Jump to content

Rogen

Members
  • Content Count

    1,264
  • Donations

    $0.00 
  • Joined

  • Last visited

Everything posted by Rogen

  1. Hey @ValinHawK, Came across a Lorby utility today that might help with what you're after. https://www.lorby-si.com/downloads.html FREE: "PayloadManagerX" (Prepar3D V4.2f/V5.x) With this tool you can Add 3D persons to your aircraft (10 models included with 100 textures to choose from) Cheers
  2. By placing the Orbx Airports and Regions at the top of the "Default" P3D entries and selecting to insert Orbx Global open LC below Orbx Airports and Regions everything should be fine, being as non-Orbx can then be placed above Orbx. I actually use specifly located empty marker folders to help keep everything in their appropriate place. In anycase Orbx can place things a little strangly which is why I prefer to manage via the Lorby Addon Organiser. However if all you've got is Orbx then the Orbx placement manger is fine and it's also good as a tool to place the default orbx order in bulk, otherwise Lorby is a far better option once an understanding has been gained on how order affects items. Cheers
  3. Yes please do confirm the Orbx insertion points where any Orbx Global OpenLC should be below Orbx Airports and Regions, and I put Orbx Airports and Regions at the top of the P3D default entries. Plus I use the Lorby Addon Organiser to manage my addon positioning of sceneries etc. Also if you have Little Nav Map you can click on the airport in question and select the Infomation/Overview Tab where you can check/confirm what data sources are being used. This is what I see for the main building @ EGNT (it's one of Orbx's defaults with a few extras). Also came across this interesting image on the way to the AP, is it a maze ?
  4. I mean was the latest Visual Studio 2015 redistibutable installed ? The link is MS's main landing point to downloading the most current VS redistributables. The iFly issue related to a count of lines where Navigraph supplied a file with less lines prior to ifly releasing an update, potentially you could trial something similar to narrow down the issue. I don't have either navigraph or the 787, so please take my suggestions with a grain of salt. Cheers
  5. How about the VC registributable version itself ? https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170 I was also reading about a CTD in the iFly 737 relating to a Navigraph update, it was last year though, something to think about perhaps ? https://ifly.flight1.net/forums/navigraph-airac-2310-crash-to-desktop_topic21174&FID=13&PR=3.html Cheers
  6. The term "all of a sudden", usually implies an unexpected change resulting in (some problem). First thing I would check for is dust clogging and CPU fan function, in fact I just cleaned 3 machines in the last 2 weeks for dust related problems. Compressed air will do the job, you can get it in a can or via a compressor, take the machine outside though and mask up as there can be a lot of fine dust blown out. Perhaps also reseating the CPU with new paste too. Otherwise, are you limiting the fps ? I ask because the higher the fps, the more resources will be used,P3d functions best when fps are set to unlimited, however the fps must then be limited externally either via vsyncing or via something like riva tuner or NCP vsync or max frame rate settings (30 is a good fps to set assuming you would normally get 30 fps). Additionally perhaps some software is chewing cpu cycles, a process of elimination might be the best approach here, e.g. disable AS & GSX and other apps one by one until you hit the app chewing the CPU cycles, then reenable the other apps one by one to confirm the problem app. Hope the above helps. Cheers
  7. Hi Ethan, Yes I too made the move from FSX-SE to P3D some years ago, initially to P3D v3 (for testing and comparision) being 32 bit like FSX. Then to P3D v4 64 bit once I'd gained an understanding of P3D. I personally have P3D v4.5 and P3D v5.3 currently installed, however I use v4.5 as my daily drive and v5.3 for testing for pros and cons between the 2 versions, haven't bothered with v6 as it's quite different and has very limited 3rd party support atm. Most scenery shouldn't be an issue, other than maybe changing some windows registry path pointers so the scenery installers can find the chosen version of P3D, or you could manually install the scenery, Orbx will be fine up to P3D v5, for v6 you'd need to perform some path trickery as the Orbx Central app doesn't yet support P3D v6. Any aircraft or addon that's of the 32bit variety would need an update to a 64 bit supporting version, this would include the Majestic Q400, also I don't see any P3D options for the Flight1 Pilatus PC-12 assuming it's this one ? If it's the Carenado PC-12 you can move forward to 64 bit P3D v4 & v5, plus there is a nice improvement package discussed here. Active Sky has a version supporting both P3D v4 and v5, with a separate version for P3D v6, you'll also need to create an Active Sky Account for ActiveSky to connect to their serves for weather. You can see what I'm using on my v4.5 install here Performance with P3D v4.5, is good as long as your hardware it up to it (see my sig), I vsync @ 30Hz for a very smooth 30 fps covering almost all situations, note my monitors are 30 Hz capable being something most quality UHD TV's should support. I certainly am enjoying my flying in P3D v4.5, plus there are a lot of freebees for this version as well. Cheers A couple of my tuned v4.5 pics. Combo Gibson/Orbx Aust2 over NSW Autralia Custom cloud shader in action. Carenado Phenom 100, currently a wip for bug fixing.
