet on the apron you will like the feeling... :wub: Manfred
  12. Dear James Bannett, how can flying be boring or loosing it's interesting appeal, in former times giving us a drive to finish work quickly and setting up a flight to be off in a simulated world... :rolleyes: Well for me, the magic of flying was part of most of my life. Then there was some time, where real world flying completely went out of my life, I had switched over to a different life channel so to say. I came back after some years with simming, FS98 and a lot of imagination had to do, what real world flying is about. FS2004 wowed me the first time I fired it up, there was so much to explore. FSX was more a technical adventure in getting it working up until the last weekend, where I had it finally so close to reality, even using 3D now, that I can say, yes, that is how I wanted it to be. But I am not in the "exploring the world mood" anymore. It is a training tool, helping me getting on with the real world flying I started again in 2011 using it for training and saving some money. What I found interesting, this great feeling exploring the simworld or even more intensive in real world flying is gone. It was replaced by the technical aspect in trying out addons, adjusting things or in real world getting better than before. I am now working on a flight instructors license which here in Europe now makes a theoretical CPL training and examination mandatory, also some IFR training has to be done. Years ago that would have brought me into some higher lifestyle feeling, but now, it is work to do. So it is the same here. Take care and greetings from Europe! Manfred
  13. I used data from here: http://www.aero.sors.fr/navaids.html
  14. FSGRW tests - rainy day and summer day - real world and simworld - Got some more evaluation points from the FSGRW Team to make all the testing and for me FSGRW is the best tool to simulate the weather. I am going to buy it, because the weather simulation on the FSGRW server uses more than METAR, which can be pretty off. I use FSX in addition to my real world flying and want the weather in the sim to be close to what I have in the real world. Manfred
  15. just one edit: the fs9 freeware list is also an option, a lot of sceneries work pretty good in FSX too. And even if there are some textures not showing up the right way, I can live with that compared to the default sceneries. http://www.freewarescenery.com/fs2004/germany.html Of course you find more than only germany in that list - it is about the whole world for fs 8,9 and 10: http://www.freewarescenery.com/ MM
  16. Welcome to Europe! I am flying sim and real world here in the moment only in Germany. Concerning Airport and IFR Charts another quicker place to find the charts is here: http://www.ifrchartseurope.com/Default.aspx Free for two airports a day. More Airports are of course free on Eurocontrol, it takes only a bit longer to find them. VFR Charts for Germany: there are no free ones, except VFR Traffic patterns charts that are a bit outdated are here: http://www.airports.de/component/option,com_mtree/task,listcats/cat_id,8/Itemid,72/lang,de/ Scenery free: http://www.freewarescenery.com/fsx/germany.html There was a free photoscenery for FS9 on the net, don't know, if it is still on, some copyright issues made the files disappear from avsim pretty quick. I use a payware photoscenery, it is not the best, but okay and only summerdaytime. But it has autogen to it and with higher autogen (6000 for houses and trees) in fsx.cfg I get an outside view pretty much like when flying for real. Spain and the Netherlands have freeware photoscenery much better than my payware one for Germany. France, Belgium (was free for some time), England, Ireland have very good payware sceneries for the landscape. The trend is to add autogen (England, France) so that is becoming a photoreal Europe more and more. Airports and Airfields are concerning Germany pretty much only partly usable in DirectX10. I don't care much about that, during night I switch of autogen and photoscenery and get with DirectX9 pretty much the same frames like in DX10 with everything maxed out and superhigh autogen during day time flying. I would very much recommend to buy FSAltitude Europe. From above 3000feet and higher you get a good enough photoreal view out of the cockpit and depending on level of detail radius a bigger or smaller cone under the plane, with the other installed scenery being there, be it default, some improvement or a high resolution photoscenery. This mixture is also very good for higher FPS. The covered area is from the Atlantic to Russia. I never had to ask for an engine start up in GA when flying real world in Europe, meaning