March 1, 201412 yr Well, the Lomcevak is a gyroscopic / torque ... and other factors - based maneuver, so, I believe you shouldn't even be able to do it, at leat as a pure Lomcevak, on a jet aircraft like the MB339 :-). It's fundamentaly based on gyroscopic precession of the prop, and I don't think the spinning turbine inside the MB 339 can give that same effect (?) It's a routine acrobatic maneuver for the "Frecce Tricolori" (italian aerobatic team): :smile: And yes, the MB339 seems to be the only jet aircraft that can do them: http://aviationclub.aero/video/view/484/ "Society has become so fake that the truth actually bothers people".
March 1, 201412 yr @Jcomm manual does not contain anything about that magic thing, It says about using Linear zones for all the axis and that's extra sensitive. Maybe I missed something , checking again. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
March 1, 201412 yr And yes, the MB339 seems to be the only jet aircraft that can do them Whow! Didn't know about it ! The Lockheed F-104 Starfighter was known for the "torque effects" of it's powerfull inline turbine, and adding/reducing power was described by the pilot's as requiring roll trim!!! The MB339 must be very light for it's type, be able to fly at slow speeds ( with those wings I am sure it can... ) and that's probably why it is able to do it... @Jcomm manual does not contain anything about that magic thing, It says about using Linear zones for all the axis and that's extra sensitive. Maybe I missed something , checking again. See this old post of mine, where Murmur mentions the "puffers" technique :-), and watch that great first video where side-by-side the same maneuvers are performed in the real and in the "xpfr" model ! http://forum.avsim.net/topic/423208-you-will-not-be-able-to-do-this-in-fxs-or-derivates/ Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
March 1, 201412 yr Sorry? And what does this have to do with my post????? I was certainly not talking about anything you posted... Some communication problem here, most certainly :-) I agree it is... But you quoted my post and brought up a lot of information about users thinking certain flight modeling was wrong. Im not talking about that. I thought part of the OP's issues were related to a setting with XP. The setting is "Flight Models Per Frame" under Operations and Warnings... Maybe the OP needs to increase this to 3. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
March 1, 201412 yr Maybe the OP needs to increase this to 3. Ah! Sorry then - and yes, that's a good recommendation. I even had mine at 4 for the aerobatic aircraft. Sometimes I lowered the scenery settings in order to be ab le to raise it to 6 !!!! Insane some can say, but for the helicopters I found it to be a good number :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
March 1, 201412 yr Does it really affect PC performance? I don't really understand the setting. Does it mean every frame in game my CPU has to compute the flight model 3 times per sec? (Since my value is 3). | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
March 1, 201412 yr Ryan, yes, and on slower machines, like mine, it shows :-( But to be able to get the best results I prefer to lower the graphics settings and increase the number of FMs per frame. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
March 1, 201412 yr My automatic assumption was that users would use it within the bounds of applicable laws. Based on my 56 years living on this planet that is a bad assumption to make There is also in the works a wesite by Laminar Research to serve as resource for airfield scenery built in WED, which can be uploaded to directly from WED And that is exactly where Laminar is going to need to be very careful indeed because any airports uploaded to laminar and subsequently distributed from their servers which contain assets from payware scenery will leave them open to copyright/IP infringement. For a company that is fighting a lawsuit for exactly this issue I find it strange that they cannot see danger here.
March 1, 201412 yr Based on my 56 years living on this planet that is a bad assumption to make And that is exactly where Laminar is going to need to be very careful indeed because any airports uploaded to laminar and subsequently distributed from their servers which contain assets from payware scenery will leave them open to copyright/IP infringement. For a company that is fighting a lawsuit for exactly this issue I find it strange that they cannot see danger here. I prefer to assume innocence until guilt is proven but each to their own I suppose. As far as I know any uploads to the site will only be possible if the airport is built using library assets from within X-Plane, I could of course be wrong though, I doubt very much however that the guys at Laminar are dumb enough to intentionally leave themselves wide open to litigation. Just because someone is suing doesn't mean that that someone will be able to prove their case. There's that whole innocence/guilt thing again. As far as I'm concerned such a stance is the only reasonable/civilised one to take in the absence of information/proof to the contrary.
March 1, 201412 yr I prefer to assume innocence until guilt is proven but each to their own I suppose. As far as I know any uploads to the site will only be possible if the airport is built using library assets from within X-Plane, I could of course be wrong though, I doubt very much however that the guys at Laminar are dumb enough to intentionally leave themselves wide open to litigation. Just because someone is suing doesn't mean that that someone will be able to prove their case. There's that whole innocence/guilt thing again. As far as I'm concerned such a stance is the only reasonable/civilised one to take in the absence of information/proof to the contrary. You are correct about airport uploads. The airports will need to be validated and any scenery objects foreign to the supplied art assets will be rejected along with the airport.
March 2, 201412 yr And that is exactly where Laminar is going to need to be very careful indeed because any airports uploaded to laminar and subsequently distributed from their servers which contain assets from payware scenery will leave them open to copyright/IP infringement. Not just payware, unauthorized freeware assets used has just as much copyright protection. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
March 2, 201412 yr My understanding is that all the assets used in the upload are to be those provided by Laminar as is the case at the moment. And that is exactly where Laminar is going to need to be very careful indeed because any airports uploaded to laminar and subsequently distributed from their servers which contain assets from payware scenery will leave them open to copyright/IP infringement.
Create an account or sign in to comment