September 11, 201312 yr i have win 7 64 bit but still get stutters sometimes in fsx, i bet xp is smooth as butter! I7-10700F RTX 3070 32 Gig Ram
September 12, 201312 yr flyinion, on 11 Sept 2013 - 4:03 PM, said: Same here. I've played with the demo a bit, and may even end up finally buying a copy. However now that I have FSX tuned decently + REX + some FTX stuff + a couple nice addon planes (payware/freeware) it makes it really tough to switch over. I think the two biggest things keeping people away and on FSX (from comments I've read at x-plane.org) are eye candy in the form of good scenery, and high end payware like PMDG stuff. XP10 has some nice autogen type stuff for sure, but everything is autogen. Any large city is indistinguishable from any other large city as to which one it is because it's all generically place and styled buildings. The other is the airports all have no buildings except I believe KSEA as a demo of what XP10 can do for airports. Heck, XP10 is now 64bit. FSX style VAS problems? Not with 64bit there won't be. Initially, I got sucked in to the X-Plane galaxy by their very highly developed KSEA environment and what I regarded as game changing graphics depicting vehicles on the freeways. The entire idea of 64-bits and unlimited addressable memory space blew my mind. I purchased X-Plane 10 Global and several payware aircraft and scenery packs, and thought I was happy. Then, reality set in. Although the addressable memory space for PROGRAMS is virtually unlimited in 64-bits, other items become serious and quite severe bottlenecks, I would say the Video Card VRAM being chief amongst them. Then, the system is still hampered by the limitations of one (albeit multi-core) CPU. Worse still, Laminar disregarded the multitude of SLI-gamers who have more than one GPU running in tandem or in triplets, and thus you STILL can make X-Plane 10, even in 64-bits, slow to a crawl and stutter like a big dog. How? Throw a very heavy complex scenery at it, with photo-real scenes. Then, fly the complex airplane on final at night. Cough, sputter, choke. Sad was I. Confounding matters was the fact that VRinsight refused to release XPlane drivers to connect up my MCP Combo II (Boeing) or my V737 Overhead panel. So my high-end hardware controllers were gathering dust every moment I flew in X-Plane. I began to lust after my beloved NGX by PMDG as nothing appeared imminent in X-Plane until and unless 10.3x version releases. It is stalling the release of the FlightFactor 757, and things are just stagnant, with no announced timetable for when things might get rolling again. In addition, Austin Meyer has a trolling patent attorney dividing up his attention and resources with a patent rights lawsuit, never a good thing under any circumstances. So, I, who had foolishly deleted my entire FSX installation, built it all back up brick by brick, starting with the new FTX Global by Orbx, plus the payware airports and Rex Essential Plus OD and of course the PMDG NGX and 777x. Adding on the Garmin Pilot full-on subscription on my tablet, and a couple other utilities running on my Note 10.1 (Samsung) and life got considerably better. I had good luck with ******* Bojote's tweaking tool. Using buffer pools worked well for me, contrary to Word Not Allowed's very fine tweaking blog. I have 30fps locked in FSX and I have the 1/2 monitor vSync going on my nVidia GTX690. Overall, the effects and visuals of FSX are far and away greater than XPlane, though long-term, my hope and wish is that XPlane will continue to refine and improve. At my age, I'm definitely on the clock as far as my age, only hoping I live to see XPlane 'be all it can be' within my lifetime. At present, I can't see anything compelling in P3D, though I did buy a license for it, I did not reinstall it. I did follow much of the PMDG setup advice which they kindly gave with the T7 release. A lot of it was quite helpful, though I cannot run fully maxed sliders. Mr. Bojote differs on some of the PMDG recommendations especially with regard to shadows as being frame killers. I respect the myriad number of hours Mr. Bojote has invested in FSX tuning and configuring. The T7 does have a couple of delays redrawing the inside cockpit view if I rapidly switch from external images, particularly if the overhead floods are on. That is new and a bit disconcerting. Overall, the effects and beauty of the plane are superior to anything else, and even (IMHO) tops my NGX, which is saying a lot. To model a full blown simulation environment is a very large task, much more work than anyone could imagine. To convert FSX into 64-bits would create downstream issues of non-compatible 32-bit add-ons, which is another roadblock. Sadly, though we all love flying, Microsoft didn't do us right with their Flight attempt. The concept was strong, running a game off a server farm with the powerful cpu at THEIR END and us just running essentially dumb terminals with high-speed fiber optic streaming at ours. To me, that is the possible holy grail- and Microsoft had a great IDEA but failed to execute by leaving the big jets completely out of the picture. The segment of the market that would fly as opposed to killing each other, stealing cars, role-playing with dragons and catapults, yada yada, is simply too small to command the multi-million dollar front-end investment to build a totally new sim platform that can run on thousands of end-users' machines all at the same time in real time. My dream is something akin to Outerra-like graphics, CGI quality with 30 fps or higher at ALL times, in 1080p or greater. With true to life flight response and physics. Sigh. R. Scott McDonald B738/L Information is anecdotal only-without guarantee & user assumes all risks of use thereof. Click here for my YouTube channel