Austria, Switzerland, Germany, France, Netherlands, Belgium, Luxembourg, Danmark and Sweden. Never heard that on ATC vor VFR either. On uncontrolled airports the pilot is responsible for everything by himself. Airfields in Germany have an Informationfrequency. You get information, but the pilot has to decide everything. So you get the wind and the runway in use, the info answers any questions, but the pilot decides when to take off, to land and so on. What in Germany is in real world a pretty big deal meanwhile is to follow the official traffic pattern on uncontrolled airports very exact. You are not allowed to be off the line 150 Meters to the left and to the right. Sitting in Traffic Pattern Altitude in the cockpit, you wouldn't be in the position to see this allowed path below you, so you have to have the pattern programmed into the GPS. Some airports are very good checked out on that, like Bonn Hangelar. Laser on the ground checks out the flight path from time to time. On the other hand there is a discussion about if this checking out is really legally. There are no official traffic patterns on controlled airports, only official VFR reporting points and routes for entering and leaving the CTR and official holding patterns. You report to ATC and say your intentions at least five minutes before reaching CTR and the you would normaly get clearances into the CTR by one of these entering points and then you get new reporting positions and which part of the traffic pattern you have to enter, depending on the traffic and the angle to the runway you are on. No new clearance for the next part, no flying along, therefore circling and reporting to ATC is mandatory. So workload is high on approaching VFR a CTR. You have to know where you are every moment, not vectoring normally. If you are lost, you can ask ATC for Vectors of course or get a bearing (QDM). Expected is a strict following along the published routings and maintaing of the advised altitudes. IFR is easier. Anyway, transition altitude and standard QNH is 5000 feet most over Germany. Transition Level when descending normaly 1000 feet higher. You can fly up to 10.000 feet VFR, some areas lower. To find about that, you need a VFR Chart, there are no free ones for Germany. Jeppesen Charts are better and cheaper, concerning the area they cover compared to ICAO Charts. Above 10.000 feet you have to fly IFR or CVFR, controlled VFR, which is meanwhile part of the normal private pilot license. Nightflying is different. You need for every flight leaving the airport pattern or extended pattern, meaning cross country, a flight plan. Airspace structure is different then, everything is handled by Radar. Cross country is normally 2000 feet AGL or higher. You can because of traffic situation, weather or other safety reasons fly lower down to 500 feet above ground level. But you need a good reason for that, in case radar or more likely people in their garden have reported your flight and your call sign being to low or outside a traffic pattern, when on approach. Restricted Airspaces like C or D are only allowed to fly through on VFR by getting a clearance from FIS (flight information service). If such an airspace is above your own controlled airport you can already get the clearance and the frequency to report on from the tower. You would ask for that when first calling ground. Normally there are only two frequencies to call, Ground and Tower. Ramp and Clearance Delivery are seldom, to be found on the airport charts of course. IFR is flown like in the US, using SID and STARS, sometime direct routings and vectoring is also possible. VFR Night the other day we did a direct departure from EDDG to HMM VOR and from the VOR on vectors by radar for the ILS in EDLW, low approach in Dortmund and then with a clearance from Dortmund direct HMM VOR and from there radar vectors from Langen Radar back to the ILS in EDDG. VFR Cross Country in Europe is tricky, you need of course a flight plan and let's say from Germany via Netherlands, Belgium and France to Britain means five different AIPs to read. IFR is much easier. Flightplan with routing and off you go. One set of rules only. Transponder VFR code is 7000 and must be on above 5000 feet, very much recommended below. In real world a lot of pilots keep it off not to be tracked by radar in fear of entering without knowing an restricted airspace. So on TCAS very often the planes are not reported. There are not that much days with very good visibility here in Germany because of the humid air from the Atlantic. Flying above 5000 feet VFR is therefore better for safety, consuming less fuel and more gliding distance in case of engine trouble. Airspacestructure of Germany: http://upload.wikimedia.org/wikipedia/commons/thumb/d/d5/Luftraumstruktur_Deutschland.svg/450px-Luftraumstruktur_Deutschland.svg.png That is my answer concerning my flying here in Germany. Hope it helps a bit. Manfred Michelka
