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SkyMAXX Pro Cloud Engine Update

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  • Author

Oh they're really something when your in the air.

Thats the next short video ;)  Coming soon to a YouTube near you....

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Fantastic work!

Torfi

Simply; groundbreaking!! for XPX.

Alan Twiggys

AOPA Member

"All Things Aviation"

  • Author

Ok another one showing another important aspect of SkyMAXX Pro......yep flying with them...lol  This vid shows a few things, gone is the "grey screen of death" and how substantial and realistic the clouds are over the default...

 

Wonderful!

 

So if I understand correctly, the turbulence, winds, etc. will continue to be managed by X-Plane, while this add-on will replace the default clouds and create their own 3d clouds.

 

Also, will it replace the rain/snow depiction? They're extremely poor compared to FSX.

"Society has become so fake that the truth actually bothers people".

  • Author

Wonderful!

 

So if I understand correctly, the turbulence, winds, etc. will continue to be managed by X-Plane, while this add-on will replace the default clouds and create their own 3d clouds.

 

Also, will it replace the rain/snow depiction? They're extremely poor compared to FSX.

For now rain and snow are still the default but yes you are correct this is a completely new cloud engine..... While we are at it cumulonimbus thunderheads are simulated in the sim along with light-mapping for the lightning, just finished another upload that shows how the light-mapping works.....

 

  • Author

Wow, John ... this stuff starts to really impress me :wink: !

Now you know how much that means to me :D  Thank You!

  • Author

And......

 

can you do a video of u landing in fog?

I see one potential problem in the inconsistency between these clouds and X-Plane native turbulence.

 

I try to explain better: suppose you have a weather with high convective activity. As we can see in the X-Plane weather map, in this case there will be white/green zones with light turbulence, and yellow/red zones with high and extreme turbulence.

 

Now, if this add-on substitutes native X-Plane clouds, there could be zones where X-Plane puts severe turbulence, but SkyMAXX puts no clouds; and, on the contrary, other zones where SkyMAXX puts a big cumulonimbus, but X-Plane puts no or low turbulence.

 

In other words, it could happen that I see a big CB (created by SkyMAXX) and try to avoid it by turning towards a clear sky sector, but in that apparently clear sky sector, X-Plane has put instead a big zone of turbulence. So this would make weather avoidance very random.

 

What are the thoughts of developers on this?

"Society has become so fake that the truth actually bothers people".

  • Author

I see one potential problem in the inconsistency between these clouds and X-Plane native turbulence.

 

I try to explain better: suppose you have a weather with high convective activity. As we can see in the X-Plane weather map, in this case there will be white/green zones with light turbulence, and yellow/red zones with high and extreme turbulence.

 

Now, if this add-on substitutes native X-Plane clouds, there could be zones where X-Plane puts severe turbulence, but SkyMAXX puts no clouds; and, on the contrary, other zones where SkyMAXX puts a big cumulonimbus, but X-Plane puts no or low turbulence.

 

In other words, it could happen that I see a big CB (created by SkyMAXX) and try to avoid it by turning towards a clear sky sector, but in that apparently clear sky sector, X-Plane has put instead a big zone of turbulence. So this would make weather avoidance very random.

 

What are the thoughts of developers on this?

It follows the X-Plane default weather....so if the turbulence is felt inside a certain altitude range in the default weather SkyMAXX will follow the default.....Also Skymaxx will put clouds into the same altitude range as the default weather.....Nothing complicated here.....

Does this have any connection to Sundog and The Silverlining/Triton SDK's?

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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Awww, you edited your post John :P

 

Are the videos with HDR on or off?

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

  • Author

Does this have any connection to Sundog and The Silverlining/Triton SDK's?

Yes we are very connected to Sun-Dog.   The integration is using the SliverLining SDK for its backbone and Sun-Dog has been working very closely with us on tailoring the SDK to work seamlessly with X-Plane.

 

If you look around on the Sun-Dog site you will see they are involved with commercial and military simulation.  This is great news for the X-Plane community since it will bring a degree of realism used in commercial sims.....

Awww, you edited your post John :P

 

Are the videos with HDR on or off?

HDR is off yes.....

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