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gaab

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Everything posted by gaab

  1. Hi Stewart, Would very happy to get a copy. I sent you a PM. Gérard
  2. Don't forget it covers all Africa (and even a little bit more) for less than the price of a full region... That's a great quality/price value. And with the reports coming from users, I don't doubt there will be some fixes in a near future... Gérard
  3. Happened to me 😞 Gérard
  4. Remember : It does not work for all P3DV4 users; Gérard
  5. Because the old "Douglas_C47.dll" is a 32bits version and has not been (and will not be according to Jahn) updated. Nota : there is a more recent version posted by Manfred Jahn in November 2019 on SOH - file still availble ;). You could take a look. Enjoy Gérard
  6. And you get 8 improved airports 🙂 FZUK Tshikapa Congo (DRC) FNSO Soyo Angola FZFA Libenge Congo (DRC) FTTS Bousso Chad DIGN Nero-sur-Mer Côte d'Ivoire GFBN Bonthe Sierra Leone HLZG Oxy 103A Libya HLZU Zueitina Libya
  7. You have a PM. Have fun and stay safe. Gérard
  8. I have tried with aircraft.cfg [lights] 8 and 9. I get some results but I don't succeed to position them correctly. I find it difficult to visualize them with ModelConverterX. Do you know of any another tool do help ?
  9. Exactly - my explanation was a bit short ! Sorry
  10. I have checked in the model (thanks ModelConverterX), the switch only activate a timer, no other action... And nothing else illuminates the light... I looked also what where doing the "fluor" knobs : they set two variables "L:ASD_BE18_DUMMY_SWITCH_FLUOR_RH, bool" and "L:ASD_BE18_DUMMY_SWITCH_FLUOR_LH, bool", never used elsewhere. So, I would like to use them to switch on/off some interior lights by adding this code in "GAUGE_BE18\Gauge_UPDATE_DIG.xml" (wing and logo lights are not used by the D18S). <!-- Fluor Lights --> (L:ASD_BE18_DUMMY_SWITCH_FLUOR_RH,bool) 0 &gt; if{ (A:LIGHT LOGO, bool) ! if{ (>K:TOGGLE_LOGO_LIGHTS) } } els{ (A:LIGHT LOGO, bool) if{ (>K:TOGGLE_LOGO_LIGHTS) } } (L:ASD_BE18_DUMMY_SWITCH_FLUOR_LH,bool) 0 &gt; if{ (A:LIGHT WING, bool) ! if{ (>K:TOGGLE_WING_LIGHTS) } } els{ (A:LIGHT WING, bool) if{ (>K:TOGGLE_WING_LIGHTS) } } But I need some help to find the right effect and the right positions. At night, panel lights are way to bright and I don't know how to proceed. Thanks Gérard
  11. May I add my suggestion for this "next major update" ? Have separate lights for "instruments" and "side/center" knobs Just nice to have Gérard
  12. Look on Preference, General tab. It is there on my CP version... Gérard
  13. I am now at version 1.1.65 and still no shutdown of CP on P3D closure. Auto Start in ON (in preferences general tab). In reference to another thread, were a fix is proposed, - no FSUIPC, - no WideFS - no HiFi AS4 A small in house application is correctly detecting P3D closure and exits nicely.... Any other suggestion ? Gérard
  14. I confirm this on my system (Win10, Prepar3D 4.5 HF2) Otherwise the update went smoothly, all my parameters but "automatic texture sync" were restaured and I had to give ONLY ONCE my key 🙂 Gérard
  15. Maybe you should try before - if you have HF2... Gérard
  16. If you run P3D 4.5 HF 2, you should not need any elevation correction as long as your Add-ons airports are correctly positionned BEFORE any other less detailed (hence the necessity to verify your insertion points in Central) Gérard
  17. Wow ! Great work and great new ! I was wondering if this "iconic aircraft" would ever be delivered... Gérard
  18. Hi, I have no idea what (and where) I have done wrong, but Chaseplane is no more closing with Prepar3d. Never happened since the very beginning 😞 Check/unchecking was unsuccessfull. Experimental or not don't fix it. My version 1.1.62 (from Orbx). Any idea welcome Gérard
  19. Ark, I sent you a PM. Regards
  20. This makes sense ! Thanks Ark for your feedback.
  21. Hi Ark, Just in case FSW would issue another update, there is a "small bug" in clipboard RECOG LIGHTS. The recog lights are managed by the "L:SW_RECOG_LIGHTS,bool" local variable, not the "A:LIGHT RECOGNITION,bool" which are used for the Shield Lights... Gérard
  22. Hi Don, Thank you so much for the dome and mod files 😉 Gerard
  23. I don't know if it is related, but I noticed that some effects of the Falcon are referring a "Texture=fx_lights.bmp" which is missing in the texture subfolder of effects. Thanks for the new 1.9 Falcon - always improving Gérard
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