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Capt Speirs

Which gate?

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Is it just me?

 

When you select an airport to fly out of, how do you select which gate to depart from?

 

I try to select real gate assignments however, most add-on airports don't list true gate numbers and sizes. FSDT is the worst when it comes to gate descriptions in the .bgl

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I usually use Flightaware and look up a real world flight. It will usually give you a departure gate and an Arrival Gate. You can get pretty close that way. I even take it as far as programing the flight using the real world data. With the FMC updated they will program with no problem. I fly mainly Southwest Routes and so far it hasn't let me down. Remember the sim is showing its age and many airports have undergone many changes. Sometimes you can find the primary updates have added new terminal and such in the library here and most can be gotten for free. Good luck and happy trails. Cpt out.

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Another way is to use ifly.com, where you can look up all the gates an airline uses at a particular airport.

 

As far as the gates actually lining up for real world, that is practically a given with most scenery as rj pointed out.  That said, the Philly SunSkyJet scenery (freeware, and awesome) is practically spot on!

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FSDT is the worst when it comes to gate descriptions in the .bgl

I used up one entire evening to correct the gate numbers on their JFK-addon. Sadly I lost the file to an HDD crash lately.

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For FSDT, I always put the airplane on the active runway, then use the GSX menu to warp the plane to a gate. The GSX menu seems to have much better terminal and gate descriptions than what is seen in the Free Flight menu.

 

One drawback is that there could be an AI plane parked at your gate. I use FSUIPC to toggle traffic off, warp to my gate, then toggle traffic back on. I usually toggle AI anyway to make sure it's using the correct weather settings.

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One drawback is that there could be an AI plane parked at your gate.

But GSX tells you if it is occupied

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But GSX tells you if it is occupied

 

Correct, and GSX will not warp you to an occupied gate. That's why I toggle the AI, so I can warp to the gate of my choice.

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As FSDT has been mentioned here, does anyone know why pressing Ctrl+J does not activate any of their jetways? I found the same with FlyTampa's Dubai too. Yet all other default FSX airports work okay. Strange.

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Lo and behold, much to my surprise, discovered that the jetways at FSDT's LSZH(Zurich) do in fact work. Eh? And yet I could not get them to operate at FSDT's CYVR. Odd.

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Is it just me?

 

When you select an airport to fly out of, how do you select which gate to depart from?

 

I try to select real gate assignments however, most add-on airports don't list true gate numbers and sizes. FSDT is the worst when it comes to gate descriptions in the .bgl

 

 

I used up one entire evening to correct the gate numbers on their JFK-addon. Sadly I lost the file to an HDD crash lately.

 

FSDT explained how they number their gates.

 

The first number is the terminal, and the rest is the gate number. 806 would be Terminal 8 gate 6.

It's actually an easier and more intuitive system as you can instantly tell which terminal you should start at if you're trying to mimic real world ops and fly out of the correct terminal for your livery.

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You can do a search for the airport and see who parks where.

Have you ever done that? The info is not that readily available. Of course I could just be "Google Challenged".

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Additionally, at some airports, gate numbers do not match stand numbers, so it's different number for pax and pilots. 

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I used up one entire evening to correct the gate numbers on their JFK-addon. Sadly I lost the file to an HDD crash lately.

 

I find this annoying as well but hardly have the time to manually correct this.  "GA Large" is hardly a valid gate label.

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As FSDT has been mentioned here, does anyone know why pressing Ctrl+J does not activate any of their jetways? I found the same with FlyTampa's Dubai too. Yet all other default FSX airports work okay. Strange.

All FSDT airports have moving jetways by default and are purposely designed that way. Why yours aren't working could be due to a few different factors. You can always open a topic on their forum to get help. FlyTampa's airports dont all come with moving jetways. The only one I can think of that does is St Maarten.

I find this annoying as well but hardly have the time to manually correct this. "GA Large" is hardly a valid gate label.

They label them that way on purpose, not because they are idiots. It's a design trick used to suppress the default tugs from showing up and causing a conflict with the scenery, parking, and GSX. You can search their forum to confirm this. Labeling them as GA spots doesn't cause any parking or gate assignment issues as long as the correct AI parking code is inserted.

