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starting to become a major X-plane fan!

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I now have gotten over the initial hump of setting up rendering / controls / sensitivities / sounds (customizing) and have gotten the full version... love it!! Now, I got the 787 Dreamliner! Wow! what a difference in fidelity and feel compared to a default heavy jet.... This is the tipping point for me!

Peter James / Former Lead Designer Flight Unlimited III / ATP Beechjet 400A Captain

7000+ hours total flying time / Sager NP9280 notebook / i7 950 3.07 / 6 Gig / GTX280M

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X-Plane tend to be an elastic for me ;-)I Use other sim but always come back to XPX...

Enjoy !Good timing: as of 10.04rc3, lots of performance issues has been fixed.And, Peter, thanks for your work Flight Unlimited, I have spent many years flying it !

Yes I Agree,It's become my #1 choice in Flight simulation and I'm only scratching it's surface. Bravo Laminar Research for all your hard work ironing out the bugs and tweeking performance.

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Patrick

Just imagine where FU3 would have been by now.........CheersBruce H (Oz)

  • Author

yes indeed .... but I am glad to just enjoy all these sims today... as a real pilot too, they all offer a great deal. I as surprised how much I enjoyed FLIGHT lately, but suddenly turned to X-Plane to see what it's all about... now after gettting it all set up, I am impressed.. and my first commercial add-on makes me realize how great it can be!

Peter James / Former Lead Designer Flight Unlimited III / ATP Beechjet 400A Captain

7000+ hours total flying time / Sager NP9280 notebook / i7 950 3.07 / 6 Gig / GTX280M

1280x1200x32

Also enjoying Flight these days as relaxation moments then go for XPX for more technical flight session.

I'd love to have a Stemme fror XPlane or FLIGHT. Well, for FLIGHT since I do not have xplane10....

yes indeed .... but I am glad to just enjoy all these sims today... as a real pilot too, they all offer a great deal. I as surprised how much I enjoyed FLIGHT lately, but suddenly turned to X-Plane to see what it's all about... now after gettting it all set up, I am impressed.. and my first commercial add-on makes me realize how great it can be!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Its not an ATI thing but a system wide thing. A strong system will run well, a weak system will struggle.

  • Commercial Member
Its not an ATI thing but a system wide thing. A strong system will run well, a weak system will struggle.
It's an ATI thing.I have two identical development machines barring video cards (highest end Nvidia in one, highest end ATI in the other). The Nvidia does not struggle as bad as the ATI setup.There are issues with instancing on ATI cards. Unfortunately this has yet to be solved and Ben Supnik is still trying to get answers from ATI about this.

Founder of X-Aviation

Its not an ATI thing but a system wide thing. A strong system will run well, a weak system will struggle.
I have a 3 year old system but a recent good video card and it runs like a dream...

Geofa

WANTED DEAD OR ALIVE-the best Flight Sim!

  • Author

heck I'm on a notebook for all my flightsimming, and it couldn't be better, it was one of the first i7 950 notebooks ever made almost 3 years ago and it's still awesome... in fact rare now, notebooks don't come in 1920x1280 anymore... only 1080 for some weird reason!

Peter James / Former Lead Designer Flight Unlimited III / ATP Beechjet 400A Captain

7000+ hours total flying time / Sager NP9280 notebook / i7 950 3.07 / 6 Gig / GTX280M

1280x1200x32

It's an ATI thing.I have two identical development machines barring video cards (highest end Nvidia in one, highest end ATI in the other). The Nvidia does not struggle as bad as the ATI setup.There are issues with instancing on ATI cards. Unfortunately this has yet to be solved and Ben Supnik is still trying to get answers from ATI about this.
I have an ATI 5770 and have absolutely no problems running XP10, so no, it's not an ATI thing.
  • Commercial Member
I have an ATI 5770 and have absolutely no problems running XP10, so no, it's not an ATI thing.
I love it when people who have no ties with Laminar try to appear more knowledgeable than those who DO have close ties with Laminar and DO know more.Jim...An entire passage from Ben Supniks blog...just for you! In case you didn't know, Ben Supnik is the guy who programs, oh, pretty much everything in X Plane.Poor Performance with ATI Hardware on WindowsA code path used by the cars and clouds is stalling in the ATI driver on Windows. I don’t know why this is, but we are trying to follow up with ATI directly on this. The result is pretty unfortunate: if you have any cars (even “siberian”) or any clouds (even scattered) framerate absolutely tanks.As it turns out, if you set weather to clear and turn off cars completely, ATI performance on Windows is pretty good! Obviously that’s not a useful work-around, but if you have ATI hardware and are wondering what kind of fps you’ll get once we fix this, those are the two features to turn off. (I suspect rain may hit this code path too.)As with all driver-related problems, I must point out: I do not know if it’s our fault or ATI’s, and the party at fault may not be the party to fix it. Apps work around driver bugs and drivers work around illegal app behavior all the time…that’s just how it goes. Philosophically, the OpenGL spec doesn’t require any particular API calls to be fast, so you can’t really call a performance bug a bug at all. It’s ATI’s job to make the card really fast and my job to speculate which subset of OpenGL will cause the card to be its fastest.I have a Radeon 7970 and will write up some of my performance findings later. Unfortunately with the clouds affected by the problem code path, it’s hard to see how the card will really do.(OpenGL nerds: the problem is that glBufferData with an in-flight VBO and a NULL pointer is stalling. This particular use of glBufferData is meant to tell the GPU that we want a new fresh buffer, with the old buffer being asynchronously discarded once the GPU has completed drawing. This “orphan the buffer” pattern is the standard way to do high performance vertex streaming in OpenGL prior to glMapBufferRange.)

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