October 16, 201411 yr Commercial Member Hmm. Unfortunately, doesn't appear to work for me. Guess I'll chalk it up to the general DH weirdness I'm having (which, may be because of SP2 apparently). Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)Check out my repaints and downloads, all right here on AVSIM
October 19, 201411 yr I sent an email to support about the ITT dropping as the airplane climbs with climb power. It should be going up. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
October 20, 201411 yr I sent an email to support about the ITT dropping as the airplane climbs with climb power. It should be going up. Bad news from Carenado about this... Some customers have commented that the ITT behavior is not as it supposed to, that the ITT should increase as the altitude is increased, this behavior is true in all flat rated turboprops, controlled by an engine management computer, but in the turboprop engines in FS are not controlled by an engine management computer, and in turboprops engines not flat rated this behavior is correct, the ITT decreases as altitude is increased. The flat rated behavior may be simulated by forcing some values to show what it supposed to, but this will not affect the engine performance. This is why we don't simulate the ITT behavior in flat rated turboprop engines. So, they're not going to model the temperature increase in a climb. At least they took the time to let me know. This isn't actually part of the flight model, I don't think. I think they'd have to code it into the ITT gauge and then change the upper altitude performance in the flight model to compensate. RealAir did it in their Turbine Duke...must have been a lot of work. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
October 20, 201411 yr Yes!, that's correct and that's one of the things, including anti-ice, pitot heat and inertial separator, that are not simulated correctly in FSX...anti-ice and pitot heat buttons, makes nothing in the aircraft itself...just more buttons and procedures to follow, anti-ice command is "aliased" to the inertial separator...that's an FS bug, as they said with the ITT, they can do it by forcing values to what it should do...but no, that's not the way it should be... Every button should do its function in the aircraft, pitot heat, anti-ice and inertial separator and that never happens...also, when the Inertial Separator is activated, the aircraft loose power, I've never seen this before in real life... I knew that since long time ago...with other turboprops, that's why I never asked this to Carenado... I'm glad this was posted!!, so everyone can see that ITT decrease is not a Carenado fault... Thanks Gregg
October 20, 201411 yr 'm glad this was posted!!, so everyone can see that ITT decrease is not a Carenado fault... Yesterday, on a whim I loaded up the Duke Turbine. Knowing how ana...um...detail oriented those guys are, I wondered. It really shocked me that they modeled it. All the little details they put in their airplanes that you might never notice. (Also, the throttle on their FS2004 C172.) Pretty amazing. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
October 20, 201411 yr Yesterday, on a whim I loaded up the Duke Turbine. Knowing how ana...um...detail oriented those guys are, I wondered. It really shocked me that they modeled it. All the little details they put in their airplanes that you might never notice. (Also, the throttle on their FS2004 C172.) Pretty amazing. Well yes, that's correct, it has been known that Carenado doesn't get that deep in their aircrafts systems...that was a nice detail from RealAir
October 20, 201411 yr Are you using AtlanticFlyer's engine mod? It says it is more realistic for things like itt
October 20, 201411 yr Are you using AtlanticFlyer's engine mod? It says it is more realistic for things like itt I'm not...yet. I was waiting, hopefully, for his update. But, perhaps I should give it a shake. EDIT: I tried it and it didn't make any change for ITT. Thinking about it, not sure if it could. ITT has limited control in the air file. It'd have to be in cooperation with a gauge. Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
October 21, 201411 yr I'm not...yet. I was waiting, hopefully, for his update. But, perhaps I should give it a shake. EDIT: I tried it and it didn't make any change for ITT. Thinking about it, not sure if it could. ITT has limited control in the air file. It'd have to be in cooperation with a gauge. the mod is more than an air file and cfg change. it is a new engine instrument gauge too
October 21, 201411 yr Some good news...found the Passenger Oxygen switch over next to my seat. Perhaps the passengers will breath a little easier. Wouldn't it be nice to have someone sitting back there? The OX only works when there is a decompression event. The OX system supplies OX to the emergency OX mask, and should not go down in PSI during normal pressurized operations.
October 22, 201411 yr I had a problem tonight that has not happened before. I was on a flight at altitude FL190 when all the sudden I looked down and had no speed indication. I dropped down to FL130 and the speed indication came back. After about 5 minutes it went to zero again and then came back. I didn't have a problem last night at FL190. I Bert's mod installed. I deleted and install both aircraft and SP1 but didn't have time to test it tonight. I have it set up on start to taxi so all the switches are setup right. Everything else seems to work OK. Just wanted to see if anyone had any ideas before I I do anything else.
October 22, 201411 yr I had a problem tonight that has not happened before. I was on a flight at altitude FL190 when all the sudden I looked down and had no speed indication. I dropped down to FL130 and the speed indication came back. After about 5 minutes it went to zero again and then came back. I didn't have a problem last night at FL190. I Bert's mod installed. I deleted and install both aircraft and SP1 but didn't have time to test it tonight. I have it set up on start to taxi so all the switches are setup right. Everything else seems to work OK. Just wanted to see if anyone had any ideas before I I do anything else. There is a fix you have to enter into one of the gauge files because the probe heat switch does not work otherwise http://forum.avsim.net/topic/453246-probe-heat/
October 22, 201411 yr 777200LRF Thanks. I went to the probe-heat like you said and followed Bert's instructions. Add this to the Gauge_Update.xml file (in the GaugePC12 folder): Search for "_INITA" and insert the highlighted line before it: (A:PITOT HEAT, bool) (L:ASD_BTN_PC12_PROBES,number) != if{ (>K:PITOT_HEAT_TOGGLE) } (L:GAUGE_UPDATE_INITA) 0 == if{ etc... I opened it in note pad and made the correction but how do you get the file back into GaugePC12 folder. Dumb question but after saving it how do you get the file back in the main file or just saving it is enough
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