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rjmcgill

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Everything posted by rjmcgill

  1. can you please include me on you mods

    jaemcgill@gmail.com

  2. Welcome back. This is part of my Daily routine.
  3. Now that is funny I don't care who you are.
  4. A little slower, but not by much. I am running Traffic though
  5. About the only problem I have seen is I get an out of date error when running GTN of GNS from Flight 1!
  6. I think it is safe to say, that all the aircraft that they have put out fall way short in avionics. I myself have a hanger full of them now. Every time I have bought one, with "Pro line" it doesn't even come close. The Autopilot fails, to perform as it should. I don't know if it is lack of knowledge or they plain just don't care. I have made it a policy to not buy, it doesn't matter how good they look. If it will not fly, what is the point. With all of the aircraft they are pushing out they should do like any of the other developers, and Hire someone that knows how to program. We have all been plagued with the buggy airplanes since they have been doing them. I thought it would be nice to a few Slowtations in the hanger. That is were they are. Collecting dust. I am waiting on the Shrike to come out and see how it fairs. With steam gauges, they shouldn't be able to mess it up too bad. The bottom line is if you want true to form avionics, go over to eaglesoft and pick up the Citation X. It is spot on and deserves props for getting it right. The graphic are a little dated, but she flies true to form. By the numbers is what most die hard simmers are looking for these days. If we continue to buy the junk, they will continue to push it out. I guess this is my rant for the year. It makes me mad to have to mod an aircraft that should be able to fly on its on accord form the developer. Otherwise why charge for it. I think the last good plane I bought was the AZTEC. Steam gauges and it does pretty good in my book. Nuff said, Cpt, Out.
  7. I couldn't agree with you more. The system is really lacking in programing. I have yet to complete a flight with this thing. I usually get frustrated and just switch back to ES Citation X or the Old C-90 so I can manually navigate. I feel if a developer is going to make a navigation simulation it should at least function. The not working part is what is driving me crazy. I keep thinking they will put more work into the product but to date they haven't. They have awesome graphics but the system is a killer! I was waiting on the 500 as it doesn't have glass. I thought maybe it would be a decent flight model. Now I see another xplane model is on the books. Which I don't really understand. I don't feel x-plane has the market share as large as FSX and P3D. Just my observation. A written manual explaining the half system would be nice.
  8. Awesome pictures! Like the others the first and last look real.
  9. It is amazing. One day we were all begging for business jets. Now we all have a hanger full of them. Thanks for the first thoughts guys. I think I will wait for the aero commander. Happy flying fellas, RJ McGill out.
  10. What I would give to have that classic with PMDG quality in P3D! I love the old iron and love the challenge of flying them in the jet age. RJ McGill
  11. Glad we finally got some sort of update. But 80% for the time frame isn't great. Any project manager knows this. My current job is @ 80% acquired in 2.5 years. Do the math, that is almost a snails pace and no matter what the client wants, it is only going to happen so fast. I guess the wait continues, and we sit on our hands and wait it out. Funny thing is I bought it for P3Dv2.5 and now we are in P3Dv3.1. Hopefully this will be the surprise. Joining the wait club see ya fellas. Cpt. out.
  12. 47 and gaining speed!
  13. Yes as long as the quality is there. I am tired of cartoon airplanes.
  14. My heart jumped. I am waiting on the guys at A2A to do a newer twin. I have all of their GA aircraft and only us P3Dv3.1 now. I would like to know which switch panel that is behind the op's throttle quadrant. I am looking for a simple set up for switches through FSUIPC and or Linda. I am looking for a low cost switch bank just to handle the little things, like for fscaptain and so on. I will wait patiently on a new twin from A2A. Thanks, Cpt. out.
  15. If your into old school, the B55 is an awesome airplane. I have it and prefer it over any of the other that I have. The vc is awesome. It flies like the real deal. IMHO you will not be disappointed in it. Give it a try. Cpt out.
  16. To the OP. I bought one about three months ago. Now it just occupies a space by my THQ. I have yet to get it to properly work. It is sporadic when I adjust it, I can't seem to set it up in FSUIPC registered version in P3Dv2.5. It will set up but only for one turn up and about half going down. So in essence you can't get it set right. I have become totally frustrated with this thing. It will more than likely wind up in the top of the closet. To answer your question, plain and simple NO. It will lead to a bunch of heart ache you don't need. I noticed the guys at A2A used one at the last show. If someone knows a way to make this thing work correctly I would love to hear about it. Cpt. out.
