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Flight outstanding new features

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The beauty of Flight is not in what it adds... It is in what it enhances. Through the lighting, physics and flight models, Flight creates a truly immersive sensation of flying that I have never encountered before outside of a real cockpit. Previous "sims" didn't come close to providing that... they just felt like I was sitting in a simulator
Wow - just saw that. EXTREMELY well stated, RoRay!
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If you fly over a landmark, your passenger will comment on it. Fly over Ford Island some time... there's the airfield there, the USS Utah, the USS Missouri and the USS Arizona memorial. If you fly up the bridge, you'll find the Bowfin.I discovered a lot just by flying around over whatever looked interesting. Others I've discovered because they were one of the two directed landmarks. There are at least 22 on Oahu, 3 on Molokai, at least 5 on Maui including Molokini and another on the small island on the other side of Molokini from Maui (fly over the highest spot). Fly along the shoreline and collect lighthouses and other landmarks. Fly up ridges and over the highest points on the islands. If it looks interesting to you, it may be a landmark.I've suggested that landmark collecting be given awards. Something interesting to do on your own, a good activity for multiplayer, and allow you to take a passenger on any aircraft in free flight, with the landmark comments, not for score, but just for the Landmarks Discovered count.

Wow - just saw that. EXTREMELY well stated, RoRay!
I agree!

Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

I totally forgot to say anything about the sound... Yeah, the sound is amazing, not just by it's quality but by it's functionality. I can adjust my flap position and prop RPM just by listening. In any previous sim, I was looking down at the panel or back over my shoulder out the window while doing that.

The beauty of Flight is not in what it adds... It is in what it enhances. Through the lighting, physics and flight models, Flight creates a truly immersive sensation of flying that I have never encountered before outside of a real cockpit. Previous "sims" didn't come close to providing that... they just felt like I was sitting in a simulator.Considering that the base package is a free download, there's really no reason not to try it out. Just be sure to give it at least a full hour of your time, as the "I tried it for 10 minutes and deleted it" people are barely even getting beyond the introduction, if that. The "silly" game aspects can be entirely ignored, if you so choose.
Please tell me what "sims" you tried before flight?
Flights MAP page is a great feature and most folks dont even notice it. It is clever and slick also.It is the heart of the UI and so so simple and intuitive to use.Sound in Flight is a vast improvement to anything that has gone before.The whole concept of being " Live " is the most outstanding new feature and makes updating etc so simple and fast.If people can't see the new outstanding features then they must not be looking very closely. :Hypnotized:Fred.
New map is just console style of UI, nothing less, nothing more. Is it improvement? For me is not, for someone else it is... thats just fine.
Flight proves the axiom that less is more. Besides that what is wrong with FUN?Cheersjja
Whats wrong with fun ? Just one thing: its a feeling, its not same for everyone. For someone its fun to pee in pool, for someone its not.
Smothness was not mentionned and I think it is one of the key factor for immersion..Dynamic lighting in the cockpit or real lighting effect from your landing beam that cast light on runways or scenery is also fine.Sound has already be mentionned and its a very good improvement..
Its easy to achieve smoothness in empty world. So it was actually trade off.
Contrary to some peoples wishfull thinking, Fsx is also a game! And not nearly as much fun factor built in.
Its not a game, its a software. But its not simulator neither, its a engine suitable for some other companies to make simulators.
How about the humorous dialogues and surprises during a mission? Such as the pax requesting to go to the bathroom... :LMAO:
Well, I really want to see wet stain on seat when I do not land for pee-pause.
[color=#a9a9a9][size=1][size=4][img]http://forum.avsim.net/public/style_images/flags/rs.png[/img][/size] Lj. Prodanovic[/size][/color]
Well, I really want to see wet stain on seat when I do not land for pee-pause.
Dude, that would totally mess with the paranoid delusional experience I'm having. The voices, they won't stop! Oh, what was that? Ooh, thanks Mrs. Polly, we'll definitely fly again sometime.

Checklists enabled me to learn far more about systems. Well done missions that take into account weather like crosswind-landings or ILS approaches helped me to learn more about flying in diverse conditions.