  17. I would say Turbine Sound Studios Cessna 172 Soundpack for FSX. You can hear a sound file on simmarket/youtube. In real world I am flying with a noise cancelling headset now, so sound is not that big thing in the cockpit anymore and better for my ears of course. :lol: Manfred
  18. Hey Ghost, you're on an interesting approach my friend! Let us know about your findings. If you need any help ask, this community is great in helping others. Manfred
  19. I am in the same situation. Stopped flying because of family and kids some time ago and renewed my license last year. Because my brother and my kids are going into flying and me preparing for my instructors license I built up a new FSX. I have different Cessnas, but startet with the fine tuning using the default 172 one and I am still flying that one for training purpose. I am using the Saitek Cessna steering stuff, a tuned cfg, different sound, the FSD King Bendix Radio panels, opus weather machine (demo version which is enough for training patterns and local flights) and different cloud textures (REX Essentials). Also I use photo scenery, natural world trees and autogen is higher than maximum default (trees and houses 6000). All that together make it real enough for me flying trainings around our home base (EDDG) and saving some money. :rolleyes: I just fired up my FSX machine and looked up the settings for you guys: In the FSX menu: Saitek Cessna Trim Wheel: Sensitivity 127 Neutral 1 Cessna Rudder Pedals: brake (left, right) sens. 72% neutral 1% rudder axis sens. 100% neutral 38% Cessna Yoke Aileron sens. 100% neutral 1% Elevator sens. 38% neutral 25% Power sens. 100% neutral 1% And the changes in the aircraft.cfg are as followed: [flight_tuning] cruise_lift_scalar = 1 pitch_stability = 1 roll_stability = 1 yaw_stability = 1 parasite_drag_scalar = 1 induced_drag_scalar = 1.2 elevator_effectiveness = 1 aileron_effectiveness = 1 rudder_effectiveness = 0.65 elevator_trim_effectiveness = 1 aileron_trim_effectiveness = 1 rudder_trim_effectiveness = 1 hi_alpha_on_yaw = 0 p_factor_on_yaw = 0 torque_on_roll = 0 gyro_precession_on_yaw = 0 gyro_precession_on_pitch = 0 gyro_precession_on_roll = 0 [propeller] thrust_scalar = 0.800 //Propeller thrust scalar I find it pretty realistic during approach and flare, climb out and in the traffic pattern also. Stall and Spin could be better, but for normal procedure training I don't need that. Sound, the photorealistic view and the better radio stack sum it up, so with the opus weather and camera features opus has, it is enough for what I want from the sim. Hope I could help with that. Greetings from Germany Manfred Michelka
  20. I don't know about a general roule. But what I do in real word flying is to flare to reduce the vertical and horizontal touch down speed and to make it a good experience also. After all I am not landing on a carrier. Highwing is a bit different from a low wing plane. But both fly with a lower airspeed when being in the groundeffect. That is on small planes pretty much a wingspan distance from to above the runway. Doing the flare above that altitude would mean coming close to touch down being close to stall speed and then descending into the groundeffect. Being in there would mean to have a slower stallspeed than some feet higher and so continuing to fly than to touch down, that's pretty much what the groundeffect is doing. So flaring too high means being above the runway not touching down eating up runwaylength. Doing it twice, above and in the groundeffect, would make no sense during a normal landing. So here is what I do on normal flight conditions: flying the plane with a stabilized approach to the runway beginning, if not already on idle, then applying idle power, descending into groundeffekt, yoke backwards, "holding, holding,holding..." and the touch down. Depending on the runway holding front wheel up, saving therefore on the brakes, then applying only brakes if necessary. Different on warm day, crosswind landings, high altitude landings, where I use power to kill the sinkrate, less elevator use. Whatever feels more safe and is good for keeping steering control is in use. What I learned concerning heavier planes, the flare gets less important compared to planes below 2 tones. I worked two weeks in Cambridge Bay on float planes, that was flaring as long and as smooth as possible. Sinkrate a bit too much and the plane would bounce back into the air again. So I would say concerning my way of flying, start flare when in the groundeffect, that being roughly one wingspan distance from the ground. Hope that helps a bit. Manfred
