February 23, 201412 yr You guys are focusing on one part of the LM statement. LM suspects that there may be a memory leak that is causing the difference in the frequency of OOMs for some people between version 2.0 and 2.1. On the other hand, they are also saying that they can't control what combination of add ons and settings people use. Assuming that LM will figure out why there are more OOMs in 2.1 than in 2.0, you are still left with the user term in the equation. I'm not really sure what is worse, piling on complex add-ons and combining them with Ultra settings plus unsubstantiated tweaks and getting an OOM or piling on complex add-ons and combining them with Ultra settings plus unsubstantiated tweaks and getting a frame rate of 10 fps. I had XP10 64 bit installed from the day it was released. I could run it with all the settings maxed out and still get more than 30 fps. But that was with no add-ons. When and if XP10 has a complete suite of add-ons that match FSX add-on collection in complexity, the same problems will show up, just not as OOMs, but rather as stutters and frame rate degradation. John Venema said it best in the ORBX forums (a sentiment also espoused by NIck Needham in his FSX tuning bible), (paraphrasing) The only true cure for poor performance in FSX is to buy new hardware.
February 23, 201412 yr Assuming that LM will figure out why there are more OOMs in 2.1 than in 2.0, you are still left with the user term in the equation. I'm not really sure what is worse, piling on complex add-ons and combining them with Ultra settings plus unsubstantiated tweaks and getting an OOM or piling on complex add-ons and combining them with Ultra settings plus unsubstantiated tweaks and getting a frame rate of 10 fps. The fact remains P3D2 is currently hitting an OOM using nothing but the content that came with the sim and settings that are available in the sim's options screens. People aren't adding all sorts of complex addons or cfg tweaks that go beyond what the in-sim options allow. Check out Word Not Allowed's blog - he's got as powerful a PC as anybody here and he's getting the OOM using absolutely no addons at all. He's also posted the video to prove it. Right now pointing the finger at the user for using too many addons is nothing short of disingenuous when the base programme itself has a rather nasty memory leak straight out of the box. I had XP10 64 bit installed from the day it was released. I could run it with all the settings maxed out and still get more than 30 fps. But that was with no add-ons. When and if XP10 has a complete suite of add-ons that match FSX add-on collection in complexity, the same problems will show up, just not as OOMs, but rather as stutters and frame rate degradation. Yet the irony is that XP10 is currently the far more usable sim because it actually works without having to compromise the settings to try and mitigate a flaw in the programme. John Venema said it best in the ORBX forums (a sentiment also espoused by NIck Needham in his FSX tuning bible), (paraphrasing) The only true cure for poor performance in FSX is to buy new hardware. Again that notion is highly flawed. Neither FSX nor P3D - being based as it is on legacy FSX/ESP code - makes anything like efficient use of modern hardware. My 3 1/2 year old overclocked Bloomfield i7 still sits largely idle when running FSX or P3D. The programmes aren't optimised to make use of all the threads and cores available to the contemporary CPU, and never will be unless there is a complete re-write of P3D from the ground up. Likewise the the much maligned 32bit VAS limit means FSX/P3D are never going to use more than 4GB of the 12GB RAM I have sitting in my PC. With P3D2 they took a modest step forward in utilising the power of modern graphics cards. Even so the autogen memory leak we're now seeing is ample evidence that P3D2 still isn't using anything like the maximum capability of the GTX780Ti I have in my PC. There were more than a few people who were loudly proclaiming that P3D2 will be "the future" and will be the greatest thing since sliced bread. The hype for P3D2 generated from within the community was enormous and totally unrealistic expectations were being created. Now we've come back down to earth with a bump and some people are still sticking their fingers in their ears and singing the P3D Kumbaya at the top of their voices. If at some point in the next couple of months you guys get a sim that actually works out of the box without a memory leak what happens then? What's your way forward? A lot of us have a substantial investment in FSX addons. One of the major features touted for P3D2 (especially over XP10) was that it would allow us to carry on using those addons. Of course we know the reality is somewhat different and an awful lot of stuff that we would have purchased for FSX is a no-go in P3D. Even the stuff that can be shoe horned into P3D2 isn't really compatible, much like the FS9 portovers into FSX. How long will it take to get the more popular addons P3D2 compatible? Will the developers even bother? What about new addons? Given P3D2 is still very much a moving target for developers I think you're going to be waiting a while for a decent selection of addons to be available. A good precedent here is how FSX went from RTM->SP1->SP2 and what that meant for continually shifting goalposts for the