November 21, 201312 yr Author :biggrin: Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
November 21, 201312 yr SkyMAXX Extreme doesn't have to mentioned anymore - it's an X-Plane 10 AXIOM! Fair point, shame on me for thinking ye forgot about SkyMAXX SkyMaxx is essentially the sole reason why I finally made the jump to XPX! :lol: Same story bro. Bought XPX about a month ago after seeing SkyMAXX's (try saying that ten times over) preview shots and videos. Gobsmacked I was Jesse Casserly ✌🏼️ https://www.youtube.com/user/JesseCasserly757 💻 i7-10750H 2.6 GHz / 5.0 GHz, 16GB DDR4, 512GB SSD, 1TB HDD, RTX 2080 Super Saitek X-56 HOTAS
November 21, 201312 yr Has not been fixed, and nobody really knows when this will be the case. That is too bad. XPX would have nailed it for me if this issue does not exist. Currently I have to pretend I don't see the blurries when flying up high. When I have to look at it the whole thing is like the matrix, totally ruin the experience. This is the single reason why I still keep FSX around. Vu Pham i7-13700K 5.2 GHz OC, 64 GB RAM, RTX5090, SSD for Sim, SSD for system. MSFS2020, XP-12, DCS
November 21, 201312 yr Author That is too bad. XPX would have nailed it for me if this issue does not exist. 10.30, I believe :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
November 21, 201312 yr Sorry guys, but somebody has to be a wet blanket in the thread. It's going to be me. X-Plane 10 has been a bit of a roller coaster for me. I've transitioned from eager excitement, to bitter rage, to cautious optimism, and now to a resigned disappointment over the course of the past two years. I find myself no longer interested in putting my faith into update after update because over the past 2 years, I've been left wanting for various but significant reasons each time. From version to version, release to release there certainly have been improvements, but none of them have been effective at being a "game changer" for me. Too many false starts... too many "THIS will be the one!". It seems nothing today or on the visible horizon makes X-Plane stand out the way I had hoped it would two years on into its life. Because of my current simulation interests, expectations and desires, all the improvements to XP10 have thus far felt like "catch up" work when compared to other platforms I might use. The pace of things just isn't inspiring. I was really hoping for something groundbreaking with X-Plane 10, but I just don't feel the buzz anymore. Even though it's SIX YEARS NEWER than the last release of MSFS, despite it's smooth graphics engine, despite now being 64-bit, something still feels dated about X-Plane. It is perfectly flyable and I'm not trying to suggest that people NOT use it, but from a personal perspective, I can't help but feel like the honeymoon is over and reality is setting in about just what can and cannot be accomplished by Laminar Research and the limited number of 3rd party developers in tow. I'm not throwing X-Plane out, she'll always have a place on the hard drive, but I can't say I share JComm's seemingly endless excitement about the future of X-Plane. Such is life, I guess. We'll see how it goes from here. (shrug) Sorry for being the Debby Downer, because I'd really prefer to be the opposite. -Greg (edited: Original was too long, I cut it back believe it or not)
November 21, 201312 yr Author Sorry for being the Debby Downer, because I'd really prefer to be the opposite. No need to be sorry, and actually very important to the community that some of us, sometimes, raise this type of arguments. It's certainly not pure bashing, because it's evident you tried to feel "in love" with X-Plane 10, but somehow a succession of disappointments changed the course and you ended up losing your expectations. Greg, if you take the time to count the number of times I uninstalled and re-installed X-Plane 10, and FSX, during the last couple of years you'll see that the excited JComm is after all, just like you :-/ Anyway, all I can say is that the recent effects of some add-ons, some exchange of messages with Austin, Andy, Alec, Murmur, and the fact that the more I use X-Plane 10 and learn how to overcome it's limitations the more I end firing it up much more than any other sim, ( FSX, DCS and even ELITE), looking at the iXEG videos, dreaming about having completed the huge download of Alpilot's new Mesh, the upcoming SkyMAXX Pro, the recent Urban MAXX Extreme, the NEO A320 ( still think it's the best Airbus simulation, in many aspects, I have ever used in a sim, and v2 is comming along..), looking at X-Aviations Saab, the Carenado C90, and many many other add-ons that will follow, has made me turn optimistic and above all, very satisfied, at last, with X-Plane 10. Greg, all I can seriously wish is that 10.30, or 10.40 can bring good reasons to change your mind, but honestly, been there, felt that same way, returned to FSX many times and still start it to use the PMDGs, and probably the A2A C172 when a final patch is released to fix the problems it still has and introduce A2A's own prop-effects fix :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