September 12, 201312 yr Between Microsoft's lack of vision and Lockheed's refusal to expand to gaming, I can only repeat the already stated hope for Steve's DX10 fixer to give FSX a life extension. I'm also looking forward to the day RSR announces which product PMDG will replicate in X-Plane. He and Austin seem to have a great working relationship, and I personally think that with a lot of community involvement, XP10 can be a great success. Microsoft lack of vision... no argument. Why should LM expand to gaming? They've done us plenty of a favor: they've kept the code alive and offer Prepar3D under very reasonable terms. Did we ever really need Microsoft Flight Simulator as a "game?" Isn't that premise what put Flight in the crapper? The P3D license represents what the software is actually work, IMO. Of course, open-ended discussion on these matters is a fairly touchy thing around here, so whatever with it. I've given X-Plane a chance 3 times in a row and it still lags behind MSFS in many ways. Perhaps things could change, but MSFS has been dead for several years now and X-Plane still doesn't seem to have really closed the gap. I continue to invest in FSX because I just don't see anything else ready to pick up where it leaves us. Of course, it should be evident that I don't have a problem with P3D, but the fact is that the aircraft really worth my time, for the kind of flying I do, aren't happening on P3D. While there is very little doubt that PMDG are a powerfully effective technology company, I don't think they have the depth, in current form, to pull this off. MSFS is a very unique and very sophisticated software system which reflects its 25-year run. Austin M. seems too distracted to put together the resources to achieve the same depth (although it its own right XP is certainly also very sophisticated and has many of its own strengths). However, another way to put this together is to determine whether partnerships, perhaps between players like PMDG, X-Plane, and others, could generate the clout and persuasion required to muster the resources and investment to forge a new path. The bar is undoubtedly MSFS (and perhaps P3D) so I don't think we'll ever pay a "consumer"price for any successor which may arise. Honestly, if Microsoft would release FSX Gold to Steam, and the SDK could be integrated with Steam for easy and manageable delivery of add-ons, FSX may receive new life. That new life may drive renewed interest. Don't get me wrong, I know the clock is ticking on our current ecosystem. Jeff Bea I am an avid globetrotter with my trusty Lufthansa B777F, Polar Air Cargo B744F, and Atlas Air B748F.
September 12, 201312 yr Commercial Member I'm sure, Steve from the Avsim-Dx10-Forum will change the FSX-world with his upcoming DX10-Fixer. This should resolve all problems with DX10 and the end of OOM's! This will not result in "the end of OOMs" - DX10 FSX is still 32-bit and is subject to the same 4GB VAS limit as the DX9 version is. It will gain some back because DX10 doesn't require copying the in-use video memory into VAS, that's it. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
September 12, 201312 yr Commercial Member There is a secret flight sim that PMDG and others are involved with. 100% untrue. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
September 12, 201312 yr It's about time we get a new flight simulator that is optimized for today's computers. PMDG, who has taken the lead on very accurately modeled addon aircraft, is the right entity to do so! I'd like to disagree because PMDG are experts at particular aircraft. They master something in particular. They do it very well. I think you would need a big company willing to finance your dreams on this. But I would offer crowd funding as a good alternative. The thing is you need to liase with Microsoft so that you can 'sell' the 'new edition' of their code. Then you need lawyers. And accountants. And everything else. A big company (with lots of crowd funding) will do it, but you will need to establish a firm foundation to jointly work with simmers who want to advance the FSX product line and what in particular (for example 64 bit, cloud shadows, options for lower spec machines, compatibility with current FSX addons and a vast array of other features). I would prefer PMDG to stay doing what it does now (the best!) and not to pull it away from its current tasks. One of the things you may be insinuating here in a good way is to refine the FSX product. You could have that as one of the goals......