addon developers. Then of course there's the issue of pricing. The really interesting moment is going to be when PMDG release their first P3D2 product and seeing how they price it. Then of course we have the elephant in the room that is 64bit. Put simply the most significant and important improvement that P3D2 could have made over FSX was moving to 64bit. It didn't happen and we are all stuck with the same old 32bit VAS limit that is holding everybody back. When LM finally do get P3D2 64bit all you guys are straight back to square one again with addon compatibility, and all that means both for waiting for stuff to be made compatible (if at all) and of course possibly having to pay for the new version. Here we are nearly seven and a half years after the release of FSX, nearly four years after P3D was announced and we've still got a 32bit sim that doesn't fully utilise the capabilities of contemporary hardware, isn't compatible with the majority of FSX addons, and now has a memory leak to boot. If P3D2 really is "the future" some are touting, then I'm sorry gents but I'll sit this one out and wait for something that really is worth the effort, because right now and for the forseeable future at least P3D2 is one step forward and three steps back. Nick
February 23, 201412 yr I look at all of these P3D v2.1 arguments or debates here. It's amazing. There must be more time debating / moaning /tweaking / debating/ praying/ tweaking than actually doing what if was intended to do, FLY! I switched from FSX to XPX. Yes I miss the addon airports and AI. I don't miss the tweaking and 'mess'! With XPX I can concentrate on flying and if I need an airport get it for free. Normally payware quality or close to. I'm not looking to argue here, or say one sim is better than the other or all of that other rubbish that floats about these forums. Why not give XPX a shot? What's to loose? $60? How much do you spend on an addon for fsx?! You might end up pleasantly surprised! Ian
February 23, 201412 yr I look at all of these P3D v2.1 arguments or debates here. It's amazing. There must be more time debating / moaning /tweaking / debating/ praying/ tweaking than actually doing what if was intended to do, FLY! I switched from FSX to XPX. Yes I miss the addon airports and AI. I don't miss the tweaking and 'mess'! With XPX I can concentrate on flying and if I need an airport get it for free. Normally payware quality or close to. I'm not looking to argue here, or say one sim is better than the other or all of that other rubbish that floats about these forums. Why not give XPX a shot? What's to loose? $60? How much do you spend on an addon for fsx?! You might end up pleasantly surprised! Ian I keep seeing posts like this all the time. "If you're having problems with FSX/P3D, just get X-Plane 10 and you'll be able to fly". Honestly, I'm getting sick of that. I come into this thread to check on news about Prepar3D 2.1 and whether a solution to its problems is found, not to see X-Plane advertisements. Also, one does not need to purchase X-Plane 10 to try it, there's a demo. Edited February 23, 201412 yr by ChaoticBeauty
February 23, 201412 yr Here's the difference, FSX was built to tax hardware from 2006. P3D was enhanced to tax hardware currently being produced. If you are experiencing OOM's with P3D your hardware is either lacking or you are demanding too much from the sim. LOL ! and that´s why they choose to develop in 32bit.... because of newest hardware ... or ... so ... srsly, some guys... P3D is broken atm, period. Out of the box ooms, I mean serious ? Don´t even know if I should laugh or cry.
February 23, 201412 yr Let's just say it shows a lot of promise and leave it at that :lol: Obviously not without reason I first read "My first fight with P3D v2.1" ... SCNR (No bashing here, but it's really true that it was my first read, even before seeing the screenshot ...) My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...
February 23, 201412 yr I keep seeing posts like this all the time. "If you're having problems with FSX/P3D, just get X-Plane 10 and you'll be able to fly". Honestly, I'm getting sick of that. I come into this thread to check on news about Prepar3D 2.1 and whether a solution to its problems is found, not to see X-Plane advertisements. Also, one does not need to purchase X-Plane 10 to try it, there's a demo. I actually came to this forum to view a screenshot. And stumbled across this heated debated. And I am not advertising, but merely pointing out my observations..... With replies like the one yourself have sent, I can see how easy you guys get in to heated debates / arguments.......! And just for the record, I also own P3DV2.1..........
February 23, 201412 yr I actually came to this forum to view a screenshot. And stumbled across this heated debated. And I am not advertising, but merely pointing out my observations..... With replies like the one yourself have sent, I can see how easy you guys get in to heated debates / arguments.......! And just for the record, I also own P3DV2.1.......... It's just that your reply isn't helping at all. I think that most of us are perfectly aware of X-Plane 10's advantages and disadvantages compared to FSX/P3D, and anyone who thought X-Plane suited them more would already switch. We don't need an X-Plane 10 advertisement while trying to observe progress on Prepar3D.
