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P3D feature requests

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Found it a bit surprising that there aren't more responses in the "Feature Requests" part of the P3D forums! 

 

Just added my vote for better rain/snow effects, and volume settings for AI traffic sounds:

http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=6758

http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=6809

 

C'mon folks, the two above are pretty tame - I'm sure there are more than a few amazing / cockamamy ideas floating around out there :lol:  

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That subforum was a lot more active when P3d was version 1.x. It seemed like there were requests from the "pro" side of things, such as adding the types of controlled airspace that are missing. Mostly now, people have figured out that job #1 for LM is to focus on the core product and let 3rd party developers worry about  new features.

I don't have it yet.  Some things I'd like to see:

  • Sharable updatable nav-data
  • Some more realistic runway lights settings.  Runway lights are usually pretty dim in good wx.  The 'rabbit' (that ball of light) usually isn't turned on until visibility gets below 3 miles.  Pilots can request different settings.
  • Runway distance markers. 
  • Trains
  • Better P-factor
  • Better ground effect
  • Better default GPS (and maybe some optimization)...might help some companies create some airplanes.
  • Expanded FSX command list (for hardware interface)
  • Dynamic optimization...ways to optimize performance based on a framerate  (We all know what happens to performance when you're close to a demanding airport).  Let the sim reduce some settings.

Gregg Seipp

"A good landing is when you can walk away from the airplane.  A great landing is when you can reuse it."
i9 64GB RAM, GTX-5090

  • Commercial Member

The navdata thing... never going to happen without replacing the entire sim. No, I'm not kidding.

 

Also, the very last one on your list... unlikely to happen as a training environment can not allow that to happen. Things must be unchanging during training... so, don't hold your breath.

Ed Wilson

Mindstar Aviation
My Playland - I69

  • Commercial Member

 

 


Also, the very last one on your list... unlikely to happen as a training environment can not allow that to happen. Things must be unchanging during training... so, don't hold your breath.

 

If such things were to be added, then surely an on/off switch could be added that could enable or disable such a feature...

 

My primary request would be for some improvement to the ATC.

Jim Stewart

Milviz Person.

 

I also would like rain and snow effects from inside the VC.

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If there is a way to dynamically load and unload scenery now, I'll find it.  It's the next thing I want to be able to do, and if it is in the SDK I'll get to it eventually.  

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Volumetric precipitation and when the sun shines through it to produce rainbow/spectrum effects... that would be pretty cool! :)

Double Rainbows! ... oh, oh ... ohhh...!!

Disclaimer:  [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂

I also would like rain and snow effects from inside the VC.

It's more likely that individual aircraft would add this feature.

  • Better multithreading for AI traffic, physics and aircraft systems.

Tessellation for aircraft interior and exterior.

Overhauled flight planner.

Adjustable bloom for HDR.

Internal supersampling option.

Crepuscular rays.

  • Author

Jabloomf, I agree with you that 3rd party developers will likely flush out a host of ingenious new features, but certain things like the ATC, weather effects, and threading I'd still consider part of the core engine (which only LM could likely change).

 

 

 


Some more realistic runway lights settings. Runway lights are usually pretty dim in good wx. The 'rabbit' (that ball of light) usually isn't turned on until visibility gets below 3 miles. Pilots can request different settings.

 

There's a lot of potential there with the HDR system...

 

 

 


My primary request would be for some improvement to the ATC.

 

I wonder if LM have allowed any new "hooks" to allow a developer to transform the stock ATC. Regoinalized accents and commands (FAA, ICAO) would be great!

 

 

 


Better multithreading for AI traffic, physics and aircraft systems.
Tessellation for aircraft interior and exterior.
Overhauled flight planner.
Adjustable bloom for HDR.
Internal supersampling option.
Crepuscular rays.

 

Those are creative. I wonder if they can push off any work to the PhysX system?

 

 

 


Double Rainbows! ... oh, oh ... ohhh...!!

 

http://www.youtube.com/watch?v=OQSNhk5ICTI

whoooahh (almost 40M views...)!!

  • Commercial Member

Some of this stuff will bring your computers to a screaming halt. You literally can't purchase hardware powerful enough to support dynamic rainbows, crepuscular rays, etc. Come on... simple cloud shadows cripple most systems today.

Ed Wilson

Mindstar Aviation
My Playland - I69

Some of this stuff will bring your computers to a screaming halt. You literally can't purchase hardware powerful enough to support dynamic rainbows, crepuscular rays, etc. Come on... simple cloud shadows cripple most systems today.

 

Did you know that NVIDIA Pascal will triple the amount of memory bandwidth we have today? GPUs progress very quickly and in a few years we will be asking for more so we can tax them.

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