November 21, 201312 yr Sorry guys, but somebody has to be a wet blanket in the thread. It's going to be me. Thankyou Greg. I was already going to mention your name today, before seeing this reply. It was starting to "read" like the org. Too much X-Plane perfection, too much enthusiasm based on projected fixes and coming attractions. For instance, at the org. in the last few days, there was quite a bit written about X-Planes superior flight dynamics, that are years ahead of those for FSX. There was even a suggestion that new 3rd parties, who regularly program for FSX might just bring new animated lavatories, instead of the engineering aspects that X-Plane is supposeably noted for. And of course, these replies are followed by many +1s. All of this is B.S. of course. Happily, you set some of these people straight, by suggesting there are actually very worthwhile flight models for both sims. You are a voice of reason. Some of the stuff I read there is laughable, but I can't respond there. At the same time, I do enjoy some of the interesting postings and columns at the org. It's just this superior flight model "heap of crap" that tends to annoy me, as well as the thinking that X-Plane is dominated by superior engineers, professors, and the worlds most talented pilots. While the "game" of Microsoft's FSX, is purely programmed by those who's only interest is "eye candy". There really is.........that mentality! Okay, X-Plane has better helicopter flight dynamics. But at the same time, it's left a generation of desktop flight simmers believing that planes are more difficult to fly, than they really are. While a simmer is seeing something that is more difficult to fly, than the "on rails..aircraft for FSX", I'm seeing something that appears to out of rig, and gets downright annoying. My mind is saying that it needs a fix. Supposeably, after all of these years, a "torque" fix is on the agenda. In the meantime, X-Planers are telling outsiders, that they need to study up on torque, Newton's laws, and what aileron trim is for. What are they going to think, when Austin fixes the mess, and find that planes are not trying to continually roll off the sides of a ball? Most planes have built in stability for a reason.
November 21, 201312 yr It was starting to "read" like the org. Too much X-Plane perfection, too much enthusiasm based on projected fixes and coming attractions. Don't worry Larry, no danger! Here on the AVSIM X-Plane General Discussion Forum, there's always plenty of people eager to curb the enthusiasm of happy X-Plane users! :good: "Society has become so fake that the truth actually bothers people".
November 21, 201312 yr Sorry guys, but somebody has to be a wet blanket in the thread. It's going to be me. X-Plane 10 has been a bit of a roller coaster for me. I've transitioned from eager excitement, to bitter rage, to cautious optimism, and now to a resigned disappointment over the course of the past two years. I find myself no longer interested in putting my faith into update after update because over the past 2 years, I've been left wanting for various but significant reasons each time. From version to version, release to release there certainly have been improvements, but none of them have been effective at being a "game changer" for me. Too many false starts... too many "THIS will be the one!". It seems nothing today or on the visible horizon makes X-Plane stand out the way I had hoped it would two years on into its life. Because of my current simulation interests, expectations and desires, all the improvements to XP10 have thus far felt like "catch up" work when compared to other platforms I might use. The pace of things just isn't inspiring. I was really hoping for something groundbreaking with X-Plane 10, but I just don't feel the buzz anymore. Even though it's SIX YEARS NEWER than the last release of MSFS, despite it's smooth graphics engine, despite now being 64-bit, something still feels dated about X-Plane. It is perfectly flyable and I'm not trying to suggest that people NOT use it, but from a personal perspective, I can't help but feel like the honeymoon is over and reality is setting in about just what can and cannot be accomplished by Laminar Research and the limited number of 3rd party developers in tow. I'm not throwing X-Plane out, she'll always have a place on the hard drive, but I can't say I share JComm's seemingly endless excitement about the future of X-Plane. Such is life, I guess. We'll see how it goes from here. (shrug) Sorry for being the Debby Downer, because I'd really prefer to be the opposite. -Greg (edited: Original was too long, I cut it back believe it or not) I'm in the exact same camp. I want to get excited but have lost the sensation of, "this is my next sim" If P3D V2 delivers I probably only be back every now and then to see if XP10 ever reaches the endstate I had envisioned it would two years ago. No doubt there is a ton of potential for the XP platform but I've grown weary of hearing and seeing glimpses of potential...I want to see results. RE Thomason Jr.