  17. Here is the translation you requested. I hope it helps. Open to the public monuments Pyramids of Giza: N29 ° 58 '44 "- E31 ° 08' 02" Those origins in FSX are actually very well appointed on a photo-realistic texture. That is why, a few small improvements were made as the addition of vehicles around the site. Saqqara: N29 ° 51 '16 "- E31 ° 13' 23" A photo realistic texture 1 meter, completely redesigned and colorized was positioned on the area. The pyramid degree after Google library was positioned accurately on the photo. A dense autogen was placed over the entire city, reproducing the palm. Some 3D objects decorate the whole. Memphis: N29 ° 50 '58 "- E31 ° 15' 24" A photo realistic texture 1 meter, completely redesigned and colorized was positioned on a good part of the real city. The junction with the SAQQARAH sector is transparent to the user. The alabaster Sphinx from a DIY Sketchup was positioned accurately on the photo. A dense autogen from was placed over the entire city and some 3D objects. A little game: find the Sphinx! Abydos: N26 ° 11 '13 "- E31 ° 55' 13" A photo realistic texture 1 meter, completely redesigned and colorized was positioned on the area. The temples of Ramses II and King Seti 1 are both from the Google library, they were positioned accurately on the photo. A autogen was placed on the outskirts of the city sites. Some 3D objects decorate the whole. Dendera: N26 ° 09 '00 "- E32 ° 40' 15" A photo realistic texture 1 meter, completely redesigned and colorized was positioned on the area. The temple Ator is also coming from the Google library, it was positioned exactly on the photo. Some 3D objects decorate the whole. Edfu - Horus Temple: N24 ° 58 '41 "- E32 ° 52' 25" Photo realistic texture 1 meter, fully reworked and re-colorized for better integration with the original textures of FSX. The Nile was partly redesigned using Watermasks because its incorrect path did not allow a good integration of the photograph slab. The bridge also he erased and a new bridge in the right place has been added. The temple itself from the Google library was positioned accurately on the photo. A autogen from homes from the library of FSX Accelleration on a colorized texture to stay in the colors of the default FSX texture was placed across the city. Kom Ombo: N24 ° 29 '00 "- E32 ° 57' 00" The Nile was redesigned using Watermask. A photo realistic texture 1 meter, completely redesigned and colorized was positioned across the Kom Ombo area. The temple itself from the Google library was positioned accurately on the photo. A dense autogen from homes and many local trees have been placed throughout the city. To enjoy a better immersion, it is best to make a broader picture éraliste area, everything is detailed in the attached documentation to the scene, PDF file. Luxor Temple: N25 ° 43 '00 "- E32 ° 39' 00" The temple from the Google library was positioned accurately. Various 3D objects were positioned its surroundings to decorate the monument. Temple of Karnak: N24 ° 43 '04 "- E32 ° 39' 28" The temple from the Google library was positioned accurately. Various 3D objects were positioned its surroundings to decorate the monument. Philae: N24 ° 01 '18 "- E32 ° 53' 20" The island was created entirely nonexistent because FSX default. A photo realistic texture 50 cm per pixel, completely redesigned and colorized was positioned. The temple itself from the Google library was positioned accurately on the photo. A autogen with trees and various objects such as boats was placed on the island. To enjoy a more realistic Nacer lake, see the accompanying documentation of the scene. Abu Simbel: 22 ° 20 '00 "- E31 ° 37' 00" The cuts to the site's outskirts have been redesigned using Watermask, ancient shores erased. A large photo realistic texture 1 meter, fully reworked and colorized was positioned throughout the area. The temple itself from the Google library was positioned accurately on the photo. A dense autogen consisting of houses and a large vegetation were placed throughout the area. The marina, luxury hotel, the area around the ground have not been forgotten. The airport too, has undergone a complete makeover. Textures Photo-Realistic: Luxor to Aswan You will find in the folder "Documentation" everything needed to design a cover of Luxor to Aswan. AREAKML clipping files for trimming the Nile and the islands. You will also find the BGL files to copy in the EXCLUDE record that can redraw the Nile to stick to photorealistic textures. Big difficulties