  21. Hi, I like the view, don't own the plane yet, but when so I will for shure use the view. So thank you! I always adjust my viewpoint to get an acceptable view. I can understand the discussion and let me tell you, what I experienced in 44 years of real word flying. I started 10 years old on the right seat, so flying was mainly by the instruments, the panel was to high for me. Than with transition to a Cessna 177, the right side of the panel being lower, view through the front side became an option. After starting career in the airforce I made my private license, now doing landings by my own. Most of the time I used visual reference, flying by the numbers became more in the 1980s a subject in my life. Different instructors, different techniques. Being one year in El Paso I was also trained by military expilots. El Paso having a high density altitude most of the year, Santa Fe being close by even more, a different way of landing, steep approaches, became subject to be save during mountain flying and landings. I had to maintain speed and sink rate with continues scanning the instruments, of course looking out constantly also. One reason was of course the turbulence and the bad behaviour of the plane in high altitude and mountain areas. Speed and sinkrate and flight attitude constantly changing position because of the changes in the air the plane is in needed constantly information about the situation. So the head goes up and down, Instruments, outside, instruments, areal view and again. Eyes are therefore moving with the head up and down, left and right, before and back even, compensating for limited view especially when flying a Cessna 182. Only advantage was the steep approach angle. You can not simulated that in a sim. You would have to shift constantly the viewpoint, when not using trackIR. During the same time I did some 500 ultralight flights, main instrument being a plastic tube for speed indication. Sitting outside so to say looking outside, that was no real difference concerning the subject. Everything, landscape and instruments, were outside, no cockpit, no panel, only aluminium tubes, where the instruments were attached and a seat in the fresh air. So only the eyefocus changed a lot. Twin engine and now glasscockpit transition different at least. Glass cockpit needs direct look to get the numbers for sinkrate, level and speed. Getting it with a glance needs a lot of hours of experience. Testing pilots eye movements in different cockpits showed much more time inside looking in glass cockpits compared to classical instruments. You look always for speed, sinkrate and number, even during the seconds before touch down. Feeling is important, but can be wrong. Then wind, thermals and gusts can especially during the last seconds before touch down ruin everything, on hot summer time in high altitude you can plan it to happen even. So, reacting needs flying using feeling, mind, information and the briefed procedure. Right now I am doing the trainings for my flight instructors license. Nightflying, tomorrow again, even VFR, is pretty much IFR flying. Eyes are on the instruments. Less than 10 Percent are outside view. During the final minute before touchdown, from minimum decision altitude, copilots call "runway in sight" or quick glancing outside when solo in the plane, whatever comes first, everything is done by looking at the instruments to avoid any flightsituation that is not wanted. Runway lights are used of course as a visual reference too but not that much, they give a wrong altitude impression just before touch down. Compared to daylight flying students tend to land the plane into the ground, you are lower than you think. That has to be trained and therefore a precise sink rate is important, speed and level also. You only get that from the instruments, those lights don't tell the same amount of information that you get during daylight flying. So again, head goes up and down, not only the eyes moving up and down. I always find it hard to get a cockpit view, that gets close to the experience in the cockpit. Speaking for me only of course, such a view solution is the step getting it more real. If I count my experience summing up a minute of what I see in the cockpit during landing an outside view in such a corrected way is more real for me. That will be a reason for me to get finally TrackIR or something similar. Manfred