February 23, 201412 yr I'm not sure how this thread qualifies as "a heated debate". The vast majority of video games for the PC (and even the XBox and PlayStation consoles) are 32 bit. It is not the terrible limitation that some here think it is, with the qualifier that the one combines it with DX11 and a powerful GPU. I would also like to ask people here a small favor. Would it be possible for people fill out the My PC and My Simulator parts of their profiles? At least then I could tell why people are making the comments that they are making.
February 23, 201412 yr For those experiencing OOM's, try the bufferpool tweak. This is how I fixed my issues. Tom "I just wanna tell you both: good luck. We're all counting on you."
February 23, 201412 yr I'm not sure how this thread qualifies as "a heated debate". The vast majority of video games for the PC (and even the XBox and PlayStation consoles) are 32 bit. It is not the terrible limitation that some here think it is, with the qualifier that the one combines it with DX11 and a powerful GPU. For AAA games, 32-bit indeed is barely a limitation (though Battlefield 4 needed quite some effort to fit in a 4GB VAS). But for a flight simulator that has to handle so much more content, it's quite limiting.
February 24, 201412 yr I look at all of these P3D v2.1 arguments or debates here. It's amazing. There must be more time debating / moaning /tweaking / debating/ praying/ tweaking than actually doing what if was intended to do, FLY! I switched from FSX to XPX. Yes I miss the addon airports and AI. I don't miss the tweaking and 'mess'! With XPX I can concentrate on flying and if I need an airport get it for free. Normally payware quality or close to. I'm not looking to argue here, or say one sim is better than the other or all of that other rubbish that floats about these forums. Why not give XPX a shot? What's to loose? $60? How much do you spend on an addon for fsx?! You might end up pleasantly surprised! Ian I like your post but XPlane is a no go until AI/ATC get addressed. Why have the complete environment in FSX/FS9/P3D yet settle for pieces of the experience missing in XPlane? XPlane looks great and the FDE's are nice for developed aircraft but that's about it. Weather isn't properly realized and the whole interactive world is missing... Edited February 24, 201412 yr by Dillon FS2020 Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR
February 24, 201412 yr Moderator What amazes me in reading various comments here and in other threads is how many people completely misunderstand the scope of the problem. This is SOFTWARE for pete's sake - software has bugs. V2.0 did NOT have the serious OOM problem that 2.1 has - simply - in fixing something in 2.0 LM broke something in 2.1. I wish I had a dollar for every time that has happened. It is NOT the end of the world. P3D isn't "buggy" - it isn't garbage. If the 2.1 update hadn't broken the OOM we wouldn't be having this discussion. For me fixing the OOM's was simple - turned off the vegetation slider. Still trying to figure out what's missing - looks the same to me - and no OOM's To answer those who say it OOM's right out of the box - that is misleading - as with FSX - P3D can demand much more than your hardware can deliver. And LM has already stated over and over - if you use the same slider settings in P3D that you did in FSX, you'd better have the hardware to support it - the settings have been upped again. With normal settings P3D will not OOM right out of the box - version 2.1 has a bug that will if vegetation autogen is used - that's it. I think some of us need to get real and cut LM some slack - or - stay with FSX and stop complaining. I just completed a tremendous flight from EIKY to EGPK using Active Sky historica weather for December 7, 2011 - 50kts gusting winds, heavy rain, lightning and TS. No problems, no crashes, no OOM's. What's funny is that I set the same flight up in FSX and it locked up after 40 minutes. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
February 24, 201412 yr For me fixing the OOM's was simple - turned off the vegetation slider. Still trying to figure out what's missing - looks the same to me You kidding right? Sure theres grass but there are no trees! So 100's with OOM's are all doing it wrong and you are doing it correct? True its software and a poor release at that. Constant praisers!
February 24, 201412 yr Moderator You kidding right? Sure theres grass but there are no trees! So 100's with OOM's are all doing it wrong and you are doing it correct? True its software and a poor release at that. Constant praisers!I see trees. Maybe it's FTX Global. Rather be a constant praiser than a constant complainer. I found what works for me - if you haven't - too bad for you. Out of the 100's that are having OOM's - from what I've read, a great many of them *are* doing it wrong. There are also those who are just having problems no matter what they try. What you don't seem to understand is the 100's of people who are doing it right are busy flying not complaining. Vic RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti 40" 4K Monitor 3840x2160
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