on the side of Edfu, everything is detailed in the DOC folder of the scene. The Fluvial Traffic Several river routes were placed on the Nile. From Luxor and Aswan, cruise ships and smaller boats can be crossed during a flight over water. Airports: Sohag, Daraw, Aswan, Abu Simbel All these lands were entirely re-created: all 3D buildings were redone in Sketchup from skinny picture on the Internet. At ground level, the AFCAD were redone completely to stick to photo realistic textures, those FSX is entirely false. These lands were supplemented by airport gear, static aircraft, various objects ... to some of Egypt'Air delivered. The land of Sohag (HEMK) that does not exist natively in FSX is finally available in this pack. Texture to the ground one meter, one that sticks to the AFCAD texture, and a terminal modeled with the means at hand, that is to say with little. The field Daraw (HE23) very poor in FSX, a track instead of the existing two, has also undergone a skin-based military ... merely seeing the texture to the floor, we understand why. This land is located two hundred yards of the site of Kom Ombo. In the field of Aswan (Hesn), as very often with FSX, runway and taxiways were moved to paste the photo realistic texture. For the rest, all the buildings were also modeled. The land of Abu Simbel (HEBL) is one that has suffered the greatest changes because the default AFCAD only took one track even though in reality there are two (one reserved for the Military aviation). Airports: Cairo and Luxor The land of Luxor (HELX) was completely redone at ground level. 3D buildings complement those of Toni Agramont. The problem I faced, remains in the bad disposition of its infrastructure, so I was forced to rehabilitate the ground. As always with FSX, runway and taxiways were moved to paste the photo realistic texture. The land of Cairo (HECA) is not integrated at all in my package. It is available on AVSIM and FlightSim. This is the package named "Cairo2011_High1.0" Ahmed Hussein. The scene is available on the website vateg.net. Towns Cities that have been processed are all composed of a photo-realistic texture 1 meter, fully reworked and re-colorized for better integration with the original textures of FSX. Crossfading between the two textures (photo and Original) allows a better transition from one to another. The Nile has generally been redesigned using Watermask because its incorrect path did not allow a good integration of the slab A picture from autogen houses and local végétions was placed on the cities of Edfu, Kom Ombo, Memphis and Saqqara. Aswan and Luxor have a larger area, specific treatment will be made in the next update EGYPT VFR pack. To complete, various elements have been added as land vehicles, the crowd in the vicinity of temples, boats on the Nile, etc ... Complements to the stage For those wishing to ascend the Nile in VFR flight a file containing cards, FBD is supplied with the scene. From Cairo, three sailing with calls in Luxor and Aswan. Arrival in Abu Simbel to the doors of Sudan. _____________________________________________________________________________________________________ I N S T A L L A T I O N PREREQUISITES: It is imperative to first install the items below: 1 / Install priority VFR EGYPT scene Toni Agramont. Two options are available: - Either you keep almost all of Toni scene. Incidentally, I advise against it because its BGL are quite greedy. Also, if you want to use photorealistic tiles, villages represented by Toni is not positioned accurately, the result is very surprising. In short, if you choose to retain all Meem when, once the scene Toni installed, it is imperative to remove (or inhibit) the following BGL files: AbuSimbelTerritori - AF66N23E027 - AF67N23E033 - AF78N27E028 ​​- AF79N27E034 - Edfu - El Cairo - El Cairo-East - Giza_EX1 - Gizah_Pyramid - Hatshepsut_Temple - HECA_EX1 - HECAAirp - Memphis - Karnak_Temple - Kom Ombo - Luxor_Temple - Philae - Saqqara city - HELX_EX1 - LUXO_EX1 - DENDERA - Athor Temple - HESN_EX1 - HESNAirp - HEBL_EX1 - HEBLAirp - Either you keep only the necessary elements of the scene Toni Agramont: once installed it, keep only the following 60 BGL files: (I recommend this mode there to maintain consistency rendering and a good optimization of the gameplay) The list of 60 BGL files to keep IMPORTANT: move the scene TONI Agramont in \ ADDONSCENERY \ EGYPT \ 1_ CITY Indeed, files included in my installer will replace some file Toni, hence the importance that her scene is located in "1_VILLE" in Egypt. 