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Future of FSX

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That exact situation came up on the P3D forums. The developer was told it wasn't allowed.

 

OMG, you mean LM REALLY DOES CARE about the ELUA?? Dam, and here I've been told numerous times that it's just a bunch of legalese that is there just to satisfy some lawyers. Son of a gun, that is something else!


Please quit acting like a 5 year old.  Really, man, this crusade of yours is wearing a bit thin, don't you think?

 

When the public promotion of P3D as Entertainment software has ended, I'll stop my crusade! Deal? I didn't think so.

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Just a kindly, well intentioned "heads-up", Guys...

 

I reckon it might not be long before Tom gets involved in this thread.

 

He has expressly forbidden discussion of that EULA, as the first time it came up, a whole lot of suits over at LM got reeeeeal mad at Avsim, and made "threatening noises".

 

OK... I'm going to go flying now, using the new FS Global Real Weather!   B) ...


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

I think I hear Tom coming down the hall. Everyone hide.

 

Subscribed for entertainment purposes.  :rolleyes:

Chase Barnett

 

 

 

Good, then I want to discuss the responsibility towards the P3D ELUA.

And I want to discuss how dumb it is that you keep repeating yourself and trolling the EULA issue every chance you get even though the owner of these boards has asked people not to.

 

So there you go.

Just a kindly, well intentioned "heads-up", Guys...

 

He has expressly forbidden discussion of that EULA, as the first time it came up, a whole lot of suits over at LM got reeeeeal mad at Avsim, and made "threatening noises".

 

 

Paul,

 

With all due respect, was the thread you are referring to unpinned or lost, I can't find it, the only thing I can find on P3D's EULA is this one, a long thread with plenty of discussion about the EULA...  http://forum.avsim.net/topic/384522-lockheed-p3d-and-eulas-for-add-ons/

I don't know where it is now, Alain, I just remember there results of the explosion that occurred - but - be my guest!

 

Continue down the LM EULA slippery slope!

 

I'm very happy to sit back and watch.  :lol:


i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.

Anyway! FSX will be around as long as there are quality aircraft to model. And there are many without quality representation

Jacob

Anyway! FSX will be around as long as there are quality aircraft to model. And there are many without quality representation

 

There are lots and lots without quality representation, often times depending on what one means by quality.  There are DC-10's, L-1011's, 747-200's, but they are of the "simplified" type category.  One of the things that I was excited about when I first stepped in to FSX was that the future would be full of such models and more.  But many of them never materialized. It takes such a long long time to make such a model at the hardcore detail level.  Now if you were a developer, would you undertake, say, a DC-10 development with an expected release date of 2018 for FSX?   Maybe you would, but would that be a smart business move for the future?   Wouldn't it be safer to throw that exceedingly long development effort towards Xplane, which is still in motion?  Too bad DCS is geared towards simulating a theater battlefield environment, because there is some really hot stuff going on over there.

I don't know where it is now, Alain, I just remember there results of the explosion that occurred - but - be my guest!

 

Continue down the LM EULA slippery slope!

 

I'm very happy to sit back and watch.  :lol:

 

I'm not, I was just asking about the thread you mentioned, maybe Tom took it off, I don't see him as a man who will crack under pressure from LM or any other company without a serious misconduct or defamation from a simmer(s).

  • Moderator

Sorry Paul but Jim is on a crusade against P3d for his own agenda. He well knows that bringing up the EULA will eventually get the topic closed and prevent open discussion of P3D. He tried his best to stop the forming of a P3D forum on Flightsim but more intelligent heads prevailed.  He used to be a moderator over there. The product is a valid topic of discussion - no one need discuss nor be reminded of the EULA by someone who's got his panties in a bunch.

 

Even with the BS I think some good info on P3D was discussed.

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

Been flying on fsx for 4 years and fs9 10 years not too worried. Scenery always changes and needs updates and airports get removed or new ones takes its place. Not in hurry to upgrade fsx got plenty of add ons to keep flying busy for 200 years. Use fsx as sleep therapy as the buzz sound my Cessna planes make me sleepy.

but for HDR quality textures all the files will need to be formatted

 

Not only formatted but Would need new HDR source as well since there would be no benefit using the old non HDR sourced textures. They could be faux proccessed in CS of course, three layers at different exposure etcs but there is just not much to work with to begin with so it would take all new source images to really benefit from it. The other draw back I see is that even by Nvidias own admition the tools available for the developers are limited. But time marchers forward and it will be interesting to see what actually comes out.

 

Cheers!

 

As for EULA, I remember these discusions very well going back to the compuserve FS forum days with Kieth Blackie and everyone else who hacked FS, contributed to our first compiler SCASM and on and on.

Oh well I guess we are all in for it then, since FS has been cracked open, reverse engineered countless times against the EULA while MS turned their back and we are all here still enjoying the benefits of it...OMG!