  8. The gauges require the Garmin Trainer packages which are Windows only. From the URL of https://reality-xp.com "Requires the free Garmin GTN Trainer (v6.62.4, v6.21). Instructions and download link provided during installation. Garmin GTN Trainer requires Windows 7 minimum (v6.21 Vista minimum)". I guess you're just plumb out of luck... Cheers
  9. Hey Matt, ta muchly 🙂 heh, so I did look at that release, it says 40% off but is it ? if you don't own an earlier version ? The blurb says "Offered at a special upgrade price to registered users of version 2.0/2.1. Current users simply need to connect to their online account before adding the product to the shopping cart and the price will be adjusted automatically." Is the 40% off refering to the special upgrade price ? or is the current price of CAN$45.95 the 40% off special price ? The blurb is not really clear as to what is being offered. Cheers
  10. Hey @ValinHawK & @aeronauta, A new version is out (v2.7.9.0) catering to v6.1.11 Cheers
  11. And there is an even newer release where the release notes say the following. So all those running P3D v6.1.11 are now catered for, well... up untilk the next LM release. Version 2.7.9 (FEB2024) New: Compatible with Prepar3D v6.1.11 (P3D v6.1 Patch 3). New: Compatible with Prepar3D v6.1.10 (P3D v6.1 Patch 2). Enhanced: Further stability and performance enhancements. Cheers
  12. Well... The P3D UI corrupts to the point of unusablity. As in the UI's for selection of senario, vehicle, airport etc. are injected with reshade which made them unusable Perhaps there is a corelation between the use of scaleform vs. html ? https://www.prepar3d.com/product-overview/#ReleaseNotes In v4.4 LM performed the below Updated render mode for UI windows to be hardware accelerated. And in v4.5 HF1 LM added an option to disable due to many complaints. Added configuration option to toggle UI hardware acceleration mode (UIHardwareAcceleration). I haven't gone through the later release notes to see if there were any further changes though but you can via the link if desired. Cheers
  13. Yeah I used to just have FSX which was pretty great at the time, but the 32bit limitations were a real killer to really enjoying the sim. There was a constant need to plan the airports vs. scenery vs. aircraft against major flights to avoid runing out of VAS. When I found out about P3D and that I was able to migrate over the majority of addons and aircraft to a 64bit sim I couldn't have been happier. Things are smooth and I'm happy with the look feel I've been able to achieve, plus I have a ton of aircraft to enjoy. Cheers
  14. The link below has the names of the addons I'm using, note some are P3D version specific, e.g. I'm running v4.5. However there are a bunch that would be useful for any P3d version. Cheers
  15. Are you sure we're taking about the same application ? e.g. https://reshade.me/ Because reshade has always needed UIHardwareAcceleration=False ever since LM implemented hardware acceleration for the UI, without that entry the UI was unusable in combo with reshade essentually. In fact LM put the entry in place specifically to override the hardware acceleration due to the problems it caused. What version of P3D ? (I've both 4.5 and 5.3). Cheers
  16. Sounds more like the Prepar3D.cfg didn't have the UIHardwareAcceleration=False setting added. Without that config setting the P3D UI would certainly be messed up. UI hardware acceleration was one of those changes LM made without givng due thought, and where they later subsequently provisioned the config setting to disable it. I've found ReShade to be a fine and very usefull application, not only for P3D but other games as well. Cheers
  17. Not sure by what you mean ? ReShade doesn't have an interface in the P3D settings screen. There will be a need for the below Prepar3D.cfg entry. [USERINTERFACE] // Set UIHardwareAcceleration from True (the default) to False to enable reshade use. UIHardwareAcceleration=False And there are a few things to configure which a first run tutorial should run through. The ReShade UI looks like the pic in the line below, where I've assigned to the TAB key for openng. https://www.avsim.com/forums/topic/641584-bloom-in-v54-doyou-use-it-above-0/?do=findComment&comment=5057743 Cheers
  18. Hi Ray, The main trick is to workout what shaders you want and then remove the rest (I move to a alternate folder), this is because there are many many shaders and more = more load and shader compiling time. That's why my pic only shows a few enabled and some others I'm trialing the effectiveness of. Also you'll need an entry in your Prepar3D.cfg, note it's only the user interface where the entry was created by LM specificly for the user of third party reshaders. [USERINTERFACE] // Set UIHardwareAcceleration from True (the default) to False to enable reshade use. UIHardwareAcceleration=False There are so many shaders it can be a little overwhelming at first but if you go by what I'm using in my pic It's mostly sliders for adjustments with checkboxes to enable/disable a shader and you can assign a key combo to disable/enable the shaders completely for a before/after viewing. You can also enable a FPS counter and manage screen shots directly via reshade. Use really just takes a willingness to have a play. Cheers