November 21, 201312 yr Author 10.30 will bring results, of that I am sure. I admit it took long for LR to dedicate time to some bugs / limitations, but, tell me what other civil simulation platform brought you 64 bit? I know it is not all that matters, but it still matters a lot, and should it be that simple as compiling in a new model, why wouldn't Prepar3d take that plunge? Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
November 22, 201312 yr I guess I'm excited, but more like cautiously optimistic LOL! I only go to The Org for product support. Really I'm happy that FSX (in the form of p3d) will continue to grow and XP will grow too! Bottom line: some form of flight sim will keep me busy far into the future. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
November 22, 201312 yr 10.30 will bring results, of that I am sure. I admit it took long for LR to dedicate time to some bugs / limitations, but, tell me what other civil simulation platform brought you 64 bit? I know it is not all that matters, but it still matters a lot, and should it be that simple as compiling in a new model, why wouldn't Prepar3d take that plunge? Not trying to troll you JC I hope you're right about 10.3 bringing results but I'm at best still quite cautiously optimistic. Stability and continued development were two big reasons I gave XP10 a go. 64bit is nice and I think we'll see it's true importance down the road a bit further, right now I still use 32bit more than 64 because I prefer to fly online and 64bit isn't supported by some of plugins I still want to use. RE Thomason Jr.
November 22, 201312 yr I'm in the exact same camp. I want to get excited but have lost the sensation of, "this is my next sim" If P3D V2 delivers I probably only be back every now and then to see if XP10 ever reaches the endstate I had envisioned it would two years ago. No doubt there is a ton of potential for the XP platform but I've grown weary of hearing and seeing glimpses of potential...I want to see results. I'am not really surprised by these feelings and I expect that this is also something Laminar expected. If they would have continued the development direction of the first few versions, this probably wouldn't have happened, but in my opinion they in fact made the right choice. They more or less decided don't target the surface, where we could fix things quickly for the useres, instead they followed the requests of the developers: More, bigger resources, better guidelines but this also meant: OOM problems so they had to reschedule 64 bit back into X-Plane 10. This more or less derailed the complete normal development but now they start to gather up the pieces. Finally the tools that were badly needed from the begining finally arrived (WED, update capability of DSF files). While I don't expect huge jumps IMHO they and the 3rd party developers finally get some road under their wheels. And that's what they really needed. I don't quite expect that they will be able to fix all interfce problems within XP10, some things will have to wait for X-Plane 11, but they now have their foundation. But P3D V2... Well, once I realized that FSX had an OOM problem, I stoped all investments in Scneries and aircrafts, since I knew: A deadly problem: The less memory you have the higher your development costs are! But P3D V2 doesn't target this problem, since they don't need it for their real target group, but since it doesn't bother with my mainh problem, I don't feel any need to bother with them. Karsten Schubert
November 22, 201312 yr Don't worry Larry, no danger! Here on the AVSIM X-Plane General Discussion Forum, there's always plenty of people eager to curb the enthusiasm of happy X-Plane users! :good: I don't even want to curb enthusiasm. Since I do look forward to a high tech CPU sometime in my future, I would plan to use several sims. This is why I enjoy seeing new X-Plane videos, as well as those for the other simulations. I just happen to know, that X-Plane isn't the "one and only", that's going to be a total and sole replacement for real flight. I'm very aware that there are talented people who develope for X-Plane. At the same time, I'm aware that there are 3rd parties who also go all out, to program flight dynamics for FSX, as realistic as possible. I'm aware that both sims have limitations in the FD department. For instance, in the FD side of things............Boeing is starting to use laminer airfoils on the 787's horizontal stabilizer. It uses 10's of thousands of microscopic holes in the leading edge, to control the boundary layer and airflow across the surface. This technology was tried to an extent in the 1950's. I have a feeling, that it won't be X-Planes blade element theory..........that will be duplicating this feature, for expected efficiency and fuel savings. It will be more a case of manuipulating "tables"........until the model matches the real thing. Yet, from recent vistings to the org. it's pronounced that FSX's "static tables", can no way compare to blade element theory. Once again, it's nonsense, as both methods have their particular advantages.
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