July 19, 201213 yr That's a lot of words for not answering my question. I asked you to point out the unrealistic parts of the PMDG and Level-D addons and you still have been unable to do so. Eg: Is controlling your external power and doors through your CDU/FMC realistic? Is not having wx realistic? Last I checked all large commercial airliners where required to have WX. Clicking on screws on the main panel to activate TO/GA also isn't realistic and no matter what anyone claims the handling of each aircraft within FSX can never be exactly the same as the real aircraft, it can be close but never exact so when folks come on the forums and claim that this product or that product is the most realistic thing out there on what basis are they saying this? Anyways, these are just a few of the "unrealistic" give and takes that I was referring to. At the end of the day FSX is just a hobby and AVSIM would never condone any developers who are out-rightly deceiving their customers. Many of the gripes customers may have are their personal opinions and we the readers of their complains don't know all of the facts. Some of them have very personal agendas targeted and nearly all of the developers. My suggestion, is to let everyone make an informed decision about products they want to buy by READING about it from the developers website, reading the official reviews or if you must, asking someone with a balanced opinion and not simply listening to someone who says "its cool" or "stay away from X Y Z developers" Marlon Carter - AVSIM Reviewer
July 19, 201213 yr Eg: Is controlling your external power and doors through your CDU/FMC realistic? Is not having wx realistic? Last I checked all large commercial airliners where required to have WX. Clicking on screws on the main panel to activate TO/GA also isn't realistic... Or that the overhead panel in the VC is mostly flat.. It really depends on what one includes in the definition of 'Realistic'. If you feel realistic 'only' means systems fidelity, and does not include interior and exterior modelling, visual aesthetics, animations, textures , sounds, flight dynamics etc, etc. Then yes, the LDS767 is 'still' one of the most realistic products available. But really, only a minority of customers today place that high of an importance of systems fidelity and are willing to almost completely ignore all other aspects of realism that can be provided. If we define 'realism' to more broadly include visual and sensory aspects, then the LDS767 is not so far away from the rest of the pack, because its visual apsects are basically dated. Which is understandable for a product of that age. If you place a high importance on systems fidelity, you can't even believe the CS767 is even being mentioned in the same breath as the LDS767 they are worlds apart. But if you place almost if not more importance on visual aspects as well as systems then choice is not so cut and dried. Regards. Ernie.
July 19, 201213 yr Ernie summed it up. End of story. :lol: (Just kidding ok...) Agreed. Marlon Carter - AVSIM Reviewer
July 19, 201213 yr Author So ... this thread is supposed to be about the the CS 777 0.6 SP. It isn't about Company X's products vs. Company Y's products, debates on realism in payware aircraft, or discussions on companies' release strategies. Those discussions have a place, but not under a thread title of "Captain Sim 0.6 SP is out." If you want to compare products or continue discussions on realism or lack thereof, feel free to start your own thread. Now back to what this topic is supposed to be about ... For people who have bought the beta program, how are your flights progressing with this update? Is the flight director functioning as it should or is it purely eye candy at this point? Is performance significantly improved with the debug mode removed? Is the landing gear retraction issue still present? Are there any other noteworthy bugs or bug fixes? Hopefully this can remain about the CS 777
July 19, 201213 yr So ... this thread is supposed to be about the the CS 777 0.6 SP. It isn't about Company X's products vs. Company Y's products, debates on realism in payware aircraft, or discussions on companies' release strategies. Those discussions have a place, but not under a thread title of "Captain Sim 0.6 SP is out." If you want to compare products or continue discussions on realism or lack thereof, feel free to start your own thread. Now back to what this topic is supposed to be about ... For people who have bought the beta program, how are your flights progressing with this update? Is the flight director functioning as it should or is it purely eye candy at this point? Is performance significantly improved with the debug mode removed? Is the landing gear retraction issue still present? Are there any other noteworthy bugs or bug fixes? Hopefully this can remain about the CS 777 The FD is working for the most part. My frames and load times have improved dramatically, actually. This has been the ONLY version of the software that I can't retract the gear whatsoever. Also, a new bug is that the RAT somehow deploys at takeoff or on the ground, and wont retract.
July 19, 201213 yr Author Thanks for the report. It looks like it is moving two or three steps forward and one step back.
July 19, 201213 yr So, currently, there's the gear and the RAT hanging out? Who said the times of the three engine planes were over? :lol: Well, nice reading about some improvement on the framerates though.
July 19, 201213 yr So, currently, there's the gear and the RAT hanging out? Who said the times of the three engine planes were over? :lol: Well, nice reading about some improvement on the framerates though. Yep. I'll do a third test flight tomorrow morning and see if anything changes using different paints, as all I'm using is a freeware Delta paint.
July 20, 201213 yr Guys, I did the default flight at KSEA in the AA paint. The gear retracted and deployed as it should with no RAT deployment. I'm going to try to load a flight at Heathrow with the BA livery and see what happens. UPDATE: After setting up a flight at Heathrow (UK2000) and BA livery, I found the same issues. No gear retraction after take off and the RAT was deployed.
July 20, 201213 yr Guys, I did the default flight at KSEA in the AA paint. The gear retracted and deployed as it should with no RAT deployment. I'm going to try to load a flight at Heathrow with the BA livery and see what happens. UPDATE: After setting up a flight at Heathrow (UK2000) and BA livery, I found the same issues. No gear retraction after take off and the RAT was deployed. On the BA livery, is the spinner on the N1 fan present? I can see it while the engine is stationary, but while running the pattern disappears.
July 21, 201213 yr Hi all I have found a fix to the gear and RAT bug on the official captainsim forum. Basically start FSX at your selected airport gate, at selected time and season and weather, choose a single engined aircraft. Once FSX has loaded select your chosen CS777, make sure all hydraulic switches are on including the hidden switches behind the captains seat :P, and hopefully if all works well the gear should retract and the RAT should also be retracted :) Regards
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