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They label them that way on purpose, not because they are idiots. It's a design trick used to suppress the default tugs from showing up and causing a conflict with the scenery, parking, and GSX. You can search their forum to confirm this. Labeling them as GA spots doesn't cause any parking or gate assignment issues as long as the correct AI parking code is inserted.

 

Okay but it still makes it overly difficult to pick a starting gate for my heavies.

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All FSDT airports have moving jetways by default and are purposely designed that way. Why yours aren't working could be due to a few different factors. You can always open a topic on their forum to get help. FlyTampa's airports dont all come with moving jetways. The only one I can think of that does is St Maarten.

Thanks for that, but they were all re-installed and activated from a clean OS new build install and the only one I had the jetways operate with Ctrl+J was at LSZH(Zurich). Did not work at CYVR, or JKFKv2.

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They label them that way on purpose, not because they are idiots. It's a design trick used to suppress the default tugs from showing up and causing a conflict with the scenery, parking, and GSX. You can search their forum to confirm this. Labeling them as GA spots doesn't cause any parking or gate assignment issues as long as the correct AI parking code is inserted.

 

When I correct their error, I don't get clutter or tugs where they shouldn't be.

 

Okay but it still makes it overly difficult to pick a starting gate for my heavies.

 

Exactly

 

Additionally, at some airports, gate numbers do not match stand numbers, so it's different number for pax and pilots. 

 

Great, good to know.

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Thanks for that, but they were all re-installed and activated from a clean OS new build install and the only one I had the jetways operate with Ctrl+J was at LSZH(Zurich). Did not work at CYVR, or JKFKv2.

I'd suggest you open a topic on this then at their forum. Umberto can probably help you solve the problem and might even take a look using team viewer. I can confirm that they all work at all the airports, so if its not working for you them something is wrong. The usual reason are duplicate afcads, wrong key assignment, conflict with another addon, etc. Rather than waste time wondering why isn't not working, just ask Umberto for help.

Okay but it still makes it overly difficult to pick a starting gate for my heavies.

Well I suppose what one would consider overly difficult someone else might think its easy or have a solution. One quick and easy way is to open the airports afcad with ADE prior to starting flight and get the gate numbers and locations that way. You can sort them by number or parking code. Then either right them down or screen print them and print it out. Put the print out with your charts for the airport and you will then always know exactly what gates are which. Problem solved and only takes a few minutes. Or start a flight anywhere on the airport and use GSX to list your available gates for whatever airline your in and warp to that location. There's always a way to do it simply using all the available tools.

When I correct their error, I don't get clutter or tugs where they shouldn't be.

 

As mentioned, it's not an error the way they did it, its done purposely to aviod any possible default tugs or default objects from appearing. Results may vary when you change them. In your case your lucky that default objects have not appeared but this is not always the case. They would rather surpress them all by default to be sure rather than doing it the other way and get a bunch of support topics from people asking why a particular gate has a default tug parked half way in a terminal. At least you know now if if have this happen at an airport where you changed the parking type how to go about fixing it.

 

I've noticed some other developers have adopted this technique as well. Some of FT's latest offerings mark the gates as GA for the same reason and someone always posts on their forum asking why and thinking it was an error. I believe Flightbeam has started doing it as well.

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tbh I just check which terminal the real aircraft is departing from, and pick the gate of my choice at that terminal (using ground charts). Simple as. Works like a charm every time. 

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Okay but it still makes it overly difficult to pick a starting gate for my heavies.

 

You should try out SimLauncher. It's a great tool that err launchers your sim. It shows you gate radius and warns you if it's less than your aircraft's wingspan and other neat features. Much better to use than menu in FSX. 

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As FSDT has been mentioned here, does anyone know why pressing Ctrl+J does not activate any of their jetways? I found the same with FlyTampa's Dubai too. Yet all other default FSX airports work okay. Strange.

 

I don't have YVR, but Ctrl-J works fine for all the FSDT airports I have.

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