2 / Download and install the Mesh Mathias Schindler (Copy the BGL in the following folder: ... \ FSX \ ADDON SCENERY \ EGYPT \ 1_VILLE \ SCENERY) 3 / Download and install X 1.0 CAIRO CITY Mathias (Copy the BGL in the ... \ FSX \ ADDON SCENERY \ EGYPT \ 1_VILLE \ SCENERY - other HMOs are placed in their respective folders 0702 and AFRI) 4 / If you do not already have them on your PC, install the following libraries (to place in .. \ FSX \ SCENERY \ GLOBAL \) - Bookseller 'Personnages.bgl' Patrick RENAUDIN: http://avalsace.free.fr/SCENES.htm - Bookseller 'Brands' by P. Michel and RENAUDIN Crombecque: http://avalsace.free.fr/SCENES.htm - Bookseller 'Lib_Objets_01' Patrick RENAUDIN: http://avalsace.free.fr/SCENES.htm - Bookseller 'Lib_Balises_2.0' Patrick RENAUDIN: http://avalsace.free.fr/SCENES.htm - Static Aircraft (KB-Static): http://www.kb-sim.com/screens_static_aircraft.html SETTING THE STAGE: 5 / Download scene and its update: EGYPT VFR - FSX Acceleration Version 1.00 (120 MB) EGYPT VFR - FSX Acceleration Update 1.10 (250 kb) 6a / During the installation process the scene EGYPT VFR 2012, just enter the directory where you installed Flight Simulator X (eg D: \ FSX). The scene will be automatically installed under: .. \ FSX \ ADDON SCENERY \ EGYPT 6b / For the update, simply crush and add the BGL included in the pack update 7 / Declare the scenes as follows: [Area.X] Title = EGYPT VFR - Stage TONI Agramont Local = Addon Scenery \ EGYPT \ 1_VILLES Active = TRUE Required = FALSE Layer = X [Area.X + 1] Title = EGYPT EXCLUDES Local = Addon Scenery \ EGYPT \ 2_EXCLUDES Active = TRUE Required = FALSE Layer = X + 1 [Area.X + 2] Title = EGYPT VFR - Sites Local = Addon Scenery \ EGYPT \ 3_VFR Active = TRUE Required = FALSE Layer = X + 2 IF SYSTEM CRASH OR SELLING slowdowns on CAIRO It was found concerns on the Cairo area for increased power not PC users. I specify in passing that I have absolutely nothing modeled on Cairo, so the problem lies elsewhere, presumably on additives (not mandatory). To avoid this, I propose two manipulations to do one after the other to avoid you to lose too many visual effects: 1- Make sure the folder "1_VILLES" contains only the BGL file 60 Toni Agramont (see Chapter Installation top of this page). Then rename the following two BGL files .ORI: cairo_City trees.bgl-and-cairo_City trees_2.bgl These files can bring down your PC and are not essential to the final rendering su quality. 2- If, despite these operations, the problems persist, keep these inhibited files. Then I encourage you to do the household on the cities that I modeled myself, south of Cairo. Personally, on a E6600 (Dual Core) OC @ 3.3 Ghz, no need to do this operation because the machine is not doing too badly. In short, you can inihibez 5 files that model the cities and the vegetation of Memphis and Saqqara. The archaeological sites remain visiblent still after this operation. The five BGL files to inhibit fall in the "3_VFR" Vegetation_Memphis.bgl, Vegetation_Saqqarah.bgl, Ville_Memphis.bgl, Ville_Memphis2.bgl and Ville_Saqqarah.bgl MY THANKS - Aircraft Static: Texture of the Airbus A330 by Carlo Priori. - Book: * Lib_Objets_01 Tags, Characters and floor marking by Patrick Renaudin. * KB Static static aircraft to their package made available to the community. * Lighting equipment track, Apron and taxiway ground by Jim DHAENENS supplied in the pack. * MBC_Studios_Object_Library_FSX Andrej Urosevic's - Objects 3D SKETCHUP: * APstuff Conveyor Car: november92 * SSLIA building: Pirate * Truck Stairs Jetway: alex_xs * Food Truck: Mitchieboy® * Djoser Pyramid: 3dHH * Saqqara: MO * Abydos - Ramses II: rasimora * Abydos - King Seti 1: MO * Dendera - Hathor: mmanubis * Kom Ombo: Egyptian Tourist Authority * Edfu: Krzysio * Luxor Egyptian Tourist Authority * Karnak Krzysio * Abu Simbel: Vikram Thammadaboina * Philae Egyptian Tourist Authority Copyright © 2012 - Filipo This scene is made available for free under the rules of "freeware," without any warranty and so use at your own risk. Thank you to respect the rights of the author. This freeware scene can not be modified or redistributed without the prior written consent of the authors. It can not be a broadcast or any commercial use. Flights good in Egypt.
  18. Awesome video, and I never thought of using that gauge on a second GTN. What an idea. Thanks for the info.
  19. Awesome, still one of my favorite twins because you can see out of it.
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