September 19, 201312 yr Hi guys, do you think we can expect new major updates (not just bug fixes) in near future or do you think Laminar is working on xplane 11?
September 19, 201312 yr Commercial Member Is history repeating itself? We had the same worries some weeks ago, when Ben was quite for a while on his blog. (Which, by the way, is not aimed in particular at XP users, and not a general "XP news" website). What we know: They are working on XP 10.30, which includes internal OpenGL improvements, some new textures, and probably also stuff related to OSM scenery alpilotx is constantly writing about. Ben also wrote about a WED bugfix release. I assume that Ben's posting from August 16th is still valid: The other factor making it seem quiet around here (besides slower major betas and the occasional time off is that we are finally moving out of fire-fighting bug-fix mode into doing structured development. When we were fixing bugs in X-Plane 10.0 as fast as possible, a bug fix was followed by a beta and announcements as quickly as possible. Now that we have a stable 64-bit build out, we’re writing code that looks to build the future of X-Plane, rather than just fixing its past. So the quiet you hear now should hopefully turn into good features in the future. Mario Donick .:. vFlyteAir
September 19, 201312 yr Commercial Member They are probably taking a break from X-Plane too, like so many others, and are busy flying around the FTX Global scenery in the PMDG 777. REX AccuSeason Developer REX Simulations
September 19, 201312 yr ***Crickets******Crickets******Crickets******Crickets******Crickets******Crickets******Crickets***
September 20, 201312 yr Hi guys, do you think we can expect new major updates (not just bug fixes) in near future or do you think Laminar is working on xplane 11? I sure hope not. If they do that I am done with XP. Sent from my iPad using Tapatalk HD Richard 7950x3d | 32Gb 6000mHz RAM | 8Tb NVme | RTX 4090 | MSFS | P3D | XP12
September 20, 201312 yr We all know they're working on 10.30 at the moment. That's 10.30, not 10.85 or 10.90, so it seems ridiculously early to start speculating about 11? i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
September 20, 201312 yr We all know they're working on 10.30 at the moment. That's 10.30, not 10.85 or 10.90, so it seems ridiculously early to start speculating about 11? My thoughts exactly!
September 20, 201312 yr We all know they're working on 10.30 at the moment. That's 10.30, not 10.85 or 10.90, so it seems ridiculously early to start speculating about 11? Definitely the are working on 10.30, betas will come in in few weeks. There many features to be implemented/finalized in XP10 yet. On the other hand, it is logical that somewhere in the middle of XP10 run, they will lay down what new the XP11 will bring to us. But I think the XP10's run will be the longest so far.
September 20, 201312 yr Commercial Member How long we had xp9? 3 years? So we have another 2years with xp10. What's annoying that we don't know what's cooking. You might end up doing a plugin only to find the feature in the next xp update...
September 20, 201312 yr X-Plane 11 will cost as well. Free updates with existing version helps my wallet no end.. Hope every body will not start pushing for XP 11 so early.. B) Trevor Golding
September 20, 201312 yr To have a clue read this (from x-plane developer's blog) Over the last few years that I have been working on X-Plane, the time between major patches has been steadily increasing. Back in X-Plane 7 or 8, we might have a major patch every three months; with X-Plane 10 that interval is more like six months. I think this longer time between major betas is good for X-Plane 10: It lets us run longer 8-week betas without being in beta perpetually. This gives third party developers more time test. Fewer larger patches means less work for third parties, since a major patch means retesting add-ons. X-Plane 10 is a much bigger product than X-Plane 6 – it needs a longer development cycle. Probably that means about double the duration of each version.
September 20, 201312 yr Hope every body will not start pushing for XP 11 so early.. B) Well, the push is already there, from the plane developers that complain about missing features. But I don't think that Laminar will dare another set of severe API changes within the life time of X-Plane 10. The bumpy switch to 64 bit made too much problems for many developers and they had severe support problems while they were in no position to charge again for their work. I think this will be the real trigger for X-Plane 11. With the next set of API changes for planes and scenery they switch to X-Plane 11, so scenery and plane developers can charge an update fee, otherwise their planes will ONLY work with X-Plane 10 features. They continue to build X-Plane 10 while in the background they are already working on X-Plane 11 features, but this is normal for most programs. In fact the work for the next version starts often just days after the release of the old version, but sometimes features are rescheduled like in our case the switch to 64 bit that was probably targeted for X-Plane 11. I would think that we see a X-Plane 11 beta in one or two years, but the difference to X-Plane 10 won't be so big as from X-Plane 9 to X-Plane 10 since they will probably reuse most of the X-Plane 10 objects. Karsten Schubert
September 20, 201312 yr it seems ridiculously early to start speculating about 11? +1 XP10 will be here for a while. ------------------------------------------------------------ We need to keep in mind that LR is not Microsoft and the number of people working on XP10 are no more the number of fingers on my two hands. So the idea of them working on two versions at the same time just doesn't add up. I think LR may set aside intellectual resources for the XP11 once XP reaches 10.70 or beyond. By this time new technology will be out, faster processors, memory, motherboards, vcards, and new OpenGL goodies. As of today with the even the fastest processors and video cards, we can't run XP at max settings, so what's the point on working on a new version if the current technology can't handle the current one. Soooo please lets not get ahead of ourselves. Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
September 20, 201312 yr +1 XP10 will be here for a while. ------------------------------------------------------------ We need to keep in mind that LR is not Microsoft and the number of people working on XP10 are no more the number of fingers on my two hands. So the idea of them working on two versions at the same time just doesn't add up. That's not the problem. In fact most of these steps more or less happen by themselves, but the features for the next version need additional support by other systems and so on. Especially ion a small company it is normal that you are working on different things at the same time. You might work a few days on a feature that no one will know about until several years and even several versions later, but then these changes are in fact the stepping stones that made the new features possible. And then you switch and hunt bugs for a few days. This is stabdard practice in small companies. In dact a very big differebce is: Some people are responsible for different parts of the program: They implement and develop new features and they are responsible to hunt for bugs in their code. In a big company these are often different people since the guy who originally programmed this feature left the company or is working on totally different projects. The question what will be a new version and only a new update is in fact more a question of marketing than a question of the technical development. Karsten Schubert
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