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About MarkJHarris

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  • Birthday 04/21/1969

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    Manchester and Isle of Man
  • Interests
    Flying! Cycling and Karate.
    B737NG and SEP current. Q400. BAe146 and BAeATP and Cessna Flying Instructor in the dim and distant past.

Flight Sim Profile

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About Me

  • About Me
    Airline Pilot marooned from his family most of the week.

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  1. Just received my CLS-E today! I have a set of Rudder pedals to plus a TQ6 ADV so once i get my Rig and manage to bolt it all together I'll be away. For those of you wanting to profile for the PMDG 737. A few words: The real aircraft has a feel and centering unit (the two pitot tubes on the fin are for this.) Basically the faster you go the stiffer the controls feel. Now, trim. Again, the force you feel is the displacement of the elevators out of line with the horizontal stabiliser. If the elevators are in line, then the yoke is going to be central in pitch and physically IN THE SAME POSITION, no matter the trim setting. Think about that. You are not trimming the elevator out- you are trimming the stabiliser to allow you to unload the elevator. It will be a few weeks before I am able to plug it in. Still working on the seat design.
  2. Personally, I think you'd be better going down the virtual route. Get a comfy seat and a good headset and hand controller and as in my case, a decent yoke and pedal set. Brunner control loaded ones. I use a TQ6, it's word not allowed really for the money, but i get the TOGA and autothrottle disconnect switches which is really all the tactile connections I really need for hands on. Everything else FS2Crew handles for me if I'm tube flying. If you build a single type physically, ask yourself, what will you do when you get bored of it. I know many a 777 pilot who has come back from the Desert bored to death with longhaul and enjoys flying the 737 instead, despite all it's faults.
  3. It does sound like they have made a balls upon the graphical vRAM requirements of this new version. You should always develop for the lower medium end of the market. I thought obvious errors like this were behind the industry. Then again, LM were never openly going for the home market so perhaps this is the straw?
  4. If both were blank you wouldn't get any take off speeds up onto the display. As to mistakes, putting the ZFW into the take off line is a known gotcha on type. There are several videos about of 737s rotating far too early and not getting airborne till the end of the runway. This is the reason.
  5. Up to 1% is acceptable in the real world. Don’t worry about it.
  6. It supports P3D, FSX, DCS so the software is not too bad. In my case, the main problem is weight. 6kg for Brunner pedals, same again for the yoke. Doesn't leave a lot left for me...... As for my laptop. Running the Brunner software, the Simtools software plus the Oculus and finally the sim itself..... we'll see.
  7. Starts at about $60,000. Ouch. The DofReality H6 or P6 is about $4,000 all in. Pretty impressive price for what you get. The secret, other than Ukranian economics is the motors rather than linear actuators. Makes a lot of sense. You can get 60' per second rate of motion and about 20' away from vertical in any direction which again is more than enough.
  8. If you want realism, I suggest you make up a polished stainless steel plate to go under them. then you can rest your heels on the floor and voila. Admittedly, real pedals have a lip on the bottom so you can move your feet up as you should for landing.
  9. In the pic flap 5 speed is still shown. When flap 15 is set and gear comes down, the speed tape shows flap 15 speed. It's not there yet in the picture.
  10. Shalom my friend. I agree, you can get replacement keyboards for not a lot, especially on older laptops.
  11. Yes, you can enter Acceleration altitude and climb thrust altitude as well. Thus a VNAV armed take off is possible.
  12. This all looks very well designed and thought out Sir. Well done. My 10p thought is that for high end, the ability to customise switch placement and yoke size, shape is pretty important. With a Boeing 737 moulding, it should be fairly straight forward to mimic the genuine switch location with a quality HAT on the inner side, and make the switches able to give right side layout too. A smaller Beech or Cessna type yoke moulding and you should have most bases covered. I know Austin at X-Plane has now has enabled dual trim switches which is excellent. The Popularity and success of the Warthog shows a swap capable stick is very useful for enthusiasts, and let's face it it's these folks who seem to have the money to spend. The Brunner Yoke is let down by the actual yoke moulding and switch placement as well. With a simple front cover to access a card to connect the switches and cable from the main body, it's perfectly doable. I wish you success.
  13. That's why mine will have a harness when it finally gets built......
  14. Looks like they have a long way to go with this tech....
  15. A typical airliner, the Boeing 737 will give you 8' of nose wheel steering capability through the rudder pedals alone. You can increase using nose wheel castor by applying differential braking but that's as much as nearly all First officers have at their disposal. Captain's have a Tiller. Few 737s have a right side tiller (one of ours out of 58) though larger aircraft tend to spec them. In the Sim, you need an analogue axis to achieve this. If you use a joystick with twist rudder you can use this, or a more realistic option would be a spare throttle mounted on the left side. The 737 Tiller is mounted sideways. using FSUIPC is probably your only way in FSX or P3D but I'm not sure as i only play DCS at present.
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