  19. That's make a fine PC, the only thing I is maybe the 1TB of drive space is not that much. I've built up a functional collection of about 4TB in the main PC spread across Nvme, SSD, Raid array and also utilise a ram disk. And have a NAS drive for automating backup and a series of removable drives that backup both the nas and the P3D install itself. The backups consume the most drive space @ ~20TB, but are worth it, in fact I used a backup just 2 days ago when I accidently deleted a file and needed to pull it out of a backup. Cheers
  20. I'd say give ReShade a trial - noting ReShade is not RDShade. In anycase the two can complement each other as ReShade runs outside the sim and can be called up and adjusted on the fly so to speak. And ReShade is free. https://www.avsim.com/forums/topic/641584-bloom-in-v54-doyou-use-it-above-0/?do=findComment&comment=5057743 I've been using it for years, and in other games besides flight sims. Cheers
  21. I took a look at your specs, too under powered IMHO, especially the graphics card being a RTX3050 Best to purchase with as high as performance as can be had at the time, I can say I have a RTX3080 Ti graphics card with 12 GB of video ram and I have to use lower settings to avoid maxing out the card. These are my specs, Ryzen 5800X clocked to 4.7 Ghz (SMT off), 32 GB ram, Samsung 1 x 1 TB NVMe 970, 2 x 1 TB SSD 850 Pro raided, Asus Tuf 3080Ti I bought it originally in 2017 with an AMD Ryzen 1700X and have replaced the CPU as new and more powerful became available, same for GFX, Ram and storage. It's at it's max capabilities what with newer AMD Ryzen's needing a newer motherboard than my current, meaning it's coming up for a rebuild wilh all new next gen parts. Yes you'll pay good money for performance, but it will last and be far more satisfying than hardware that cannot cut the mustard so to speak, especially if the intent is to advance to a ~10,000 Euro flight simming cockpit (and if you can afford the simpit, money must not be an issue). You'll need to look at something more along the lines of Ray Proudfoot's machine which is pretty new (Ray's a moderator on this forum). Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke. I believe Ray bought his machine from a company named Chillblast in the UK, who apparently can specialise in flight sim builds. Cheers
  22. It's been Little Nav Map for myself for years (since FSX days actually). I trialed both GPlan and LNM and ended up sticking with LNM. You can even use Google as the map as well as a variety of others.
  23. Hi @787flyer, The testing installer was just a basic INNO installer, it had a default path set but you could browse to where you wanted to place the scenery, anycase there was only the atypical Scenery folder holding bgls where a quantity were replaced during the testing process. I don't know how Orbx themselves install it via their Central App, but would be the simplest job to place it as an addon in one of Orbx's discovery libraries. I tend to split my addon installs across both library discovery paths and an Addon Scenery folder, with the Addon Scenery folder located on a separate SSD raided drive, as to what goes where depends on the scenery itself and how I feel I want to apply it. The Addon Scenery folder method does have the added advantage of being able to disable / enable the scenery without needing to restart P3D, unlike scenery added via the add-on.xml method. All the above said, once you've got the files (no matter where Orbx places them), the layering, install method and location can all be managed via the most excellent Lorby P3D Addon organiser, or you could manually copy files and configure P3D accordingly. I have around 30 categorised add-on discovery paths and an additional 650 GB of scenery in the Addon scenery path. For this particular scenery I extracted the files to a temp location, placed into my Gibson addon scenery folders and used Lorby to add to the scenery.cfg and set the layering (above Orbx) in line with the rest of my Gibson scenery. Cheers
  24. Is now available to purchase at Orbx, Orbx took ages to actually release it on their platform. https://orbxdirect.com/category/oceania/esp The developer Norm Gibson also has other Australian states over at simmarket as well as pretty much all of China coverage. https://secure.simmarket.com/advanced_search_result.php?keywords=gibson He's also made a quanity of other countries in the same vein for commercial orders (not publicly available unfortunately). I beta tested this South Australian scenery with Norm to track down and resolve various custom lod issues. Of note the default installer provided to me for testing purposes was all based on a P3D v6 install and installed straight into the std. "Addon Scenery" folder. A couple of pics: This is at altitude showing the Terrcolour scenery. This one shows the Orbx v2 and TerraColour blending through. And here we are at a lower altitude where Orbx is the majority visible scenery. Cheers
  25. Hey @Sparkrite, My bad, I obviously missed the path mention... Yeah MS has a habit of forcing their internal business plans upon their user base, MS was always jealous of Apple's cloud based walled garden just chock full of user accounts ripe for mining and sales income. And so they make it seem like the only way forward is to create a login to a walled garden of their own making, plus they've pulled many sneaky tactics over the years where clicking no meant yes or skip meant yes or close meant yes. Also those MS "Feature" updates do have a tendancy to reset your privacy settings back to default. Cheers
×
×
  • Create New...