  22. Using FSRecorder FPS inside FSX should be limited to 30 (at least in earlier versions) to get a steady pictureflow with no jumps on the timeline. Indead the videorender version is an older alphaversion, but working good for me. One way I use is: a) flying lets say the take off, recording the flight with FSRecorder, Recording the sound with Fraps in half picture resolution, sliders adjusted, so that I get a smooth flight even with Fraps running. Recording-Setting in FSRecorder for my aircraft as high as possible, also the same for the AI Traffic. So now I have a recorded flight, recorded sound, recorded AI Traffic. B) Sliders up to what eyecandy I want, then playing back the flight starting some seconds earlier than the Fraps recording. Using now Video Render in FSRecorder (30 FPS), pausing when a scene is long enough, changing view to the next camera I like, unpausing the sim, therefore the rendering continues and so on. Some minutes real flight/video time, like 3 to 5 minutes is always okay for me, 20 minutes can sometimes produce a missing part. Anyway, using moviemaker I take the raw video and the raw sound file, adjust it on the time line to make it synchron and the let it mix down for a good looking video with original sound on it. c) That I use for final cut and add music to it, most of the time using the music to decide where to cut, if possible. d) Then I add several of those final cuts and the movie is pretty much done. e) Because of real world flying I tend to adjust colour and contrast, sharpness and gamma also to give the video the look I like using a different program. f) Up to this step I make all the videos with the highest possible Bitrate and resolution. That is for me of course. Then for uploading it on Vimeo or youtube I adjust Videosize and Bitrate to the hoster's standard, which is a lot lower of course. That's my normal procedure concerning video recording. Manfred
  23. Sounds great! If you want a very smooth and very good locking scenery with sound then one way would be: Fly and record your flight with FS Recorder, settings in FSX very low, so that you can do smooth flying and record during that flying also the sound with FRAPS (or the capture program you mentioned) - FRAPS would only need to be on low resolution, because only the sound is important. Later playback the flight using FS Recorder and this time with high settings in FSX, car traffic on, bloom effect on and so on. I even have maxed out autogen, using the super settings of more houses and more trees than normaly possible in FSX (with the help of FLUSIFIX or manual editing the fsx.cfg). For doing flights in Germany over VFR Germany Photoscenery this pretty much makes the view quite natural over forests and cities. Okay, my machine can handle it anyway, but with the render function you can do that even on notebooks. FS Recorder takes the time to render each frame perfectly and only after the frame is finished, it renders the next frame. You want smooth great looking clips with 30 FPS, you get them. Even higher framerates are possible. FS Recorder becomes a masterprogram making FSX a slaveprogram so to say. Then you have the sound, with ATC on it, FS Passengers, FSCrew or whatever you use or VATSIM of course too. You also have the video scene, that is perfect looking having been rendered during the playback. Then you put the videoscene into the video track of moviemaker and the audio scene below that, a bit different in moviemaker from live essentials. Of course it is a bit of work to get it synchron. There you go, you have the sound, a good looking video, everything smooth and than you let moviemaker produce a masterscene of that part of the flight. Later you can use several of those masterpieces, cut them finally, add music and titels and that should look and sound good. Some colour and contrast correction is always helpful, if you have a program that can do that. Those ENB modes, that do that already during the flight, are not that easy to be setup to a real world look. It is always helpful to check out some real life videos on youtube if you don't have the chance to do some real world flying and to check out, how the landscape or airport you are flying to looks like concerning contrast and colour. With that you have visual reference for your postprocessing. Anyhow, your style will be the correct style because you of course are the artist! Have Fun with that! If you have a very sharp video it would be good to load it up on a free account on vimeo (500 MB per week are free). Youtube even in HD has a to slow bitrate so you'll loose quite a bit of the quality afterwards. For private viewing at home, use the highest bitrate and resolution of course. Windows moviemaker from live essentials offers some very good results on highest settings. Manfred
  24. Something I also find important is to slow down car traffic, which is way to fast in FSX. There is an option to do that in Flusfix for FSX. Take care! Manfred

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