September 12, 201312 yr pmdg is producing very detailed products. they never want their products buggy. thus, their product releasing times little bit long. if we consider making a whole flight sim by pmdg, it will take years and years. an addition, making a game engine is quite different than making a replika plane Cenk Demir Besiktas JK 1903
September 12, 201312 yr XP 64 bit stutters as well. it depends on your computer setup, I never drop below 30fps...not even over big cities in HDR Mode. prepard v2? 64bit Prepar3D v2 will only have graphical improvements(DX11) not 64bit.
September 12, 201312 yr There is a secret flight sim that PMDG and others are involved with. 100% untrue. ... now how i wished it was true! :smile: Anyways: It would be really amazing(!) if there was some light regarding a new flightsimming-platform on the horizon. I would highly welcome PMDG if it would support XPlane and hope that XPlane will then become more attractive to current FSX users. I just imagine PMDG in conjunction with a reliable XPlane platform which offers some "easy-to-do" transition for FSX users - and i think that quite a many FSX users, which by now have not done so (myself included), would then really start digging deeper into XPlane and offer a great boost for it! But(!): If it was not XPlane then any other reliable flightsimming-platform would be highly welcome as well! As pointed out here in this thread earlier though: XPlane is the only serious home-flightsimming platform available nowadays besides FSX (and mabybe FS9) - no matter what each of us users thinks about it personally - it's a fact. LM's Prepar 3D may one day be an alternative for FSX as well, but as its version two is still under develoment, many things remain still uncertain regarding its features and its EULA, if not getting revised, may be a showstopper for many developers and potential customers also in the future. Again - no matter what each of us users thinks about this personally - it's a fact. So - what we have for now is FSX and/or XPlane - and maybe one day P3D. But let's try staying focused on what we have now, and well: FSX together with the forthcomming DX10 patch will once again get some boost, but DX10 won't solve all the many weaknesses which still remain within the aging FSX engine - so ... where to go or - what to do? I can't tell either! :lol: Sure: Enjoy what we have - okay i do that and am happy with it. But this does not really add anything to this interseting discussion here i think ... Therefore i leave this one out ... and - again - have no real clue either! Now i know that this will most likely not happen for quite understandable reasons i think, but nonetheless it would really be great and most appreciated by the flightsimming community, i think, if PMDG as one of the leading developers for FSX currently, would or could make some kind of announcement or statement regarding its plans in regards to what platforms will be supported by PMDG in the future - besides FSX then. Again: I know this will most likely not happen, but if it would happen, it would really be appreciated i think and it would help clarifing a lot of questions and even end up or at least significantly lower potential speculations and rumors. Now back to enjoying what is available now and: All just my 2 cents here! Cheers, Christoph Enjoy flying and happy landings.
September 12, 201312 yr I would highly welcome PMDG if it would support XPlane they are, it was announced a few months ago.
September 12, 201312 yr they are, it was announced a few months ago. I know - but since then there was no more information about it. Please do not get me wrong here: PMDG just released their great 777 and sure have some important things to do and finish and work on at the moment - so i fully understand and respect PMDG's silence on this topic. Nevertheless though: This is an ongoing and interesting to read thread and so i just added my two cents as well. And i agree with You - i have read this specific announcement, but if i recall correctly it was part of a longer message and not a real "official" and dedicated/exclusive announcement regarding this matter yet so to speak. Enjoy flying and happy landings.
September 12, 201312 yr Commercial Member To be honest, i get the feeling people are focusing more on the future rather than on the here and now. As said previously, there is still a hell of a lot of potential in FSX that can be enjoyed before the next sim really starts to be needed. Jonathan "FRAG" Bleeker Formerly known here as "Narutokun" If I speak for my company without permission the boss will nail me down. So unless otherwise specified...Im just a regular simmer who expresses his personal opinion
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