September 29, 201312 yr Yes we are very connected to Sun-Dog. The integration is using the SliverLining SDK for its backbone and Sun-Dog has been working very closely with us on tailoring the SDK to work seamlessly with X-Plane. If you look around on the Sun-Dog site you will see they are involved with commercial and military simulation. This is great news for the X-Plane community since it will bring a degree of realism used in commercial sims..... HDR is off yes..... Cool! I thought it looked familiar. I actually even posted videos of Silverlining and Triton here a few times as a possibility, and that brings up a question: Any chance of integrating Triton as well, for Xplane water? Or is the system too different? We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
September 29, 201312 yr Author Cool! I thought it looked familiar. I actually even posted videos of Silverlining and Triton here a few times as a possibility, and that brings up a question: Any chance of integrating Triton as well, for Xplane water? Or is the system too different? :ph34r:
September 29, 201312 yr :ph34r:Lol! I have been playing with the demos for a few years and posted the links a few times, but could never tell if anyone was interested. It always seemed like a possible good match, so I'm very happy to see this tech reach Xplane! We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
September 29, 201312 yr Author Lol! I have been playing with the demos for a few years and posted the links a few times but could never tell if anyone was interested. Very happy to see this tech reach Xplane! It is a nice system, whats great about it verses other cloud SDK's is it is very lightweight and runs well in X-Plane.... When you factor in systems, flight model, scenery so on and so on it is important to make sure other elements fit into the whole X-Plane experience....SilverLining is the perfect answer to this problem....
September 29, 201312 yr He made that face when I mentioned water before. He's up to something the shifty bugger:) Also if it looks this good with HDR off, that may make it unnecessary which will save a few frames. Do you get crappy frames with HDR on? Good to see you round these parts BTW HiFlyer... i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
September 29, 201312 yr Author He made that face when I mentioned water before. He's up to something the shifty bugger:) Also if it looks this good with HDR off, that may make it unnecessary which will save a few frames. Do you get crappy frames with HDR on? Good to see you round these parts BTW HiFlyer... Same drop in performance that I see with default clouds. Its a personal taste of mine, never been a fan of HDR.... As far as the water is concerned to be more specific we haven't moved on this as of yet and have been focused on the clouds. But I can say it has been discussed and it may work its way into XPX....much of this depends on the popularity of SkyMAXX Pro......
September 29, 201312 yr I know that Silverlining can also do ground shadows. Is SkyMAXX Pro going to integrate this feature as well? @scotchegg: I always keep an eye on X-plane; sometimes even both eyes, when something like this comes along. :-) We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
September 29, 201312 yr Author I know that Silverlining can also do ground shadows. Is SkyMAXX Pro going to integrate this feature as well? @scotchegg: I always keep an eye on X-plane; sometimes even both eyes, when something like this comes along. :-) In this release no.....problem being nothing to this scale has been done before with the art assets in X-Plane and many datarefs needed to make this work are not exposed. With that said the future will be bright for this add-on and I see LR giving us a bit more attention.... So hang tight, and enjoy the ride
September 29, 201312 yr ....much of this depends on the popularity of SkyMAXX Pro...... you won't have to worry about that, every XP10 owner will buy this and it will also bring new XP10 buyers
September 29, 201312 yr Incredible Looking,Can't Wait!! 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
September 29, 201312 yr It will be interesting to see how this works. I had posted about Silverlining on the Outerra forums as well, and they replied that they had looked at it and found it unacceptable for super-high altitude views. (they just recently revealed their own cloud engine) Meanwhile, similar concerns about Triton were raised on the Unity Tech forum quite some time ago. A detailed explanation about how it would all work was given by Sun-Dog at the time, but it will be great to see the actual implementation on a round earth at extreme altitudes. If you have any pictures or Videos, that would be awesome! I'm always fascinated by this stuff. ^_^ We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
September 30, 201312 yr Nice! How does it look at higher altitudes (typical tubeliner FLs)? Does the weather extend further than the default clouds? Due to the fact that they do not extend to the horizon I always have the impression that the weather is following my plane around, while elsewhere it is clear.
September 30, 201312 yr The (default) clouds extend according to your world detail distance. But with clouds until the horizon (what isn't possible even with the highest setting), you would have a slideshow. My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...
September 30, 201312 yr Author Sorry for the late reply, unfortunately I have work Here is at 45,000ft Cloud layers: High= Cirrus 28,000 Mid= Cumulus Scattered 13,000 Low= Cumulus Scattered 7,000-12,000 Visibility= 100% To be clear the clouds do cut off and uwespeed is correct but as you can see the cutoff is very unnoticeable even at 45,000-50,000ft ....I think it presents way better than X-Plane 10 default..... HiFlyer Ill have an image for you in a second....... It will be interesting to see how this works. I had posted about Silverlining on the Outerra forums as well, and they replied that they had looked at it and found it unacceptable for super-high altitude views. (they just recently revealed their own cloud engine) Meanwhile, similar concerns about Triton were raised on the Unity Tech forum quite some time ago. A detailed explanation about how it would all work was given by Sun-Dog at the time, but it will be great to see the actual implementation on a round earth at extreme altitudes. If you have any pictures or Videos, that would be awesome! I'm always fascinated by this stuff. ^_^ Here you go, if you squint your eyes you can see the KC-10 departing KBOS:
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