 

Can everone just shake hands now? Round of cold drinks for everybody, even Jim, Toms buying. :)

FSX+ 3DS Max, CS5.5

 

4790K @ 4.8K Asrock Xt3 - 16GB 1866 CL-9 - NV 1070 GTX - 240GB Intel SSD - 2TB Barracuda - Win10-64

Near Silent Noctua D-14 3-Fans - Two - NFA-15cm and - One NFA-14cm  All @ 700 rpm - Bitfenix Shinobi Case - (Non Delided CPU)

Ok, so I have something to say in this thread.

 

It has been a while since I posted in a thermally challenged thread, I can only hope you all listen. :-)

 


it seems way premature to say FSX is done


 

The future of FSX is, like the force, with you all.

 

Activations aren't the issue. As some have noticed, if the activation servers go down, as long as the Microsoft phone numbers work, you can still activate by phone.That is one essential "lifeline" measurement. Once new activations cannot occur, then the community size is stagnant. 

 

But until then, while activations can still occur - the community can grow. So because the community can still grow, technically nothing is done. :-)

 

Now, even if activations get cut off, I will argue there is still a very vibrant community so even then FSX isn't "done".

 

So it seems again way premature to actively worry about end-game scenarios.

 

I would actually argue that even if Microsoft fails as a company ( unlikely in the short-term, although now a longer-term risk than one might have thought when I left MS back in 2008 ) there is still a strong future for FSX.

 

Why do I say that?

 

Even with the issues FSX has ( which are true of any software product ); the technological underpinings of FSX are world class. It solves a lot of problems of scale at a "world rendering" level. These are non-trivial problems. 

 


Another factor, the interlocking data agreements to get a world-wide WGS 84 terrain database and implement a process to massage that into a consistent representation that is downloadable; combine that with the same data sourcing issues for airports, traffic, land-class, etc - and then pull that into a coherent produt that can be loaded and rendered real-time on a PC - that is harder than it looks. I always considered the interlocking data agreements and the heuristics used to take the 100G of data and reduce it to 10G was at least as important as the engine. Data is king, Big Data is a bigger King! :-). FSX was big data before it was hip.


 

As some have started to notice ( I have seen threads where people notice fan usage on the GPU increases in D3D10 preview versus D3D9 ), the D3D10 implementation, even though labelled "preview"; did indeed move more rendering to the GPU. 

 

So as issues are fixed there, and as 3rd party add-ons support D3D10, this path does add improved rendering scalability. 

 

That helps with platform lifetime. 

 

And over time, the community has figured out and fixed an amazing amount of things. Steve's D3D10 Fixer tool is just the latest in a long line of honorable work. This has actually improved the base rendering in D3D10 and I will argue extended the platform lifetime. 

 

It will take significant commitment and funding to replicate all of that.

 

It could happen, but until it does - what is wrong with the mantra to "love the one you are with"?

 

So at least the base is relatively solid. And the add-on community has also continued to layer on top with lots of new content.

 

As long as this continues, the platform is vibrant. That is my story and I am sticking to it :-).

 

So the future really is in all of your collective hands. 

 

Keep the activations going. Keep buying 3rd party add-ons. Keep participating in forums. Keep being flight simulation fans.

 

It is an honor to be a part of such an august community. Of a piece of software that was actively developed for 25 years and brought so many people together and brought such joy. And continues to live on.

 

And keeps on giving. Is there any better gift? Isn't that why we are all here? And keep coming back?

 

If we can all remember that first, perhaps we can all get along better. 

 

I say that while acknowledging particular warts do rub some people the wrong way. That is life, things are imperfect. 

 

There were always bugs I wanted to fix, and bugs I really felt afterwards I should have fixed. Honest postmortems are tough, and the tougher you are on your own decision-making, the better off you are in the long run.

 

I do want to say, though, that I wish the angst the warts give people wouldn't cause them to lack perspective when they engage. 

 

I admit I am a naive idealist in some ways. Personal example, once object oriented programming and class libraries where explained to me, years ago, I replied "there should only be one"; which presaged "Highlander" by years. :-).

 

So I understand idealism.

 

Realism and experience have value too. 

 

Collaborate more, argue less. 

 

Love Flight Sim, Love fellow Simmers. 

 

Fly more, argue less.

 

Enjoy every sunset and sunrise, real or virtual. We only get about 25,000 of those, unless we go beyond 80 years old.

 

The future is so bright, you need to wear shades. :-)

 

Thanks for listening,

 

Peace Out

 

Phil

ex-Aces Lead PM, FSX SP1 and SP2
ex-Intel LRB native title enablement, ex Intel Gaming and Graphics Samples PM

now Graphics and Multicore PM in Visual Computing Software Enabling.

Woo hoo!! :Party:  Great to hear from you again Phil!! I couldn't agree with you more! The product your team produced, has been the most versatile platform I have ever seen in the computer industry. Even today performance wise it is scalable to the level of computing power thrown at it. The only real limitation is that it's a 32bit app, in a growing 64bit world. I can't stand all this FSX is dead talk, when everyday the talented 3rd party developers, freeware and payware keep increasing it's capabilities even more. They couldn't do that without the expandable platform your team created. I for one want to say a big thank you for that. It's just sad that the suits higher up couldn't see the vision that you guy's at Ace's were making reality. No franchise in the history of the PC has had the stamina that FS has had and still does. Too many today take that for granted.

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

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