September 17, 201312 yr Commercial Member Hi guys, A lot of you are having a real tough time with head floating which is particularly apparent when using ezdok with the 777. I was wondering if another '*******' fix was going to come out for this issue? http://www.youtube.com/watch?feature=player_detailpage&v=sAy4Sld_Tc4 Alex Ridge Join Fswakevortex here! YOUTUBE and FACEBOOK
September 17, 201312 yr Hi Alex, I can' t view the vid as it is showing as 'private' HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
September 17, 201312 yr Author Commercial Member Hi Alex, I can' t view the vid as it is showing as 'private' Thanks Howard, fixed to unlisted with my apologies, brains still mush today Alex Ridge Join Fswakevortex here! YOUTUBE and FACEBOOK
September 17, 201312 yr Hardcoded FSX fault... Don't think there is a way to overcome this unfortunately...Very VERY annoying... Lukas "TIN TIN -=9th Shrek=-" Mathijsen
September 17, 201312 yr Should come with a warning for those who suffer from motion sickness.....crazy last few seconds, wasn't expecting that lol
September 17, 201312 yr Ryan posted somewhere that they had tried all possibilities to remove this 'bug' but they couldn't. The only thing I can think of that possibly might fix this is somehow programming EzDok or Opus cameras to move the view point in the opposite direction of the hard coded movement. So FSX moves the viewpoint, EzDok/Opus moves the viewpoint and you end up with a zero net movement. "If you can't solve and equation with calculus, you're not using enough calculus" - A wise friend
September 17, 201312 yr Author Commercial Member Ryan posted somewhere that they had tried all possibilities to remove this 'bug' but they couldn't. The only thing I can think of that possibly might fix this is somehow programming EzDok or Opus cameras to move the view point in the opposite direction of the hard coded movement. So FSX moves the viewpoint, EzDok/Opus moves the viewpoint and you end up with a zero net movement. Sad to hear that they couldn't fix it.. I don't know how that would work with Ezdok, because I have been told that this effect varies depending on your distance from the poles. Alex Alex Ridge Join Fswakevortex here! YOUTUBE and FACEBOOK
September 17, 201312 yr How about we don't exaserbate the problem by turning 90 degrees per second in a wide body jet ? That will do the trick Ron Hamilton "95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom
September 17, 201312 yr Commercial Member Ryan posted somewhere that they had tried all possibilities to remove this 'bug' but they couldn't. The only thing I can think of that possibly might fix this is somehow programming EzDok or Opus cameras to move the view point in the opposite direction of the hard coded movement. So FSX moves the viewpoint, EzDok/Opus moves the viewpoint and you end up with a zero net movement. This is the idea I've suggested to Opus actually - cancel out the movements. Problem is we'll have to collect a ton of data and try to reverse engineer exactly what FSX is doing to do that though. Ryan MaziarzFor fastest support, please submit a ticket at http://support.precisionmanuals.com
September 18, 201312 yr This is the idea I've suggested to Opus actually - cancel out the movements. Problem is we'll have to collect a ton of data and try to reverse engineer exactly what FSX is doing to do that though. I think with the volume of data that would need to be collected and interpreted, the project could take years! I have been told that this effect varies depending on your distance from the poles. I have not heard of this, I thought it had to do with how far the viewpoint was from the centre of the aircraft model. "If you can't solve and equation with calculus, you're not using enough calculus" - A wise friend
September 18, 201312 yr This is the idea I've suggested to Opus actually - cancel out the movements. Problem is we'll have to collect a ton of data and try to reverse engineer exactly what FSX is doing to do that though. This is my #1 problem with FSX right now. It sounds like a ton of work for a fix. RIght now, I just use the keyboard to re-position myself when lining up on the runway. (After taxi) Cheers, Sante Sottile
September 18, 201312 yr Commercial Member To be honest, as someone who's flown in a decent amount of turbulence while trying to control an aircraft, it adds to the frustration of trying to fly in weather. As I normally post in things like this: Here's me bracing my hand on the radio panel just to combat turbulence. I normally just stab at the transfer switch with my index finger, and use my thumb and forefinger on the knobs, when turbulence isn't jostling the plane (and my arm around). That said, I also appreciate the fact that some people don't want to have to deal with that. It is pretty frustrating to go mousewheel some new setting on the MCP and have the eyepoint shift and either stop working, or flip some other setting. Kyle Rodgers
September 18, 201312 yr We need "befriend" the engineer who designed this "feature" then extract the information from him or her over coffee. Yeah.... over coffee.... that's it. :rolleyes: Sean Franklin
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