The only OUTSTANDING new feature in my book are the automated checklists. Perfect for beginners and veterans alike. Sad too see such a great feature not being used to learn flying in a more realistic way.
How can it be used to fly in less realistic way? :Thinking: I think I do not understand that as you meant it...

Hawaii!

Please tell me what "sims" you tried before flight?
Waaay too many list, going back to the '80s.But I will turn your question around and ask "Please tell me what 'real planes' you tried before Flight?"
Its not a game, its a software. But its not simulator neither, its a engine suitable for some other companies to make simulators.
When it looks like a dog, smell like a dog, pees like a dog and barks, it's not a duck. When it looks like a game, is sold as a game, uses the same interface as a game, is rated as a game, it's not a word processor.

Hawaii!

Waaay too many list, going back to the '80s.But I will turn your question around and ask "Please tell me what 'real planes' you tried before Flight?"
I can answer in your way, "waaay to many", but I'm going to count real planes I "tried" with hope you will do same for sims :)Cessna 152, 172, utva 75, piper seneca.although that is very subjective feeling, I can say that for me, DCS A-10, K-50 and some FSX addons creates more immersive sensation than Flight.
When it looks like a dog, smell like a dog, pees like a dog and barks, it's not a duck. When it looks like a game, is sold as a game, uses the same interface as a game, is rated as a game, it's not a word processor.
word processor can be rated as a game too, for some people its fun to write, they are playing with words.
[color=#a9a9a9][size=1][size=4][img]http://forum.avsim.net/public/style_images/flags/rs.png[/img][/size] Lj. Prodanovic[/size][/color]

My last words in this debate - but it is not a game, as well as my job is not a game though it is fun for me every now and then ;) Anyway it's not important for this topic, I will refrain from elaborating on that.

Hawaii!

How can it be used to fly in less realistic way? :Thinking: I think I do not understand that as you meant it...
By realistic I mean related to real flight. I'd like to see some missions based on real world flying lessons that doesn't just shows me what buttons to push, but explains why and what the various systems are and what they do. A PPL career would be great with 20-30 flying lessons covering the basics. A monkey can learn to push a button, a pilot also need to know why. The tech is allready there, but it hasn't been put to good use yet in my opinion.

Simmerhead - Making the virtual skies unsafe since 1987! 

Perhaps negative but definitely a standout !Lack of SDK for ANY 3rd party involvement.Lets just say a dis-improvement or purposeful deletion of a feature, hence a definite disappointment and a huge setback.Facing today's reality, folks !

Waaay too many list, going back to the '80s.But I will turn your question around and ask "Please tell me what 'real planes' you tried before Flight?"
since i agree with what RoRay is saying, thought I would throw in my answershort list of sims (and i'm sure i'm forgetting some) - Red Baron, Just Flight, European Air War, Jane's F15, microsoft sims (civil and combat) since the first, Chuck Yeager, Commanche, Flanker, XPlane...military full size full motion sims were A-7, C-130, and C-141real planes? logbook time in C150, C172, Warrior, Archer, Arrow, T-34, Schweizer 2-33...non-logbook time in C-131, C-130, C-141, DC-3, Skyvan, Twin Otter, Citabria, Luscombe, Tomahawk, and probably something else I'm forgetting...I'll stand by my agreeing with RoRay - Flight puts me closest to the "low and slow" feeling of actual flight
Please tell me what "sims" you tried before flight?New map is just console style of UI, nothing less, nothing more. Is it improvement? For me is not, for someone else it is... thats just fine.Whats wrong with fun ? Just one thing: its a feeling, its not same for everyone. For someone its fun to pee in pool, for someone its not.Its easy to achieve smoothness in empty world. So it was actually trade off.Its not a game, its a software. But its not simulator neither, its a engine suitable for some other companies to make simulators.Well, I really want to see wet stain on seat when I do not land for pee-pause.
In a thread where the discussion is a pleasant, lighthearted sharing of features we have enjoyed in Flight, why do you feel it necessary to be contrary? If you haven't enjoyed Flight, or experienced the 'fun'... then why begrudge those that have, and do...?Why is it skin off your nose?
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