May 8, 201412 yr Here is a new Developer Blog post. This time about art controls: http://developer.x-plane.com/2014/05/art-controls-are-an-active-volcano/
May 9, 201412 yr Here is a new Developer Blog post. This time about art controls: http://developer.x-plane.com/2014/05/art-controls-are-an-active-volcano/ ...and I thought I was getting closer with my tweaking... http://forum.avsim.net/topic/441728-cathay-pacific/
May 9, 201412 yr Well - the good news is that Ben is working on an improvement to the atmospheric scattering algorythm.
May 12, 201412 yr Any sim that includes no tweaking is a good sim to have.If they do implement athmospheric scattering that works also in the distance, hell that would be awsome. X-Plane Scandinavia Norway - Sweden - Finland - Iceland - Denmark https://www.facebook.com/xpscandinavia Like - Share - Follow us on everything
May 12, 201412 yr Commercial Member I thought I would inform you guys that this thread is one of the reasons I'm planning on ordering XPX. Those screenshots are incredible! Aamir Thacker
May 14, 201412 yr Moderator I've moved and pinned this topic into the X-Plane Tips and Tricks forum, as it's a very useful topic and I'm sure lots of people will find the information here useful
May 16, 201412 yr Pascal have you seen any revisions to the art controls in 10.30? i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
May 16, 201412 yr I thought I would inform you guys that this thread is one of the reasons I'm planning on ordering XPX. Those screenshots are incredible! X plane visuals are in a motion. But hey even the screen shots look great Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
May 16, 201412 yr Pascal have you seen any revisions to the art controls in 10.30? I thought on the dev blog someone mentioned the revisions will be significant? IE they might break these raleigh scattering datarefs.... yeah here it is unless I'm reading this wrong: http://developer.x-plane.com/2014/05/art-controls-are-an-active-volcano/ Then look at this silly stuff.... cloud textures aren't meant to be changed say what? http://developer.x-plane.com/2014/05/overwriting-x-plane-files-is-like-smoking-in-a-fireworks-factory/ | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
May 16, 201412 yr Can these be used with Real Tera haze ? Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
May 16, 201412 yr I thought on the dev blog someone mentioned the revisions will be significant? IE they might break these raleigh scattering datarefs.... My understanding is that the nature of some of the artrefs will change, but there will still be artrefs that can be tinkered with if you want: "So if you are just tinkering with X-Plane, the good news is: if your art controls have changed, there’s a chance that you may be able to achieve a better effect using the new code." Pascal was the first guy to bring the colour changes possible with scattering to everyone's attention and was then invited by Ben to get in touch with the art guys so he might be able to shine some light on what exactly will change. Mind you hopefully we won't have long to wait to find out ourselves... i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
May 19, 201412 yr Author Pascal have you seen any revisions to the art controls in 10.30? Hi Stephen, I'm working on atmospheric scattering with Ben. He's a great guy to work with! Please keep in mind there are a few issues to solve, and I don't know when or even if my work will find it's way to the public version. The thing with art controls is: these are the last step after all the other technologies have been integrated. See Ben's blog for his comments about the new fog and visibility. In the meantime, I've set up a whole infrastructure to easily tune and harmonize the different elements together. In fact, I'm tweaking more thant just the art controls. Especially the sky color files, which I'm editing with GIMP, my image editor of choice since many years. Pascal
May 20, 201412 yr Hi Stephen, I'm working on atmospheric scattering with Ben. He's a great guy to work with! Please keep in mind there are a few issues to solve, and I don't know when or even if my work will find it's way to the public version. The thing with art controls is: these are the last step after all the other technologies have been integrated. See Ben's blog for his comments about the new fog and visibility. In the meantime, I've set up a whole infrastructure to easily tune and harmonize the different elements together. In fact, I'm tweaking more thant just the art controls. Especially the sky color files, which I'm editing with GIMP, my image editor of choice since many years. Pascal Sounds great Pascal. An editor allowing easy tuning of the various refs would be worth it's weight in gold. Look forward to seeing what you come up with! i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
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